While the headsets from the Google Cardboard category are perfect for whetting your VR headset appetite, they are not very optimized for long-term use nor do they have many extra features. After trying them, many users will want a better and shinier VR headset that is sturdy enough to be used by children and classy enough that it can be shown to friends. This is where the following products come in.
These VR headsets can be rightfully considered the best on the market in terms of quality, price and performance, at least until we get truly high-end products such as Oculus Rift. Read on for the full list
In Greenlight VR’s last article for Singularity Hub we broke down the virtual reality landscape, including company growth, investment, and geographical trends. In this installment, we’ll look at the consumer...
Last summer I visited Austria, the capital of classical music. I had the pleasure of hearing the Vespers of 1610 in the great Salzburger Dom (photosphere) . The most memorable part of the piece was that the soloists moved between movements, so their voices and instruments emanated from surprising parts of the great hall. Inspired, I returned to the west coast and eventually came around to building a spatial audio prototypes like this one: Spatial audio is an important part of any good VR experience, since the more senses we simulate, the more compelling it feels to our sense fusing mind. WebVR, WebGL, and WebAudio all act as complementary specs to enable this necessary experience. As you would expect, because it uses the WebVR boilerplate , this demo can be viewed on mobile, desktop, in Cardboard or an Oculus Rift. In all cases, you will need headphones :)
When you strap on a VR headset, you’re immediately in awe of the new digital world that’s slowly manipulating your brain. The visuals sell the sensation, but sound is what makes it stick. Google’s taking strides towards making that sound more convincing.
So what's the next evolution of online video content? While many would say virtual reality, there's a middle step between where we are now and VR that'll take us to that next level. That next stage is 360 video, and it's going to be huge in 2016. Here are some of the best examples of how to use it.
The stereotype goes that when directors are figuring out how to frame a shot, they extend their arms, create a rectangle using their thumbs and index fingers, and peer through that box. And because movies and TV shows have traditionally been viewed on one kind of box or another, the process provides a rough gauge...
Ronald E. Street and Dieter Arnold outline their methods for creating a physical model of the pyramid complex of Senwosret III that is on view in the exhibition Ancient Egypt Transformed: The Middle Kingdom.
What about to have a general tool for great content creation and sharing directly within the browser? Then here we go with HoloBuilder It supports 360-degree photospheres, which can be enhanced with custom 3D models, into what we call a holo.
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