Big Data—information sets too large to be effectively computed on desktop systems—isn't just the buzzword du jour. It provides an unprecedented ability for business and industry to precisely model the effects of past managerial decisions on the bottom line. But an emerging analytical process called prescriptive analytics could help companies not only learn from previous decisions, but predict and plan for upcoming issues as well. It's Big Data evolved, and could change how the world does business.
Team ASUNM, a collaborative effort between Arizona State University and University of New Mexico, has come together to address the inefficiencies of urban sprawl and to create a model for sustainable desert living, dubbed SHADE (Solar Home Adapting for Desert Equilibrium), which is an entry in the Solar Decathlon 2013 competition that takes place on October 3-13, 2013 in Irvine, California.
Using external vertical screens and a solar canopy for shade, the SHADE home experiences a stable, consistent temperature with the use of a radiant cooling system used alongside an air cooling unit. Team ASUNM is exploring the residential application of thermal storage to chill water at night to create ice that cools a glycol solution during the day.
“Games have evolved quite a bit from the days of Pac-Man and Pong. Nowadays, game consoles require player actions such as running, jumping, and dodging. Mobile technology allows users to play casual games on devices such as smartphones and tablets. PC game graphics are so realistic they could give a person nightmares due to the realistic look and sound of the attacking zombies. However, the evolution of gaming technology is just getting started. Aaron Frank at Forbes introduces neurogaming, 'an immersive experience that simulates our waking life'. As you read this article, start to envision some of the games you might play and the content or storylines you might explore with this newly developing technology.”.
Scaremongers play on the idea that robots will simply replace people on the job. In fact, they can become our essential collaborators, freeing us up to spend time on less mundane and mechanical challenges. Rodney Brooks points out how valuable this could be as the number of working-age adults drops and the number of retirees swells. He introduces us to Baxter, the robot with eyes that move and arms that react to touch, which could work alongside an aging population - and learn to help them at home, too…
Avec l'aide des casques Oculus Rift qui seront bientôt disponibles sur le marché, la société Sinful Robot veut lancer dans le courant de cette année le premier jeu de réalité virtuelle qui plongera le joueur dans un univers érotique où tous les fantasmes sont permis, et vécus "comme si vous étiez".
Projet pionnier initié en 2006, l’exposition Futurotextiles associe sciences, technologies, design, mode et art autour des textiles innovants et de leurs différents secteurs d’application.
L’exposition propose aux visiteurs de découvrir les dernières innovations et les grands enjeux des recherches actuelles en matière de textile. Le parcours de l’exposition, à travers une scénographie originale, une approche ludique et poétique, invite le visiteur à prendre conscience des possibilités offertes par ces matériaux fascinants dans de nombreux domaines : Sports, Transports, Mode, Architecture, Design…
Le 28 janvier 2013, la commission européenne a officiellement sélectionné le Human Brain Project comme l'un de ses deux projets phares FET Flagship / Future and Emerging Technologies Flagship. Ce projet de très grande envergure a pour ambition de répondre à l'un des plus grands défis de la science moderne : comprendre le cerveau humain…
Des chercheurs sont parvenus à produire des cellules de cortex cérébral humain et à les transplanter, avec succès, dans le cerveau de souris. Cette prouesse ouvre de nouvelles voies de recherche, aussi bien fondamentale qu’appliquée…
You may never have heard of the Singularity, but many scientists call its advent “inevitable,” and it has the potential-some would even say the promise-to deliver the human race to immortality. In order to understand how we can become immortal via the Singularity, we first have to understand what it is. According to Ray Kurzweil, author of The Singularity is Near and co-founder of Singularity University: ...
"Biotechnology is providing the means to actually change your genes: not just designer babies but designer baby boomers…the nanotechnology revolution…will achieve maturity in the 2020s. With nanotechnology, we will be able to go beyond the limits of biology, and replace your current “human body version 1.0” with a dramatically upgraded version 2.0, providing radical life extension…As we get to the 2030s, the nonbiological portion of our intelligence will predominate."
By definition, the Technological Singularity is a blind spot in our predictive thinking. Futurists have a hard time imagining what life will be like after we create greater-than-human artificial intelligences. Here are seven outcomes of the Singularity that nobody thinks about — and which could leave us completely blindsided..
