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Rescooped by Adrián M. Paredes from The Rise of the Algorithmic Medium
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Larry Page wants a Google 2.0 that will build cities and airports, report says

Larry Page wants a Google 2.0 that will build cities and airports, report says | future | Scoop.it
As if self-driving cars, balloon-carried internet, or the eradication of death weren't ambitious enough projects, Google CEO Larry Page has apparently been working behind the scenes to set up even...

Via Pierre Levy
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Ciencia Ficción y Cultura Libre - Amazing Stories

Ciencia Ficción y Cultura Libre - Amazing Stories | future | Scoop.it
Luis Cermeno examines the benefits and the conflicts that occur when science fiction publishing meets the creative commons.
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PROXIMA 21 - VERANO / Editorial | revista proxima

PROXIMA 21 - VERANO / Editorial | revista proxima | future | Scoop.it

El futuro vuelve a ser un sitio en construcción.

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Free stuff online

Free stuff online | future | Scoop.it
1993 Plissé fractal, comment les machines de Guattari nous aident à penser le transcendantal Revue Chimère, Paris 1994 Intelligencia Collectiva, the whole book in spanish 1995 Sur les chemins du vi...
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Web Design: The Battle for the Body Field

Web Design: The Battle for the Body Field | future | Scoop.it
As we attempt to combine multi-device design requirements with complex, media-rich narratives, we’ve hit the wall. The chunky, fields-and-templates approach we’ve developed can’t save us from the mismatch between our content and HTML’s descriptive tools. The good news is we don’t have to convert all our projects to XML to learn from the XML community’s wisdom. By using custom elements and properties to represent content’s meaning, transforming it into HTML on output, and ensuring that editing tools share the same vocabulary, we can publish structured content that supports the needs of today’s editors and art directors while also making our content safe for future generations.

Via Pierre Levy
Adrián M. Paredes's insight:

Excelente article!

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Catherine Pascal's curator insight, March 1, 2014 9:21 AM

Thanks, very interesting

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The six types of Twitter conversations

The six types of Twitter conversations | future | Scoop.it
Have you ever wondered what a Twitter conversation looks like from 10,000 feet?

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luiy's curator insight, March 25, 2014 2:20 PM

Have you ever wondered what a Twitter conversation looks like from 10,000 feet? A new report from the Pew Research Center, in association with the Social Media Research Foundation, provides an aerial view of the social media network. By analyzing many thousands of Twitter conversations, we identified six different conversational archetypes. Our infographic describes each type of conversation network and an explanation of how it is shaped by the topic being discussed and the people driving the conversation.

Kamian's curator insight, March 26, 2014 11:57 PM

Me encantan estas clasificaciones, ayudan a comprender y diferenciar rapidamente las diferentes dinámicas sociales y arquitecturas que se van conformando en las redes sociales.

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The Terrifying Future Where Everything Is A Video Game

The Terrifying Future Where Everything Is A Video Game | future | Scoop.it
A new report predicts that soon "however many points you have at work will help determine the kind of raise you get or which office you sit in."

Via Pierre Levy
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Mlik Sahib's curator insight, March 10, 2014 11:35 PM

"Gamifying an office may very well help incentivize employees to complete specific tasks. But when it's viewed in the broad context of looming technological unemployment, a much darker picture emerges. The expansion of the freelance market and the simultaneous erosion of unionized labor don't help either. To borrow a phrase from the philosopher Evgeny Morozov's scathing takedown of the "sharing economy," in this light gamification "amplifies the worst excesses of the dominant economic model: it is neoliberalism on steroids."

Rather than focus solely on how to better apply game mechanics to the allocation of human resources both personally and professionally, perhaps we should also be thinking about what it means for people to "lose" in such a world—both individually and collectively. The tech entrepreneur class loves to lionize failure as a process that abets innovation. But how many people will actually get a second life?"

Artur Alves's curator insight, March 11, 2014 5:33 AM

"Predictably, game designers have recoiled at this thought for a while. In a famous 2011 essay titled "Gamification Is Bullshit," Georgia Tech professor Ian Bogost described the concept as "marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway."

Gamification reeks of insincerity to people who are more interested in the creative merits of games than their potential for exploitation by sales teams. That's understandable. What's more disturbing to me is the way that gamification accelerates another trend by essentially dressing Taylorism up in new app-friendly clothes."

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21 Technologies That Will Decentralize the World

21 Technologies That Will Decentralize the World | future | Scoop.it
Across the planet, new technologies and business models are decentralizing power and placing it in the hands of communities and individuals. 
"We are seeing technology-driven networks replacing bureacratically-driven hierarchies," says VC and futurist Fred Wilson, speaking on what to expect in the next ten years. View the entire 25-minute video below (it's worth it!) and then check out the 21 innovations below.
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Una historiadora en el futuro: ¿Discriminación? La mujer en las comunidades de la ciencia-ficción y la fantasía

Una historiadora en el futuro: ¿Discriminación? La mujer en las comunidades de la ciencia-ficción y la fantasía | future | Scoop.it

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