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PicsArt for Windows 10 gets a big design revamp, all clipart packages are free until June 30

PicsArt for Windows 10 gets a big design revamp, all clipart packages are free until June 30 | Foreign Language Education | Scoop.it
The popular photo editing app PicsArt for Windows 10 on PC and Mobile has received a major update, including a design revamp and much more.

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Peter Azzopardi's curator insight, June 2, 5:52 PM
In addition to the new version, all of the clipart packages available for PicsArt are free to download for Windows 10 and Windows 10 Mobile users until June 30.
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La théorie du complot expliquée aux enfants de France Television

La théorie du complot expliquée aux enfants de France Television | Foreign Language Education | Scoop.it
C’est devenu l’obsession de Kamel : il est persuadé que son prof d’anglais a une dent contre lui.  Comme par hasard, il n’a...

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63 Things Every Student Should Know In A Digital World

63 Things Every Student Should Know In A Digital World | Foreign Language Education | Scoop.it
63 Things Every Student Should Know In A Digital World

 

Learn more:

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 


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María Dolores Díaz Noguera's curator insight, February 4, 7:39 AM
63 Things Every Student Should Know In A Digital World
Wendy Zaruba's curator insight, February 4, 9:42 AM

More like 63 Things Everyone should know in this Digital World, interesting.

Charli Wiggill's curator insight, February 4, 12:07 PM

How well are you preparing your students for life in an increasingly digital world?

#MIEExpert #MIEExperts

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The Ultimate Guide to Gamifying Your Classroom | Edudemic

The Ultimate Guide to Gamifying Your Classroom | Edudemic | Foreign Language Education | Scoop.it
The effects of gamification include increased student engagement, and class wide enjoyment of academic lessons, even from reluctant learners.

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Gamification Does Not Equal Games, It Equals Engagement And Innovation

Gamification Does Not Equal Games, It Equals Engagement And Innovation | Foreign Language Education | Scoop.it
Gamification Equals Engagement And Innovation The first example is an onboarding program that we at Apex created for an international mining company, who approached us after an Association of Talent and Development (ATD) presentation we gave on...

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Chris Carter's curator insight, April 24, 2015 10:49 PM

Yes, more than a distinction, gamification is taking aspects of games and game-mechanics to motivate and engage students.

John Caswell's curator insight, April 26, 2015 4:09 AM

Right On!

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In Tree Story mobile game, you nurture virtual seedlings and plant trees in the real world | GamesBeat | Games | by Dean Takahashi

In Tree Story mobile game, you nurture virtual seedlings and plant trees in the real world | GamesBeat | Games | by Dean Takahashi | Foreign Language Education | Scoop.it

Zig Zag Zoom Games, a Los Angeles game publisher, is unveiling a series of mobile games today, including one called Tree Story that has an interesting twist. Players can nurture seedlings in a kind of virtual gardening game. And when they’re done, real-world trees will be planted.

The idea is to use the power and reach of a billion mobile gamers to do good. After all, Americans spend about 2 hours and 38 minutes a day on their phones, with 50 of those minutes dedicated to playing games, according to analytics firm Flurry. By creating a game that can support good causes on a smartphone, Zig Zag Zoom Games hopes to catch players on the platforms they use most often.


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Kim Flintoff's curator insight, March 27, 2015 12:20 AM

"Negotiable consequences" takes on new meaning...

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Home

Home | Foreign Language Education | Scoop.it
The Games and Learning Alliance conference (GALA 2015) is an international conference dedicated to the science and application of serious games.

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EQuest3D Educational Gaming Platform

EQuest3D Educational Gaming Platform | Foreign Language Education | Scoop.it
The EQuest3D Platform makes it easy to create enriching educataional games from your content. In 4 easy steps you can create a game out of just about any content.

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David W. Deeds's curator insight, March 22, 2015 8:41 AM

Check this out! Thanks to Kim Flintoff! 

Kaleb Bell's curator insight, March 24, 2015 7:55 PM

Future of education. Making it fun and interactive which could change the future of teaching.

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The Learning Edge of Game Design | GlassLab Games

The Learning Edge of Game Design | GlassLab Games | Foreign Language Education | Scoop.it

Learning games are still poised right before their prime. Not a lot of people really understand how powerful they can be yet. This makes funding challenging, in no small part because what seems like luxury — polish, iteration, playtesting — is in fact crucial for the development of effective games of any kind, and these things don’t come cheap. But if what we want to do is learn about how to advance game design itself, there is no better place to be.


