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By using GPS and over-relying on the smart phone in our pocket, are we unconsciously sacrificing our most valuable resource that we have as humans: our ability to think? If so, how do we know, and what impact will it have on society if we don't act?
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CAMBRIDGE - Harvard University and the Massachusetts Institute of Technology will team up on a $60 million initiative to offer free online, college-level courses under a joint superbrand known as...
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With the help of augmented reality, kids in the future will know how boring we use to have it when we just played in sand. They'll say, "Sand? More like bland. What other educational applications will technology like this offer? Teaching physical geography? Stream flow? Erosion and depostion? Physics? Stormwater movement?
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I remember when these partnerships were first forming. It would be nice to do a little more digging to see how this project is progressing.
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This is kind of crazy. What opportunities can you see with this in education?
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Wow. Check out the human robot video.
"The data-citizen driven city" project developed by Sara Alvarellos, César García, Jorge Medal and Sara Thomson on September 2011. With this project, produced by a multidisciplinary team consisting of an IT System Administrator, an Industrial Designer, an Artist and an Architect, I really started considering how data can empower communities and catalyze social change. This post is the first of 4 posts about Participatory Sensing (projects and research) published on http://complexitys.com .
Via smg_michele, amleto picerno , Wildcat2030
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Khan's TED like app features offline learning and time-stamped transcript, among other features. Perhaps it will integrate with future digital textbooks and ebook publishing?
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Follow along the hashtag #SXSWEDU over the next few days. Curious to see what the major emerging themes may be..... More about #SXSWEDU http://sxswedu.com/about
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46% of American adults now have a smartphone of some kind, and for the first time smartphone owners outnumber users of more basic phones... Tipping point... On the technology adoption curve we are shifting from the Early Majority to the Late Majority, and will quickly get to 75-85% of the population. Appears to be the steepest part of the technology adoption curve. image via Intomobile
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In order to tackle its competitiveness challenges, America needs to harness the inherent creativity of its workforce. It is making progress in the right direction but needs to push the pace.
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Presentation on oldweather.org at #wherecampDC by @jatorre... This is an amazing presentation on how crowdsourcing and gaming can be used for science.
Unity is a revolutionary 3D games/apps authoring tool that enables development without requiring complex programming. Jibe is a multiplayer project kit developed by ReactionGrid that utilizes Unity...
Via David W. Deeds
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'Disruptavors' Hit the Road to Discover the Future of Higher Education
Game Changers: Education and Information Technologies is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education’s mission without being crippled by constraints or overpowered by greater expectations. Find out who is changing the game and what we can learn from their different approaches in Game Changers. Download the entire book or individual chapters and case studies below.
Via Smithstorian
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Could Open Badges become the future of learner/skill credentialing if widely adopted? Adding skills and achievements to your online identity When Mozilla's Open Badges project began in late 2010, it was little more than a demo and ...
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The wearable computing wars are about to begin, a report released Tuesday by Forrester Research says, predicting that Apple, Google, Microsoft, Amazon and Facebook will help usher in the new era of computing. But what does this mean for education? Students wearing "wearables" to class, recording lectures, etc? What "situational learning" opportunites does this offer as students navigate their day to day lives?
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So, what does the future of teaching and learning look like in a world with Project Glass? We believe technology should work for you — to be there when you need it and get out of your way when you don't. A team within our Google[x] group started Pr...
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Having children causes one to (re)think seriously about education and the role of school. Education obviously is the most powerful thing in the world. And yet the old Mark Twain chestnut — "I never let school get in the way...
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http://bit.ly/xITx1H - Watch and share "A Day Made of Glass 2: Unpacked," to see how Corning's highly engineered glass, with companion technologies, will hel...
A different kind of geek parade now descends upon Austin as SXSW Edu wraps up and SXSW Interactive revs up. I’m overlapping between the two events to welcome our MCDM Flip The Media SXSW te...
Via Stephanie Sandifer
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At its most basic, this gun could be used in libraries and other quiet spaces to stop people from speaking -- but its second application is a lot more chilling.
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A place to ask questions, discover research, learn from tutorials, and explore innovative projects in the spatial humanities.
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Self surveillance and analytics are only going to get more and more interesting, and are a big trend this year. Nicholas Feltron has been creating personal annual reports since 2005. http://feltron.com/
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What is the impact of all of this on our ability to learn and think?