Science, Technology, and Current Futurism
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Science, Technology, and Current Futurism
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Transportation as a service (TaaS): a look ahead | The Robot Report - tracking news about the business of robotics

Chris predicts an inevitable shift to EVs, a change in the ownership concept to transportation services, and dramatic changes in manufacturing and jobs in what used to be the auto industry and will soon be the transportation services industry.

Urmson attributes the shift in thought from gradually adding more self-driving features until it becomes time to remove the pedals and steering wheel - the stated posture of most of the auto industry - to using deep learning and simulation training to be able to directly go to self-driving cars - the position taken by Google, Ford, and many of the new startups - as a particularly important contribution made by Google. Later in his lecture, when answering a question about the state of the robotics industry versus the state of the art being developed in universities and research labs such as CMU, he lauded the deep pockets that business - and especially Google - brings to research in general and self-driving cars in particular.
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How Google Innovates | Digital Tonto

How Google Innovates | Digital Tonto | Science, Technology, and Current Futurism | Scoop.it
In most organizations, innovation is treated as a fairly linear process of research, development, demonstration and deployment, with each step acting as its own silo,  But at Google, everything works as a tightly coupled feedback loop, with researchers and product teams working hand in hand to not only create new products, but also to identify fruitful research areas for further study.
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The Dirty Secret Behind Real Innovation: How Our Urge To Play Invented The Future

The Dirty Secret Behind Real Innovation: How Our Urge To Play Invented The Future | Science, Technology, and Current Futurism | Scoop.it
if you peer under the hood of human innovation, the urge to play is often the first driver one encounters.
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What Are "Nearables," And Why Is Ideo So Excited About Them?

What Are "Nearables," And Why Is Ideo So Excited About Them? | Science, Technology, and Current Futurism | Scoop.it
Bluetooth beacons enter a new interactive frontier with Estimote's sticker-size hardware Last week beacon technology--sensors which can trigger actions in devices that come within range, increasing their spatial intelligence--shrank in size and...
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Neuron Light Switch Now Goes “On” and “Off” | MIT Technology Review

Neuron Light Switch Now Goes “On” and “Off” | MIT Technology Review | Science, Technology, and Current Futurism | Scoop.it
A new optogenetic protein gives neuroscientists more control over brain circuits.

 

Optogenetics is a recent innovation in neuroscience that gives researchers the ability to control the activity of neurons with light. With this powerful tool, researchers are teasing apart the biological basis of memory, behavior, and disease (see “Scientists Make Mice ‘Remember’ Things That Didn’t Happen” and “An On-Off Switch for Anxiety,”). But for the first several years of this technology’s existence, the proteins that scientists added to neurons to make them react to light were only good at activating neurons. That limited researchers’ ability to understand neuronal circuits, sets of interconnected neurons that are thought to control behavior and, when misfiring, to underlie many brain conditions. Problems can arise from any imbalance in circuit activity, whether too much or too little. 


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Why Facebook Bought Oculus Rift for $2 Billion | MIT Technology Review

Why Facebook Bought Oculus Rift for $2 Billion | MIT Technology Review | Science, Technology, and Current Futurism | Scoop.it
Facebook acquired Oculus Rift because it believes virtual reality could be the next big thing after mobile.
Sharrock's insight:

This could be huge! People might one day interact using animated avatars in virtual public, virtual private, in constructed locations or in fantasy realms. Not just in games but in immediate narratives. Educational innovations will probably quickly follow behind the entertainment innovations as will some STEM business applications.  People will be able to interact with virtual objects, concepts, and symbols that will allow creativity and innovation. New recording technologies may develop as well, transforming all that occurs in this virtual reality into a kind of narrative.

Very soon though, there might be other innovations where existing technologies that include touch-simulation and gesture controls might get integrated with the Oculus concept in a way that brings people close to the "holodeck" experience. 

 

excerpt: 

"The headset, designed by 21-year-old Palmer Luckey, has been available as a developer kit since March 2013. So far it’s primarily been used for video games (see “Can Oculus Rift Turn Virtual Wonder into Commercial Reality?”). John Carmack, co-creator of the seminal 3-D video game Doom, joined Oculus VR in August; many enthusiasts and independent game makers have already released games and demos for the hardware. This has happened even though the company hasn’t announced a launch date for a commercial version of the hardware. At this point the device isn’t expected to be released any earlier than the end of this year."

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highcodata's comment, April 1, 2014 8:06 AM
Au delà de la transaction financière, ce qui comptera ce sont les usages qui ne se limitent pas qu'au jeu comme en témoigne la vidéo de tesco qui revisite le parcours shopper http://tiny.cc/xezmdx
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Solving a convex mirror problem | Physics Inventions/New Inventions In Science and Physics

Solving a convex mirror problem | Physics Inventions/New Inventions In Science and Physics | Science, Technology, and Current Futurism | Scoop.it
Solving a convex mirror problem http://t.co/PGZ4aiVnCL
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Can entrenched energy systems undergo rapid changes? - MIT News Office

Can entrenched energy systems undergo rapid changes? - MIT News Office | Science, Technology, and Current Futurism | Scoop.it
MIT Energy Conference explores recent dramatic developments in the energy landscape, and outlines the need for more.
Sharrock's insight:

excerpt: "But as promising as these technologies may be, their widespread implementation remains years away, van der Hoeven suggested. While such storage systems might be competitive today in some places, battery costs need to come down considerably to be competitive in most situations, she said. And today, she pointed out, fossil fuels still account for 82 percent of global energy — a figure that hasn’t changed in two decades."

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33rd Square | Great Idea for Touch Screens in Cars

33rd Square | Great Idea for Touch Screens in Cars | Science, Technology, and Current Futurism | Scoop.it
San Francisco-based designer Mattaeus Krenn has come up with an ingenious concept of how touch screen controls in cars should actually work.
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Researchers Developing Pizza That Lasts For Years

Researchers Developing Pizza That Lasts For Years | Science, Technology, and Current Futurism | Scoop.it
NATICK, Mass. (AP) — They call it the holy grail of ready-to-eat meals for soldiers — a pizza that can stay on the shelf for up to three years and still remain good to eat.

Soldiers have been asking for pizza since lightweight individual...
Sharrock's insight:

meals ready to eat (MREs)

 

excerpt: 

"It pretty much tastes just like a typical pan pizza that you would make at home and take out of the oven or the toaster oven," she said. "The only thing missing from that experience would be it's not hot when you eat it. It's room temperature."

Turkey pepperoni pizza also will be available for soldiers who do not eat pork products.

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GM's Super Cruise Puts (Almost) Autonomous Cars On The Road By 2020

GM's Super Cruise Puts (Almost) Autonomous Cars On The Road By 2020 | Science, Technology, and Current Futurism | Scoop.it
Hot on the heels of last week's announcement that Nissan would bring autonomous cars to showrooms within seven years comes word from General Motors that it plans to offer its own lineup of autonomous cars by the year 2020.
Sharrock's insight:

Super Cruise!

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