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Patrick Bolter's curator insight, March 27, 2015 4:05 AM

A look into the current state of video games and what the future might hold for video game design.

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Universal Skills All Learners Should Know How to Do

Universal Skills All Learners Should Know How to Do | Foreign Language Education | Scoop.it
This morning I was thinking about the things that all young people should know how to do regardless of income, geographical location, life goals, etc.  I started a list - see below.  Some have "alw...

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LET Team's curator insight, December 13, 2014 8:45 PM

Are we ticking all the boxes SHC?

Saberes Sin Fronteras OVS's curator insight, January 3, 2015 5:58 PM
#enseñanza
CTD Institute's curator insight, January 30, 2015 11:29 AM

This posting in the Jackie Gerstein blog, suggests 20 relevant skills young peeple should know. The suggestions come with links to website for how tos.

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Top Features of Android Which you can't get on iPhone

Top Features of Android Which you can't get on iPhone | Foreign Language Education | Scoop.it

If you switch to iPhone, here’s what you’ll miss. Android phone is the probably the right phone for a lot of people, but ....


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Peter Azzopardi's curator insight, December 3, 2014 5:07 PM

iPhone can't do all these things. You will just get the option to put your photo at background.

 

Guest post: Thanks to @AndroidUpdater for the sccop.

manstuffworld's curator insight, December 4, 2014 11:06 AM

Go on Android!

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Let the kids play their video games, it's good for them!

Let the kids play their video games, it's good for them! | Foreign Language Education | Scoop.it
But, thanks to a growing body of research, momentum is building behind video games and their legitimacy as tools for learning.

"Research has found that video games encourage hands-on learning, critical thinking and collaboration," Dr Curwood said. "In addition to that, they motivate children and young adults to explore new content, develop new literacy skills and engage in self-directed learning, and this occurs both in school and out-of-school contexts."

The use of video games is covered in the new Australian curriculum and is recognised as an effective way of engaging students.

Bianca Hewes, an English teacher at Davidson High School, has introduced a video game elective for Year 9 students and next month the school will hold a video games appreciation day.

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Melissa Marshall's curator insight, November 11, 2014 2:00 AM

I have been doing some research in game-based learning and there is a lot to suggest that gaming has a positive effect on critical thinking and problem solving. As with anything, it it to be taken in moderation, but if it engages students we should be looking at ways in which inclusive and useful games can be incorporated into the curriculum. Even mining companies use game-based learning to help their employees become more motivated about  issues such as safety and risk assessment!

KidsIncSBTZ's curator insight, November 20, 2014 11:32 PM

Imagination is Everything!

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18 Free Web Tools for the Classroom - The ICT Advisors

18 Free Web Tools for the Classroom - The ICT Advisors | Foreign Language Education | Scoop.it
A list of 18 Free Web Tools for the Classroom, with a short explanation of each one!

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Clarice Bagrichevsky's curator insight, March 24, 2014 6:59 AM

!!!!!!!!!

Michael Westwood's curator insight, March 24, 2014 9:31 AM

Many of these could be used  to create very interesting and interactive projects.

WEAC's curator insight, March 25, 2014 9:04 PM

Good list of tools for creating stories, cartoons, music and more.

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How to Destroy Creativity and Innovation

How to Destroy Creativity and Innovation | Foreign Language Education | Scoop.it
Creativity and innovation are the lifeblood of every organization. This poster describes 13 ways that creativity and innovation are destroyed every day.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=innovation

 

http://www.scoop.it/t/21st-century-learning-and-teaching?tag=Creativity

 

- http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Sir+Ken+Robinson

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Frank+SONNENBERG

 


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Jonathan Doyle's insight:
Creativity and innovation are the lifeblood of every organization. This poster describes 13 ways that creativity and innovation are destroyed every day.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=innovation

 

http://www.scoop.it/t/21st-century-learning-and-teaching?tag=Creativity

 

- http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Sir+Ken+Robinson

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Frank+SONNENBERG

 

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JunoPark's curator insight, April 2, 3:47 AM
Creativity and innovation are the lifeblood of every organization. This poster describes 13 ways that creativity and innovation are destroyed every day.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=innovation

 

http://www.scoop.it/t/21st-century-learning-and-teaching?tag=Creativity

 

- http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Sir+Ken+Robinson

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Frank+SONNENBERG

 

Silvia Nascimento's curator insight, April 4, 8:21 PM
Creativity and innovation are the lifeblood of every organization. This poster describes 13 ways that creativity and innovation are destroyed every day.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=innovation

