"Gaming is an important component of the child's cognitive and emotional growth. In his wonderful book " What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition " http://amzn.to/1bOeA48 James Paul Gee argued for the importance of game play for the learners' developing personalty and the honing of their thinking capacities. Gee analyzed several of the popular video and online games like Sims City, and War of Warcraft, to mention but a few , and found out that the learning design informing these games are behind their sweeping popularity among gamers in all around the world. Gee further claimed that investing time in playing these games does impinge positively on the learning skills of kids. It, among many other things, help them develop strategic thinking, problem solving, active critical thinking, and meta-level thinking. Check out this post http://bit.ly/19nKi7H to learn more about the learning principles embedded in game play as conceptualized by Gee."
"The Common Core State Standards (CCSS) have turned this heated debate into a full fledged conflagration. The Common Core Writing Standards differentiate between persuasion and argumentation. Persuasion is like a rant where a writer convinces his audience based upon his beliefs by appealing to emotion. Argumentation, conversely, uses a point-counterpoint structure addressing the other side of the debate and grounding an argument with logic and factual evidence. While my school begins to implement the CCSS as our standards for student assessment, the debate in the English department has shifted to how do we teach argumentation. Do we teach argumentation using writing templates or do we guide our students how to develop their own argument? Meanwhile, Irene and Jordan have become further entrenched in their positions."
"Every teacher I've worked with over the last five years recalls two kinds of digital experiences with students.The first I think of as digital native moments, when a student uses a piece of technology with almost eerie intuitiveness. The second I call digital naiveté moments, when a student trusts a source of information that is obviously unreliable. How can these coexist? How can students be so technologically savvy while also displaying their lack of basic skills for navigating the digital world?"
We are becoming increasingly aware of the need to analyze the enormous amount of information we receive every day. This information helps us in our cognitive development and participates in the construction of our patterns of perception of reality. In the case of children and young people"
"Writing Standard Essays in History", a playlist created by Historical Thinker
This is part 1 of an 8 part series on how to write standard essays in history. Each video covers a different step in the writing process. You can watch them all consecutively or come back to review individual steps as needed. Every document I reference is available for download below.
“ I've had a great time preparing my formative assessment infographic to show ideas for assessment with and without the aide of technology. Do you have ideas for formative assessment? Please share in...”
Via Beth Dichter
"On Monday, I had the opportunity to participate in another fab edition of the TL Virtual Cafe webinar series. This month's PD offering was an "Edutech Smackdown" featuring the Queen of All Things Library: Joyce Valenza. I love these smackdown sessions because they are the ultimate crowdsourced PD. Everybody grabs a slide (or two or ten) and when their time comes, takes the mic to share something they love. They are fun, fast paced and the cream always seems to rise to the top. Delish!"