By using GPS and over-relying on the smart phone in our pocket, are we unconsciously sacrificing our most valuable resource that we have as humans: our ability to think? If so, how do we know, and what impact will it have on society if we don't act?
What is the impact of all of this on our ability to learn and think?
With the help of augmented reality, kids in the future will know how boring we use to have it when we just played in sand. They'll say, "Sand? More like bland. What other educational applications will technology like this offer? Teaching physical geography? Stream flow? Erosion and depostion? Physics? Stormwater movement?
"The data-citizen driven city" project developed by Sara Alvarellos, César García, Jorge Medal and Sara Thomson on September 2011. With this project, produced by a multidisciplinary team consisting of an IT System Administrator, an Industrial Designer, an Artist and an Architect, I really started considering how data can empower communities and catalyze social change.
This post is the first of 4 posts about Participatory Sensing (projects and research) published on http://complexitys.com .
46% of American adults now have a smartphone of some kind, and for the first time smartphone owners outnumber users of more basic phones...
Tipping point... On the technology adoption curve we are shifting from the Early Majority to the Late Majority, and will quickly get to 75-85% of the population. Appears to be the steepest part of the technology adoption curve.
Game Changers: Education and Information Technologies is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education’s mission without being crippled by constraints or overpowered by greater expectations.
Find out who is changing the game and what we can learn from their different approaches in Game Changers. Download the entire book or individual chapters and case studies below.
The wearable computing wars are about to begin, a report released Tuesday by Forrester Research says, predicting that Apple, Google, Microsoft, Amazon and Facebook will help usher in the new era of computing. But what does this mean for education? Students wearing "wearables" to class, recording lectures, etc? What "situational learning" opportunites does this offer as students navigate their day to day lives?
Having children causes one to (re)think seriously about education and the role of school. Education obviously is the most powerful thing in the world. And yet the old Mark Twain chestnut — "I never let school get in the way...