 

http://www.scoop.it/t/21st-century-learning-and-teaching?tag=Creativity

 

- http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Sir+Ken+Robinson

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Frank+SONNENBERG

 

Felix Val's curator insight, April 5, 3:21 AM
Creativity and innovation are the lifeblood of every organization. This poster describes 13 ways that creativity and innovation are destroyed every day.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=innovation

 

http://www.scoop.it/t/21st-century-learning-and-teaching?tag=Creativity

 

- http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Sir+Ken+Robinson

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Frank+SONNENBERG

 

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Versailles 3D. Une decouverte interactive du chateau de Versailles.

Versailles 3D. Une decouverte interactive du chateau de Versailles. | Foreign Language Education | Scoop.it
Versailles 3D est un projet multimédia complet pour découvrir l'histoire du célèbre château de Versailles. Versailles 3D est un bon exemple de ce que les t

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Silvia Martinelli's curator insight, February 12, 1:01 PM

Muy bello para observar el palacio y las posibilidades 3D

Ms Buffard's comment, February 13, 3:20 AM
needs Chrome. Great address, thanks!
Armando's curator insight, February 13, 6:03 AM

Versailles 3D. Une decouverte interactive du chateau de Versailles.

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You Don't Know as Much as You Think: False Expertise

You Don't Know as Much as You Think: False Expertise | Foreign Language Education | Scoop.it
It is only logical to trust our instincts if we think we know a lot about a subject, right? New research suggests the opposite: self-proclaimed experts are more likely to fall victim to a phenomenon known as overclaiming, professing to know things they really do not.

People overclaim for a host of reasons, including a desire to influence others' opinions—when people think they are being judged, they will try to appear smarter. Yet sometimes overclaiming is not deliberate; rather it is an honest overestimation of knowledge.

In a series of experiments published in July in Psychological Science, researchers at Cornell University tested people's likelihood to overclaim in a variety of scenarios. In the first two experiments, participants rated how knowledgeable they believed themselves to be about a variety of topics, then rated how well they knew each of 15 terms, three of which were fake. The more knowledgeable people rated themselves to be on a particular topic, the more likely they were to claim knowledge of the fake terms in that field. In a third experiment, additional participants took the same tests, but half were warned that some terms would be fake. The warning reduced overclaiming in general but did not change the positive correlation between self-perceived knowledge and overclaiming.

In a final experiment, the researchers manipulated participants' self-perceived knowledge by giving one group a difficult geography quiz, one group an easy quiz and one group no quiz. Participants who took the easy quiz then rated themselves as knowing more about geography than did participants in the other groups and consequently were more likely to overclaim knowledge of fake terms on a subsequent test.

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Why are games good for learning

Why are games good for learning | Foreign Language Education | Scoop.it

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callooh's curator insight, April 24, 2015 2:26 PM

A good info graphic on the benefits of the potential  benefits of games when designed well.

Jerome Leleu's curator insight, April 27, 2015 3:13 AM

ajouter votre aperçu ...

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44 Diverse Tools To Publish Student Work

44 Diverse Tools To Publish Student Work | Foreign Language Education | Scoop.it
44 Diverse Tools To Publish Student Work

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cherimacleod's curator insight, June 14, 2015 1:09 AM

Tools tools tools

Julie Lindsay's curator insight, June 14, 2015 5:37 PM

Tony Vincent - Learning in Hand - always provides excellent resources for classrooms.

James I.'s curator insight, June 16, 2015 9:43 PM

Love the fact that this infographic focuses both on the web and mobile possibilities.

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Ed Games Need To Fill in Assessment Gaps To Be Fully Useful -- THE Journal

Ed Games Need To Fill in Assessment Gaps To Be Fully Useful -- THE Journal | Foreign Language Education | Scoop.it
A joint study on game-playing in K-12 has found that educational game developers could improve the learning impact by making a few changes.

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Video games are good for children (sort of)

Video games are good for children (sort of) | Foreign Language Education | Scoop.it
Why spending time playing video games instead of doing homework could help boost teenagers’ grades

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Skolen i spil Granted $600.000 to Research Game-based Pedagogy - NordicGameBits

Skolen i spil Granted $600.000 to Research Game-based Pedagogy - NordicGameBits | Foreign Language Education | Scoop.it

“We frame the classroom as a game. We do this by adding story lines, points, progress bars, achievements, challenges and more to engage the pupils, and then we use commercial games to teach a lot of different skills, like patience, communication, problem solving and team dynamics.”


