Virtual Reality VR
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Virtual Reality VR
Virtual reality devices, augmented reality, wearables, IoT
Curated by Timo Ilomäki
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Virtual Reality in Education: Is the HTC Vive Showing the Way?

Virtual Reality in Education: Is the HTC Vive Showing the Way? | Virtual Reality VR | Scoop.it
Every new development in the tech world seems to contribute something new to the way people learn and teach. Today we are looking at the impact the HTC Vive can have on
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Rescooped by Timo Ilomäki from Augmented Reality & VR Tools and News
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ThingLink Released A Wonderful Virtual Reality App for Teachers ~ Educational Technology and Mobile Learning

ThingLink Released A Wonderful Virtual Reality App for Teachers ~ Educational Technology and Mobile Learning | Virtual Reality VR | Scoop.it

Via Educatorstechnology, Suvi Salo, Timo Ilomäki, Aki Puustinen, Juhani Pihkala
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Rescooped by Timo Ilomäki from Sustainability in education
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YouTube tarjoilee nyt suoria lähetyksiä VR-muodossa

YouTube tarjoilee nyt suoria lähetyksiä VR-muodossa | Virtual Reality VR | Scoop.it
360 asteen videot saapuivat YouTubeen viime vuonna. Erityisen helppoa immersiivisistä kokemuksista nauttiminen on palvelun Android-sovelluksella, jossa videot muuntuvat Cardboard-tyylisille VR-laseille sopivaan 3D-muotoon yhdellä painalluksella.
Via Juhani Pihkala, Aki Puustinen
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IKEA is taking the process of buying a kitchen to virtual reality

IKEA is taking the process of buying a kitchen to virtual reality | Virtual Reality VR | Scoop.it
HTC Vive users will be able to explore different designs via the headset.

Via TechinBiz
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Virtuaalimaailman luonti onnistuu pian myös GoPro-kameroilla

Virtuaalimaailman luonti onnistuu pian myös GoPro-kameroilla | Virtual Reality VR | Scoop.it
GoPro-kamerat ovat hyvin suosittuja erilaisten urheilulajien, seikkailulomien ja muiden toimien kuvaamisessa. Nyt pikkuiset kamerat saavat kumppanikseen uud
Via Juhani Pihkala
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Virtual reality app lets you meet others in imaginary places

Virtual reality app lets you meet others in imaginary places | Virtual Reality VR | Scoop.it
vTime gives users full VR character avatars that can interact with each other in virtual environments in real-time.
Via Johan Sundström
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Minna Kilpeläinen's curator insight, March 17, 3:00 PM
When virtual reality becomes reality.
Billy Brick's curator insight, March 18, 6:03 AM
Lots of potential for language learning.
Rescooped by Timo Ilomäki from Leadership Think Tank
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Tutustuimme P.O.L.L.E.N-virtuaalitodellisuuspelin kehitykseen

Tutustuimme P.O.L.L.E.N-virtuaalitodellisuuspelin kehitykseen | Virtual Reality VR | Scoop.it
Virtuaalilaseista puhuvat kaikki, mutta mitä niillä tehdään? VR-laitteille peliä kehittävän suomalaisfirma luottaa, että virtuaalilaseista tulee iso juttu pelialalla.
Via Juhani Pihkala, Aki Puustinen
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The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning? - eLearning Industry

The Reality Of Virtual Reality: What Are Its Practical Implications For eLearning? - eLearning Industry | Virtual Reality VR | Scoop.it
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 


Via Gust MEES, Suvi Salo
Timo Ilomäki's insight:
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

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Jukka Sormunen's curator insight, March 3, 1:29 AM
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

Rosemary Tyrrell's curator insight, March 3, 12:03 PM
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius
 
Learn more:
 
http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR
 
http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System
 
 

Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

 
Barbara Monica Pérez Moo's curator insight, March 8, 11:35 PM
Engagement is often seen as the “Holy Grail” of eLearning: If a learner is engaged with the learning material, then she/he is interested and invested in it, seeks to understand it, and will try hard to do well. Engaging eLearning is effective eLearning, and so if virtual reality can provide engaging learning, then it can be an excellent next step for eLearning.

“I hear and I forget. I see and I remember. I do and I understand.” - Confucius

 

Learn more:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=VR

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?tag=Virtual+Reality+System

 

 

Rescooped by Timo Ilomäki from Augmented Reality & VR Tools and News
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The ultimate VR headset buyer’s guide

The ultimate VR headset buyer’s guide | Virtual Reality VR | Scoop.it
As VR headsets start appearing on store shelves, the very real differences between them will start to matter — a lot. Let our guide help you get started with VR.

