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The untapped potential of augmented reality | Digital Trends

It seems like augmented reality has been tipped to take off for a few years now, so where is it? Why aren’t we using it in our daily lives?
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Virtual Reality VR
Virtual reality devices, augmented reality, wearables, IoT
Curated by Timo Ilomäki
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The best virtual reality on a phone: Gear VR revisited

The best virtual reality on a phone: Gear VR revisited | Virtual Reality VR | Scoop.it
Gear VR Innovator Edition is still an amazing experience six months later, but newer tech lies on the horizon. We revisit Samsung and Oculus' creation.
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Welcome

Welcome | Virtual Reality VR | Scoop.it
Jaunt™ cinematic VR provides the most immersive virtual reality experience.
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EasyJet to Use Virtual Reality, 3D Printing & Drones

EasyJet to Use Virtual Reality, 3D Printing & Drones | Virtual Reality VR | Scoop.it
“ At the innovation event in Milan, EasyJet displayed the use of different technologies like 3D printing, drones, virtual reality headsets and more.”
Via augmentedrealitytrends
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Make your own Virtual Reality Headset!

Make your own Virtual Reality Headset! | Virtual Reality VR | Scoop.it
Hello People,Its HKPNSS back here with a new instructable which is going to really cool , easy , scientific(optional), and yeah of course its a DIY pr...
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Google brings immersive, 360-degree video ads to YouTube

Google brings immersive, 360-degree video ads to YouTube | Virtual Reality VR | Scoop.it
With virtual reality grabbing all the headlines lately, and YouTube recently rolling out support for 360-degree videos, it was only a matter of time before the Google-owned company found a way of introducing the technology to advertisers.
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Sphericam 2, the 4K 360º Video Camera for VR

Sphericam 2, the 4K 360º Video Camera for VR | Virtual Reality VR | Scoop.it
The perfect 360º camera for Oculus Rift / Google Cardboard. First ever to offer GLOBAL SHUTTER at 60FPS and 4K, 100% spherical capture.
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Critical kit: Samsung Gear VR

Critical kit: Samsung Gear VR | Virtual Reality VR | Scoop.it
The Oculus Rift virtual reality (VR) device was one of the biggest success stories of Kickstarter in recent years.
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Richard Platt's curator insight, July 25, 6:04 PM

The phone’s is used to great effect – two halves of the screen are used that appear as a 3D image when viewing the display through the lenses. It’s amazing stuff but of course there are still some limitations – resolution and lag is good but it’s important to remember that all this is running off a smartphone that wasn’t designed for virtual reality. So right now, even though virtual reality as offered by the Gear VR is an impressive and extremely immersive experience, it’s still not really quite there yet – future devices like the Rift will no doubt improve upon the inherent design limitations and offer more powerful hardware. Games:  Most people seem to agree that at least as far as consumers are concerned, games and apps are one of its most promising areas. Samsung already offers a decent selection of games and other ‘experiences’, and the choices on offer are growing steadily.

While viewing the Gear VR user interface, there is a Home menu, a Library of existing titles and the store. Recent apps appear on the home screen, and all previous downloads appear in the Library. Moving around between the menus is also fairly intuitive – just move your head and just press on the touchpad. It works so well that you don’t actually need to remove the Note while using the device (as you’d expect).

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Google Jump is an entire ecosystem for virtual reality filmmaking

Near the end of the opening keynote at Google's I/O developer conference, the company announced something called "Jump." And while it may have sounded like Jump was just a camera rig the company b...
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Richard Platt's curator insight, July 25, 6:09 PM

VR content isn't impossible to come by these days, but it's still not what you would call easily accessible. It's also not very easy to create — even professional filmmakers are still using hacked-together rigs like what I saw being used at the NBA All-Star game earlier this year. And if Google really wants to push VR into places like the classroom, making it more accessible for consumers is key.  Last year's release of Cardboard really helped establish an entry point for virtual reality, but until now it hasn't been surrounded by the kind of ecosystem that could really let it take off.

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Virtual Reality 360 Video

Virtual Reality 360 Video | Virtual Reality VR | Scoop.it
Oculus Rift Perhaps one of the most realistic and immersive methods for enjoying 360 video content is by viewing it with the Oculus Rift. The marquee solution among VR enthusiasts, the Oculus Rift ...
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'VR Camp' Coming to Burning Man Festival, Kickstarter Now Live - Road to VR

'VR Camp' Coming to Burning Man Festival, Kickstarter Now Live - Road to VR | Virtual Reality VR | Scoop.it
Burning Man, a week-long festival in the Black Rock Desert that showcases the weird and wonderful, will be getting a VR Camp—an enclave of
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Education Technology - theory and practice: Virtual Reality 360 Cameras

Education Technology - theory and practice: Virtual Reality 360 Cameras | Virtual Reality VR | Scoop.it
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Deep Stereo turns Google Street View into Virtual Reality Tours

Deep Stereo turns Google Street View into Virtual Reality Tours | Virtual Reality VR | Scoop.it
“ Google Street View helps us to travel to locations which we might never visit in our lifetime. However, the company is now trying to provide viewers with a feeling of a real-world tour. A technique...”
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Here Are Top 5 VR Apps To Download For Google Cardboard Headset

Here Are Top 5 VR Apps To Download For Google Cardboard Headset | Virtual Reality VR | Scoop.it
Find out the must-have five applications to experience the Virtual Reality world through Google's Cardboard VR headsets right here.
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Virtual Reality Startups

Browse 225 Virtual Reality startups, 1,044 Virtual Reality angel investors, and 52 startup jobs in Virtual Reality.
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Richard Platt's curator insight, July 26, 4:31 PM

Of the 225 VR startups most were started in 2015,  with an average $4M valuation.  It is clear to say that Virtual Reality is going to be a big thing, now these  companies just need to figure out what their Minimum Winning Game is, that is not a typo I definitely do not mean Minimum Viable Products.

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RICOH THETA

RICOH THETA | Virtual Reality VR | Scoop.it
You can capture your entire surroundings with the simple press of the shutter button. Enjoy a new world of images you have never experienced before.
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The Google Jump 360° Camera Rig Uses 16 GoPros

The Google Jump 360° Camera Rig Uses 16 GoPros | Virtual Reality VR | Scoop.it
Google today announced a new virtual reality system called Jump that uses a special new camera rig created in partnership with GoPro. It's a crazy-looking
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VirWind

VirWind | Virtual Reality VR | Scoop.it
Timo Ilomäki's insight:

Virtual reality wind effect 

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Kami Blog – Virtual Reality a Reality in K12 Classrooms

The recently concluded ISTE 2015 has yet again given us a glimpse of some of the newest innovations and concepts in consumer tech. More importantly, howeve
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Google Cardboard – a cheap Oculus Rift

Google Cardboard – a cheap Oculus Rift | Virtual Reality VR | Scoop.it
HTC is doing it, Oculus is doing it, Samsung is doing it, Sony is doing it, Epson is doing it, but ...
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