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Schools in Finland will no longer teach 'subjects' | EDUcation CHANGE | Teaching by Topic

Schools in Finland will no longer teach 'subjects' | EDUcation CHANGE | Teaching by Topic | Foreign Language Education | Scoop.it

For years, Finland has been the by-word for a successful education system, perched at the top of international league tables for literacy and numeracy.

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Pasi Silander, the city’s development manager, explained: “What we need now is a different kind of education to prepare people for working life.

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“Young people use quite advanced computers. In the past the banks had lots of  bank clerks totting up figures but now that has totally changed.

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“We therefore have to make the changes in education that are necessary for industry and modern society.”

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Subject-specific lessons – an hour of history in the morning, an hour of geography in the afternoon – are already being phased out for 16-year-olds in the city’s upper schools. They are being replaced by what the Finns call “phenomenon” teaching – or teaching by topic. For instance, a teenager studying a vocational course might take “cafeteria services” lessons, which would include elements of maths, languages (to help serve foreign customers), writing skills and communication skills.

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More academic pupils would be taught cross-subject topics such as the European Union - which would merge elements of economics, history (of the countries involved), languages and geography.

.


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jmoreillon's curator insight, March 27, 2015 9:42 AM

This is what school librarians have been doing forever!

María Florencia Perrone's curator insight, April 8, 2015 4:00 PM

The world around us is not labelled or divided in categories, then why is academic content? Can we not relate topics and elaborate meaning on the basis of relationships and intertwined data? 

Helen Teague's curator insight, April 13, 2015 9:11 PM

I wonder if this would work in the U.S.? Also, in Finland, students do not take standardized tests until the end of high school (Zhao, 2012, p. 111), so thankfully, perhaps the drill and kill process is diminished.


*Zhao, Y. (2012). World Class Learners. 

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7 Tips To Design App Store Screenshots That Actually Sell

7 Tips To Design App Store Screenshots That Actually Sell | Foreign Language Education | Scoop.it
The Screenshots are now more important than ever. Follow these simple tips to make great App Store Screenshots to get more sales of your app!

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Peter Azzopardi's curator insight, December 3, 2014 4:15 PM

When looking for apps people first notices your logo, name and ratings. ......

 

Thanks to @Jessica Smith for the article.

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Games creation as a process of authentic learning and assessment

Games creation as a process of authentic learning and assessment | Foreign Language Education | Scoop.it
Forget playing the board games for now. The real learning and reinforcement comes from creating the game. If you think about how much high-level thinking goes into creating a fun, fair, and educational board game it’s easy to see why it hits so many Common Core standards.

Students need to thoroughly understand a work to be able to create questions about it. Creating questions and answers (W.9-10.7,8,9) involve citing specific evidence (W/RL.9-10.1), understanding the central idea/themes (RL.9-10.2), and analyzing events, characters, point of view, and structure of the story (RL.9-10.3,5) of a text. Students will often pull vocabulary from the story (RL.9-10.4) and create questions based on a text’s appearance in pop culture or other works from around the world (RL.9-10.6, 7,9). Once students create the easy, obvious questions for the game, the level of in-depth thinking and discussions students have when trying to create harder questions is impressive as are the debates I overhear them having about what makes a game educational, fair, and fun (SL.9-10.1). These debates have led to some great, whole-class discussions

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Games creation as a process of authentic learning and assessment

Games creation as a process of authentic learning and assessment | Foreign Language Education | Scoop.it
Forget playing the board games for now. The real learning and reinforcement comes from creating the game. If you think about how much high-level thinking goes into creating a fun, fair, and educational board game it’s easy to see why it hits so many Common Core standards.

Students need to thoroughly understand a work to be able to create questions about it. Creating questions and answers (W.9-10.7,8,9) involve citing specific evidence (W/RL.9-10.1), understanding the central idea/themes (RL.9-10.2), and analyzing events, characters, point of view, and structure of the story (RL.9-10.3,5) of a text. Students will often pull vocabulary from the story (RL.9-10.4) and create questions based on a text’s appearance in pop culture or other works from around the world (RL.9-10.6, 7,9). Once students create the easy, obvious questions for the game, the level of in-depth thinking and discussions students have when trying to create harder questions is impressive as are the debates I overhear them having about what makes a game educational, fair, and fun (SL.9-10.1). These debates have led to some great, whole-class discussions

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