July 2015: Game On! Wearables + Sports feat. Sportsnet, MagniWare & TritonWear
Wednesday, Jul 8, 2015, 7:00 PM
MaRS Discovery District 101 College St, Toronto, ON
600 Members Attending
From the fan to the coach to the athlete, wearable tech is dramatically changing the game of sports. With the Pan Am games kicking off in Toronto on July 10, we felt it was appropriate to tackle wearable tech & sports at our July 8th WWTO event.
We are bringing it this event with Canadian startups disrupting the sports space, Sportsnet/NHL Digital,...
The business model and structure of the manufacturing industry has grown well beyond the scope of a single enterprise and location, making radio frequency identification systems indispensable to its functioning, according to a new study from Frost & Sullivan.
With increasing adoption of lean manufacturing strategies pushing most manufacturers to focus on and outsource niche operations within global supply chains, RFID technology will help sustain high levels of performance, the firm says.
The study, “Analysis of the Global RFID in Manufacturing Market,” finds that the market earned revenues of $1.29 billion in 2013 and estimates this will nearly quadruple to $4.99 billion in 2020. The study covers passive, active and battery-assisted passive RFID.
RFID technologies are designed to enhance supply chain visibility and control of inventory, operations and logistics across diverse manufacturing points. The systems facilitate real-time tracking of assets in different locations, which can increase productivity and enable cost-effective allocation of resources.
These potential benefits, along with reduced labor requirements, increased accuracy of information and improved customer service, boost RFID adoption among manufacturers looking to realize higher return on investment, the report says.
“Opportunities for RFID solution providers exist across all application segments within the manufacturing industry,” Nandini Bhattacharya, Frost & Sullivan measurement and instrumentation senior research analyst, said in a statement. “Growth prospects in the automotive and aerospace manufacturing sectors are especially promising, owing to supportive industry regulations."
We know what you’re thinking: love drones? Those ominous, free-floating, sometimes unseen killers that have walked our nation out onto some perilously thin ice, geopolitically and ethically? Even the word itself is loaded. No one can agree on what a drone is, exactly, or whether they should be referred to as drones at all. Turns out we don’t just think about drones. We have feelings about drones.
But yes, there is plenty to love beyond the headlines about the Middle East. Once the Federal Aviation Administration (FAA) establishes airspace rules, which is likely to happen next year, the drone industry could fuel a decade-long, $82-billion economic boom, according to a study done by the industry’s leading trade group. Already, one analyst estimates the global market for small unmanned aerial vehicles (UAVs) at $250 million to $300 million. The truth is, we’re witnessing a Kitty Hawk moment—the start of an era in which drones will change the world and the way we live in it. They’ve saved lives overseas; at home, they will make our cities and grids smarter, keep people safer, and help save our planet. And, as you’ll see on these pages, they can be fun, too.
LG Display Co. proclaimed this year as the new “first year of 3D,” as it heralds a new era of Ultra High Definition (UHD) TV.
The TV giant vows to lead the global 3D market this year by focusing on China.
Ever since the first 3D TV rolled out in 2011, the company has enjoyed its status as a forerunner in 3D-related technology, but it hasn’t been able to capitalize on it owing to the stagnancy of the 3D TV market.
The company is aiming at reigniting 3D boom by using the popularity of UHD TV.
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As we marvel at the gadgets that companies such as Nike, Fitbit, Jawbone and Apple have recently produced and brought to market--gadgets that can record our heart rate, calories expended, and steps taken—one can only think of how this technology could...
By Andrew Wheeler Rania Sedhom Managing Partner of the firm Sedhom and Mayhew, PLLC (A Bespoke Law Firm) is an attorney who represents a number of clients in the fashion and jewelry industries who have a vested interest in 3D printing. According...
The Japanese crowd sits hushed and somber as the character on stage turns away from his co-star, an actress seated on the floor in front of a small table. He lowers his head, then turns to face the audience with a look that is both blank and inscrutable, yet somehow conveys a profound sense of alarm. Something here is very wrong. The dimly lit theater somewhere on the outskirts of Tokyo is packed. Young couples on dates, elderly theater connoisseurs, and even a few teenagers have crammed into the rickety building to catch a glimpse of the future, as visualized by playwright and director Oriza Hirata. They entered in good humor, chatting and laughing. But now they’re quietly transfixed. The character at the center of the tension is a three-foot-tall robot with an oversize plastic head faintly reminiscent of a giant kewpie doll. He is one of two robots in the play. The other has just rolled off the stage wearing a floral print apron. “I’m sorry,” the robot says, lifting a pair of orblike eyes to address the actress. “I don’t feel like working . . . at all.” The robot is depressed. In Hirata’s I, Worker, robots are more than just mechanical automatons that can vacuum and manufacture widgets. They have emotions, a development that poses challenges to both the robots and their owners. The play grapples with how to navigate such a relationship—what happens when both master and servant become depressed? It’s fiction, but Hirata’s vision reflects a dawning reality in Japan. There, scientists and policymakers see a new role for robots in society: as colleagues, caregivers, and even our friends.
Guest contributor Kevin Williams brings us a detailed guide on the many considerations to be made when giving a mass demonstration of virtual reality hardware to the public. A Wider FOV is a semi-regular feature from Road to VR guest contributor, Kevin Williams, which casts a broader light on the realm of virtual reality and closely… Read the full article …
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