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27 Ways To Inspire Innovative Thinking In Students

27 Ways To Inspire Innovative Thinking In Students | formation en langues pour l'avenir | Scoop.it
27 Ways To Inspire Innovative Thinking In Students by TeachThought Staff Innovating thinking is one of those awkward concepts in education--on
Via Stephania Savva, Ph.D
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Harriet Rolfe's curator insight, May 25, 10:23 PM

I like the concepts in this article- however I would love a bit more practical advice at how I extend my teaching strategies to promote innovative thinking

Lacey Mack's curator insight, May 28, 10:09 PM
Not only is the diagram attractive, it has some excellent points. Links with the flipped classroom approach and State Schooling Explicit Instruction
Stephania Savva, Ph.D's comment, June 3, 2:11 AM
Thanks for sharing this interesting article!
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Inspiring Innovation

Inspiring Innovation | formation en langues pour l'avenir | Scoop.it

"Rethinking Innovation. Does it just come or can we inspire it?"


Via Beth Dichter
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Leslie Minton's curator insight, November 30, 2013 5:35 PM

Really gets you thinking about how to inspire greater innovation

Drora Arussy's curator insight, December 1, 2013 8:23 AM

Interesting that this inforgraphic chose to put thinking "outside of the box" inside boxes, but in general the idea is important for us to remember. When facilitating a class encourage buy in from the students, encourage them to exercise their minds and be creative!

Malin Fölster's curator insight, December 7, 2013 8:41 AM

Ett ord som gäller.... Imponerad! 

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L’économie 3.0 et le Web 3.0 : le futur composé…de technologies!

L’économie 3.0  et le Web 3.0 : le futur composé…de technologies! | formation en langues pour l'avenir | Scoop.it
Depuis un bon moment, je lis et entend parler du Web 3.0. Ironiquement, alors que la majorité ignore encore ce qu'est le Web 2.0, nous allons toutefois vers la prochaine évolution du Web.
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Can #Gameful Learning with Social Media Change the World?

Can #Gameful Learning with Social Media Change the World? | formation en langues pour l'avenir | Scoop.it

Via Ana Cristina Pratas
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Deborah Banker's curator insight, May 29, 2013 11:58 AM

Interesting to think about.

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rgMOOC (RHETORIC AND GAME-BASED MOOC) (with images) · sherryjones

rgMOOC is a Rhetoric and Game-Based MOOC that is co-created by Sherry Jones and Kate Guthrie Caruso, and will be released on May 28, 2013 - August 1, 2013.
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Julian Alvarez (Play research lab) : "Les serious games permettent de contextualiser les enseignements théoriques avec des cas concrets" - Educpros

Julian Alvarez (Play research lab) : "Les serious games permettent de contextualiser les enseignements théoriques avec des cas concrets" - Educpros | formation en langues pour l'avenir | Scoop.it
Les 4 et 5 juin 2013 s'est tenu le salon E-virtuoses, dédié au serious game et à tous ses usages. Julian Alvarez, chercheur au Play research lab, laboratoire R&D de la CCI ...
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Françoise Cros (sciences de l'éducation): "Les jeunes enseignants ne sont pas forcément les plus innovants" - Educpros

Françoise Cros (sciences de l'éducation): "Les jeunes enseignants ne sont pas forcément les plus innovants" - Educpros | formation en langues pour l'avenir | Scoop.it
Comment innover dans l’Education nationale ? A l’heure de la création des ESPÉ
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The Future of Learning

Public Keynote presented at LearnTEC 2011 Tradefair and Learning Technologies Conference, Karlsruhe, Germany. February 2, 2011.
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How To Help Your Students Embrace Failure through Game-based Learning

How To Help Your Students Embrace Failure through Game-based Learning | formation en langues pour l'avenir | Scoop.it

"Whether our students fear the dark, monsters, heights, some other imagined horror, or something more real such as family troubles or bullying, everyone is afraid of something. For students in our schools those fears probably include something that is an inherent part of our society and our educational system – failure."


Via Beth Dichter
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Beth Dichter's curator insight, November 28, 2013 9:20 PM

What would happen if you used game-based learning in your classroom and took advantage of the of the fact that students do fail when they play games, providing opportunities for them to understand how they may also fail in class and more on. Three strategies are explored in this post.

* Encourage cooperative play

* Implement structures for active engagement

* Embrace failure as a learning opportunity

In addition to providing detailed explanations of these strategies the post also provides a look at 21 smart games for game-based learning and some as well as links to locations where you may find educationally relevant games.

The Rice Process's curator insight, November 29, 2013 8:59 AM

Interesting inights.

MLC Junior School Hub's curator insight, December 2, 2014 3:28 AM

Everyone is afraid of something. However, we need to encourage our students not to fear failure, but embrace it as a natural part of the learning process.

One area where failure is naturally integrated is games-based learning where progress is built on the concept of experimentation - failure and adaptation.

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Developing and Applying a Foreign Language Vocabulary Learning and Practicing Game: The effect of VocaWord - Digital Culture & Education

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Interactivity, Games, and #Gamification: A Research-Based App...

Games, gamification, and game-based learning have entered into the vocabulary of trainers, e-learning developers, and instructional designers in the past few ye

Via Ana Cristina Pratas
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Martin (Marty) Smith's curator insight, July 10, 2013 9:42 AM

Love this, "Interactivity (I) + Immersion (IM) = Sustained Engagement (E) resulting in meaningful learning". Agree. The more social, mobile and connect our world becomes the less appealing doing anything passive becomes.

We humans want to achieve and our digital world isn't as clear in our past ditch digging days. Digital ditches need digging too, but feedback loops are more strained and less clear.


I LOVE to gamify because to do so brings rewards systems to the front. We are all Pavlov's dogs. We salivate when the bell is rung. Our jobs as Internet marketers is to RING THE BELL. This slideshare has some useful tips for bell ringing.

Martin (Marty) Smith's comment, July 10, 2013 10:51 AM
Thanks for the Rescoop Juan. Marty
Patricia Daniels's curator insight, July 19, 2013 2:32 AM

A few keywords from the slides: interactive, immersive learning, sustained engagement, problem solving, challenging, feedback, active engagement. Used effectively, gaming and immersive learning in virtual worlds can be a real aid in the classroom. 

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Enseignement des langues à l’université et TIC : enjeux actuels et exemples de dispositifs

Enseignement des langues à l’université et TIC : enjeux actuels et exemples de dispositifs | formation en langues pour l'avenir | Scoop.it
Conférence de Cédric Brudermann, maître de conférences en anglais à l'Université Pierre et Marie Curie et de Nicole Poteaux, professeur en sciences de l'éducation à l'université de Strasbourg.L’université française est saisie actuellement par un...
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Le blog de Christine Vaufrey » Blog Archive » Le MOOC, ou le retour du prof

Le blog de Christine Vaufrey » Blog Archive » Le MOOC, ou le retour du prof | formation en langues pour l'avenir | Scoop.it
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8 concepts pour une pédagogie ouverte et hybride

8 concepts pour une pédagogie ouverte et hybride | formation en langues pour l'avenir | Scoop.it
Au travers de mes nombreuses lectures sur la pensée et l'apprentissage à l'heure du numérique, 8 concepts semblent revenir : Cognition : avec les avancées de l'imagerie cérébrale, impossible aujour...
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