Concept by Royal College of Art graduate Chang-Yeob Lee to transform the BT Tower in London into a pollution-harvesting high rise
Entitled Synth[e]tech[e]cology, the project predicts the eventual redundancy of the 189-metre tower - currently used for telecommunications - and suggests repurposing it as an eco-skyscraper that collects airborne dirt particles and helps to reduce the level of respiratory illness in London.
The process would involve extracting the carbon from petrol fumes and using it to produce sustainable bio-fuel
Lee describes his proposal as "a hybrid between a vertical oil field and laboratory for future resources". The exterior of the tower would form a giant eco-catalytic converter, while the interior would house a research facility investigating methods of increasing air movement and maximising the efficiency of the structure...
"The project is about a new infrastructure gathering resources from pollutants in the city atmosphere, which could be another valuable commodity in the age of depleting resources," says Chang-Yeob Lee.
Neuroscientist Henry Markram says he can build a supercomputer replica of the human brain. Now he has $1.3 billion to prove it.
"Even by the standards of the TED conference, Henry Markram’s 2009 TEDGlobal talk was a mind-bender. He took the stage of the Oxford Playhouse, clad in the requisite dress shirt and blue jeans, and announced a plan that—if it panned out—would deliver a fully sentient hologram within a decade. He dedicated himself to wiping out all mental disorders and creating a self-aware artificial intelligence. And the South African–born neuroscientist pronounced that he would accomplish all this through an insanely ambitious attempt to build a complete model of a human brain—from synapses to hemispheres—and simulate it on a supercomputer. Markram was proposing a project that has bedeviled AI researchers for decades, that most had presumed was impossible. He wanted to build a working mind from the ground up.
In the four years since Markram’s speech, he hasn’t backed off a nanometer. The self-assured scientist claims that the only thing preventing scientists from understanding the human brain in its entirety—from the molecular level all the way to the mystery of consciousness—is a lack of ambition. If only neuroscience would follow his lead, he insists, his Human Brain Project could simulate the functions of all 86 billion neurons in the human brain, and the 100 trillion connections that link them. And once that’s done, once you’ve built a plug-and-play brain, anything is possible. You could take it apart to figure out the causes of brain diseases. You could rig it to robotics and develop a whole new range of intelligent technologies. You could strap on a pair of virtual reality glasses and experience a brain other than your own..."
"Markram’s grand vision to simulate an entire brain’s worth of neurons will require epic computing power. The project’s first Blue Gene supercomputer was robust enough to simulate a single neocortical column in a rat (its whole brain has the equivalent of 100,000 columns). The Human Brain Project will eventually need an astronomical amount of memory and computational speed—at least 100 petabytes of RAM and an exaflop—to make its sims possible." —Katie M. Palmer
For many years, architects and city planners from around the world have been trying to create the green ideal: an entire city built to strict environmental standards- highly functional while still retaining aesthetic value.
Here’s a look at some green building and community design that caught our attention in recent months and may (or may not) become reality in the next several years. Their physical footprints may be large, but by using features such as wind power, solar, rainwater recycling and advanced air quality controls, their carbon footprints don't have to be...
INTIMACY est un projet de « wearable technology », qui explore les possibilités futures d’une interaction entre la technologie et le corps. Le concept repose sur l’utilisation de « feuilles » intelligentes utilisées pour confectionner des vêtements. Opaque à son état initial, cette matière devient plus ou moins transparente en fonction des émotions du porteur ou de son rythme cardiaque, révélant ainsi son intimité. Pudiques, s’abstenir…...
The Pentagon’s blue-sky research agency is readying a nearly four-year project to boost artificial intelligence systems by building machines that can teach themselves — while making it easier for ordinary schlubs like us to build them, too.
When Darpa talks about artificial intelligence, it’s not talking about modeling computers after the human brain. That path fell out of favor among computer scientists years ago as a means of creating artificial intelligence; we’d have to understand our own brains first before building a working artificial version of one. But the agency thinks we can build machines that learn and evolve, using algorithms — “probabilistic programming” — to parse through vast amounts of data and select the best of it. After that, the machine learns to repeat the process and do it better.
There is a fastest, optimal, most efficient way of computing all logically possible universes, including ours — if ours is computable (no evidence against this). Any God-like “Great Programmer” with any self-respect should use this optimal method to create and master all logically possible universes.
At any given time, most of the universes computed so far that contain yourself will be due to one of the shortest and fastest programs computing you. This insight allows for making non-trivial predictions about the future. We also obtain formal, mathematical answers to age-old questions of philosophy and theology.