Virtual Reality VR
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Virtual Reality VR
Virtual reality devices, augmented reality, wearables, IoT
Curated by Timo Ilomäki
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Adobe Is Visualizing Sound to Simplify VR Video Editing (EXCLUSIVE)

Adobe Is Visualizing Sound to Simplify VR Video Editing (EXCLUSIVE) | Virtual Reality VR | Scoop.it
Adobe is showing off a new approach to immersive audio and video editing at its Adobe Max conference.
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Rescooped by Timo Ilomäki from Panoramic video (focusing on cinematic VR)
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Microsoft joins the VR battle with Windows Mixed Reality today

Microsoft joins the VR battle with Windows Mixed Reality today | Virtual Reality VR | Scoop.it
Microsoft is launching its own answer to virtual reality today, taking on HTC and Oculus in the process. Windows Mixed Reality will be available in the Windows 10 Fall Creators Update, an

Via Clifford Dive
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8i | Holo App

8i | Holo App | Virtual Reality VR | Scoop.it
8i - Making Virtual Reality Human. Our technology brings virtual experiences to life with the highest fidelity, most realistic volumetric video recordings of real people.
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360-kuvia kännykkäsovelluksella

360-kuvia kännykkäsovelluksella | Virtual Reality VR | Scoop.it
Blogin keskeisin teema on tieto- ja viestintätekniikan opetuskäyttö, erityisesti sosiaalinen media ja mobiilioppimineen.
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Awra Amba | re-think a beautiful world

Awra Amba | re-think a beautiful world | Virtual Reality VR | Scoop.it
A 360 degree interactive documentary about a special village in Ethiopia

Via Jukka Sormunen
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Jukka Sormunen's curator insight, September 4, 1:32 PM

Just honored to have seen and presented this Awra Amba enviroment for learning in web and Samsung GearVR. Hope to create more in GLOVR project together with Paulina and Serdar and our students.

Minna Kilpeläinen's curator insight, September 8, 2:08 PM
One of the best ways to use VR and 360 degree documentary is education. 
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Virtual Reality for Education

Virtual Reality for Education | Virtual Reality VR | Scoop.it
We are dedicated to providing the education community with up-to-date news and content about virtual reality and its uses in the classroom.
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Billy Brick's curator insight, May 8, 4:51 AM
A thorough review of the features offered in Expeditions.
 
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Animation In A VR World: How Is It Different and How Is It The Same?

Animation In A VR World: How Is It Different and How Is It The Same? | Virtual Reality VR | Scoop.it
Experts in vr animation weigh in on what they’ve learned from working in the medium so far.
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Rescooped by Timo Ilomäki from EdTech Evolution - Mapping the Intersection of tech, innovation, and instruction
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When (Virtual) Reality Meets the Classroom

When (Virtual) Reality Meets the Classroom | Virtual Reality VR | Scoop.it
Spurred by a new era of affordable, mainstream virtual reality tools, Indiana University is incorporating VR into high-tech classrooms called Reality Labs.

Via EDTECH@UTRGV, Chris Carter, Dean J. Fusto
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Chris Carter's curator insight, March 24, 9:10 PM
I particularly like the ability of non-VR google wearing students to "see" what the VR students see.
Gabrielle's curator insight, April 3, 12:25 AM

Education and technology combine-Is this the future?

Rescooped by Timo Ilomäki from EdTech Evolution - Mapping the Intersection of tech, innovation, and instruction
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9 Must-Have Virtual Reality Tools for Teaching with Google Cardboard - Class Tech Tips

9 Must-Have Virtual Reality Tools for Teaching with Google Cardboard - Class Tech Tips | Virtual Reality VR | Scoop.it
So what does this have to do with Google Cardboard? Well halfway through the session I shared Nearpod, a formative assessment (aka #FormativeTech) tool.

Via Tom D'Amico (@TDOttawa) , Dean J. Fusto
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Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, April 4, 4:39 AM
it is a must if you plan to use it, also goes well with Google's expeditions
 
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When (Virtual) Reality Meets the Classroom

When (Virtual) Reality Meets the Classroom | Virtual Reality VR | Scoop.it
Spurred by a new era of affordable, mainstream virtual reality tools, Indiana University is incorporating VR into high-tech classrooms called Reality Labs.

Via EDTECH@UTRGV, Chris Carter, Dean J. Fusto
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Chris Carter's curator insight, March 24, 9:10 PM
I particularly like the ability of non-VR google wearing students to "see" what the VR students see.
Gabrielle's curator insight, April 3, 12:25 AM

Education and technology combine-Is this the future?

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CoSpaces: Make your own VR experience

CoSpaces: Make your own VR experience | Virtual Reality VR | Scoop.it
CoSpaces is an easy VR tool that lets anyone create virtual reality experiences. Build in the browser and dive into your own VR with the mobile app.
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Google katunäkymä + presence + soundcloud = 360 asteen oppimisympäristö

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Virtuaalitodellisuuslasit pantiin järjestykseen: tällainen on tarjonta nyt

Virtuaalitodellisuuslasit pantiin järjestykseen: tällainen on tarjonta nyt | Virtual Reality VR | Scoop.it
Monet laitevalmistajat lanseerasivat omat virtuaalilasinsa vuonna 2016 ja nyt kuluttajilla on jo varaa valita useista eri virtuaalilaseista.