Via Bonnie Bracey Sutton, Suvi Salo, Aki Puustinen, Juhani Pihkala
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VR Events

VR Events | Virtual Reality VR | Scoop.it
Find the best VR events, VR exhibitions, VR expo in 2016. Some of them are fully dedicated to VR or just related with VR.
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Rescooped by Timo Ilomäki from Leadership Think Tank
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YouTube Developing Live 360-Degree Video Capability

YouTube Developing Live 360-Degree Video Capability | Virtual Reality VR | Scoop.it
The video platform seeks to extend its lead in virtual reality with live immersive broadcasts...

Via Aki Puustinen
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PlayStation®VR

PlayStation®VR | Virtual Reality VR | Scoop.it
Get inside PlayStation 4 games with PlayStation VR, the future of virtual reality gaming.
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Rescooped by Timo Ilomäki from ICT
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Why Virtual Reality Is So Important -

Why Virtual Reality Is So Important - | Virtual Reality VR | Scoop.it
Why Virtual Reality Is So Important by Terry Heick What is virtual reality? You probably have a pretty good sense of what it is even if you’ve never actually experienced. Virtual = replicated (often digitally); artificial Reality = What we consider ‘real’ as pieced together from sensory inputs (e.g., [...]

Via Suvi Salo
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Rescooped by Timo Ilomäki from icelevpro
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HTC Vive review - izoutlet.com

HTC Vive review - izoutlet.com | Virtual Reality VR | Scoop.it
Oculus’ development over the last few years hasn’t been exactly speedy, and that’s allowed others the chance to dream up competing headsets. One of those is the impressive HTC Vive, a Valve-backed initiative to create the first SteamVR headset. What sets the Vive apart from the Rift is how it’s ... izoutlet.com http://izoutlet.com/2016/04/htc-vive-review/
Via icelevpro
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The 10 best launch games for the HTC Vive

The 10 best launch games for the HTC Vive | Virtual Reality VR | Scoop.it
It's funny that, just a couple months ago, we were unsure if the HTC Vive would have much of a game library at launch. Well, it's doing just fine – arguably better than the Oculus Rift's. These are our recommendations of the best Vive launch games to download.
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Ten cool applications for virtual reality that aren’t just games - 3D VR Central - Virtual Reality News

Ten cool applications for virtual reality that aren’t just games - 3D VR Central - Virtual Reality News | Virtual Reality VR | Scoop.it
When you mention virtual reality (VR), most people’s thoughts turn to video games. Indeed, Sony has just announced its new Playstation VR headset. But VR isn’t just about gaming. There are many other interesting and exciting uses for VR. Education is a prime candidate for VR applications. Imagine immersing a student entirely into another world. …
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The New Social Network Where You Can Hang Out with Real People in Virtual Reality

The New Social Network Where You Can Hang Out with Real People in Virtual Reality | Virtual Reality VR | Scoop.it
Instead of hanging out with your friends in real life, why not spend time with them in outer space?
Via Johan Sundström
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Rescooped by Timo Ilomäki from Human Interest
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360° Attenborough and the Giant Dinosaur - BBC Earth

David Attenborough meets the biggest animal ever to walk the Earth, in 360 - a Titanosaur. Check out the programme website: http://bbc.in/1OpMiMh Subscribe t...

Via CM Elias, Jukka Melaranta
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Rescooped by Timo Ilomäki from Digital Delights - Digital Tribes
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Samsung predicts the world 100 years from now

Samsung predicts the world 100 years from now | Virtual Reality VR | Scoop.it
FutureTimeline.net - the latest news and breakthroughs in the world of science and technology

Via Ana Cristina Pratas
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Microsoft HoloLens

Microsoft HoloLens | Virtual Reality VR | Scoop.it
Transform your world with holograms. Microsoft HoloLens brings high-definition holograms to life in your world.
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Where does virtual reality fit?

Where does virtual reality fit? | Virtual Reality VR | Scoop.it
Lately virtual reality has been the buzzword to throw around whenever any kind of content discussion has taken place. There’s no denying it’s an interesting development in the content business, nor is there any denying there is a fair amount of funding and some pretty big movers and shakers involved in creating the tech and…

Via Simon Staffans
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Simon Staffans's curator insight, February 28, 3:54 PM

Some thoughts on how to address the onslaught of VR from a content and development angle.

Brad Tollefson's curator insight, March 19, 1:35 PM

Some thoughts on how to address the onslaught of VR from a content and development angle.