Gamification is the integration of game-like mechanics into non-game “stuff.”
For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter grades). Students are separated and ranked (e.g., class ranks). Winners of this “game” are celebrated (e.g., valedictorians).
While this approach offers tremendous potential that has yet to be tapped (uncovering the nuance of the learning process, for example), it can also be approached from a simpler point of view–added in to the instructional design process, which the following graphic from Mia MacMeekin takes a look at.