Via Suvi Salo
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Virtual Reality in Education

Virtual Reality in Education | Virtual Reality VR | Scoop.it
Some experiences from Virtual reality development project FinEduVR in four Finnish High Schools funded by Finland  National Agency fo
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Virtuaalitodellisuus hankkeen oppimistuloksia

Virtuaalitodellisuus hankkeen oppimistuloksia | Virtual Reality VR | Scoop.it

Via Jukka Sormunen, Aki Puustinen
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Jukka Sormunen's curator insight, October 4, 9:04 AM

Kiitoksia Aki koosteesta ja tästä on hyvä asettaa seuraavia tavoitteita tulevia vuosia ajatellen.

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5 New EdTech Tools for Teachers

5 New EdTech Tools for Teachers | Virtual Reality VR | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education
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Virtual and Augmented Reality in Personalized Learning | Getting Smart

Virtual and Augmented Reality in Personalized Learning | Getting Smart | Virtual Reality VR | Scoop.it
By Erik Day - We like to imagine what a VR experiences would look like if both tied to curriculum and tailored to students' competency via machine learning.

Via Grant Montgomery, Luciana Viter, Mark E. Deschaine, PhD
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Oskar Almazan's curator insight, September 22, 8:48 AM
The intersection of Virtual Reality (VR) and Augmented Reality (AR) and personalized learning is a pool into which current technology has only begun to dip its toes, but it is a topic that conjures up fantastic (in the literal, J.K. Rowling sense of the word) possibilities. I’m not just talking about pulling competency-appropriate 3D lessons from a repository of ready-made material, or VR training for the operation of heavy machinery. I like to imagine what a learning experience would look like wherein students have access to VR that is both tied to curriculum and automatically tailored to their competency via machine learning–aspects that are sorely missing in many current educational VR experiences (and which, admittedly, can instill a little apprehension when taken to the extreme).
 
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Virtual Worlds Education Conference (with images, tweets) · fineduvr

5.6-8.6. Florida Tech, Florida, Melbourne
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#FinEduVr enters China Slush in Chengdu

#FinEduVr enters China Slush in Chengdu | Virtual Reality VR | Scoop.it
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Virtual Reality Games | Must Know Fact About VR Gaming

Virtual Reality Games | Must Know Fact About VR Gaming | Virtual Reality VR | Scoop.it
Do you have that one friend or family member who cannot seem to stop playing video games? He plays in the morning before going to work, at work and in the eveni
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Oskar Almazan's curator insight, April 14, 9:54 AM
Video games were invented as early as 1958, and they have been played through the 70s and into the first century. Millenials can, however, brag that VR games were invented in the 21st century, and these games have gone a long way in revolutionizing entertainment. Virtual reality games are played in 3D and simulate the senses of the player, making he or she feel as if they is in the actual game.
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Rescooped by Timo Ilomäki from EdTech Evolution - Mapping the Intersection of tech, innovation, and instruction
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25 resources for bringing AR and VR to the classroom

25 resources for bringing AR and VR to the classroom | Virtual Reality VR | Scoop.it
The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students.

Via Maria Margarida Correia, Suvi Salo, Bonnie Bracey Sutton, Dean J. Fusto
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6 Apps for Virtual Reality Field Trips Including Google Expeditions

6 Apps for Virtual Reality Field Trips Including Google Expeditions | Virtual Reality VR | Scoop.it
Virtual reality field trips, like Google Expeditions, have transformed how we see the world. Liven up your class or playtime with VR virtual field trips!

Via AvatarGeneration
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Jukka Sormunen ja Aki Puustinen: Virtuaalitodellisuus ja elämyksellinen oppiminen - Kirjastokaista

Jukka Sormunen ja Aki Puustinen: Virtuaalitodellisuus ja elämyksellinen oppiminen - Kirjastokaista | Virtual Reality VR | Scoop.it
“Live-streamtallenne koulutuspäivästä, jossa Jukka Sormunen ja Aki Puustinen pitivät esityksen ”Virtuaalitodellisuus ja elämyksellinen oppiminen”.”
Via Jukka Sormunen
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Jukka Sormunen's curator insight, March 24, 6:08 AM

Kiitoksia Suomalaisten kirjastojen kehittäjille mahdollisuudesta käydä kertomassa FinEduVr hankkeemme kokemuksista. Toivottavasti tilaisuuden loppuosa oli kokemuksellinen :-)

 

VirZoom pyöräily sai paljon ihmetystä osakseen ja tässä pieni videoklippi siitä miten voit pyöräillä virtuaalipeleissä.

 

https://kurssi.tv/videos/virzoom-virtuaalipyoran-ensiesittely/

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Stepping inside: How VR inspires students to connect with literature

Stepping inside: How VR inspires students to connect with literature | Virtual Reality VR | Scoop.it
An exciting use case for VR in education: students used the VR tool CoSpaces in to recreate scenes from novels and build book summaries that can be explored in virtual reality.
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Part 4: Get Started w/ Thinglink VR in the Classroom

Part 4: Get Started w/ Thinglink VR in the Classroom | Virtual Reality VR | Scoop.it
In my constant exploration for  virtual reality resources and tools , I think I've found the holy grail for VR creation! The  Thinglin
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