Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren
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Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren
Beispiele, Entwicklungsumgebungen, Apps, Spiele, Spiel-Umgebungen für Game-based-E-learning & Gamification: interaktive spielerische E-Learning Module, MicroLearning Einheiten, Learning Nuggets entwerfen
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About the Project « ENGAGE Learning

About the Project « ENGAGE Learning | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it

Via Adelina Silva, juandoming
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Kommissar Kugelblitz und das halbe Klavier. Ein inklusives Brickfilmprojekt mit Aspekten der Leseförderung – Ein Gastbeitrag von Ella Dorothea Polenz | nimm!

Kommissar Kugelblitz und das halbe Klavier. Ein inklusives Brickfilmprojekt mit Aspekten der Leseförderung – Ein Gastbeitrag von Ella Dorothea Polenz | nimm! | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
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148Apps » iPhone, iPad, and iPod touch App Reviews and News | 148Apps

148Apps » iPhone, iPad, and iPod touch App Reviews and News | 148Apps | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
The best iOS app reviews and news this side of Mars!
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Microsoft Research Showcases Project Adam: A New Deep-Learning System (Video) | WP7 Connect

Microsoft Research Showcases Project Adam: A New Deep-Learning System (Video) | WP7 Connect | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
Below is insight on Microsoft newest endeavor. Project Adam looks to be the stepping stone into having a world full of intelligent AI that can decipher accurately between items and maybe events and situations in our everyday lives. Project Adam first trick below enables its deep learning that enables large-scale computer image recognition. Check it out below: [...]
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Case Study: Visual Stories for Learning

Case Study: Visual Stories for Learning | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
This case study demonstrates the challenges and opportunities of working with stories for learning, showing some rapid approaches due to a tight timeline.

Via Mayra Aixa Villar, steve batchelder, Juergen Wagner
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Minecraft in the Classroom Teaches Reading and More

Minecraft in the Classroom Teaches Reading and More | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
Minecraft in the Classroom Teaches Reading and More
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Are Video Games the New Docs? – Point of View Magazine

Are Video Games the New Docs? – Point of View Magazine | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
Far from mere escapism, video games might be an ideal medium for exploring social issues. And as Pipe Trouble proves, they can make some people very uncomfortable.

Via Anca Toader
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How To Use Augmented Reality In Education | Fluency21 ...

How To Use Augmented Reality In Education | Fluency21 ... | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
The MIT Teacher Education Program, in conjunction with The Education Arcade, has been working on creating “Augmented Reality” simulations to engage people in simulation games that combine real world experiences with ...

Via Pekka Puhakka
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Moovly - Create Animated Content like a Pro

Moovly - Create Animated Content like a Pro | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it

Moovly is an online tool that allows you to create animated videos, tutorials, explainers, presentations, infographics, video clips, display ads or e-cards.


Via Nik Peachey, Baiba Svenca
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Gust MEES's curator insight, February 24, 2015 4:39 AM

Moovly is an online tool that allows you to create animated videos, tutorials, explainers, presentations, infographics, video clips, display ads or e-cards.


Atika MOKHFI's curator insight, February 25, 2015 2:55 AM

Moovly semble intéressant et facile à utiliser pour la création de vidéos en ligne, mais personnellement je ne l'ai pas encore  testé...

Une version Free est disponible.

Moovly propose aussi une license "Education" : Ready to use Moovly for your educational projects or in your classroom? We offer educational licenses at a discount for individuals and groups.

Valérie Bardot's curator insight, February 28, 2015 1:32 PM

Moovly, un outil qui a de multiples applications en ingénierie pédagogique (vidéos,, tutoriels..)

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Denken lernen lehren - mit "Making Thinking Visible"

Denken lernen lehren - mit "Making Thinking Visible" | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
Sowohl-als-auch und Weder-noch Meine neueste Lieblingslektüre für Schreibtisch, Sofa und Bett ist nach Merlin Donald’s Triumph des Bewusstseins ein Buch, das eine Brücke davon zur Pädagogischen Pra...

Via Klaus Meschede
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Klaus Meschede's curator insight, September 13, 2013 2:12 PM

toller Blogbeitrag von Lisa Rosa

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James Fowler on the Power of Social Networks - Science Rockstars

James Fowler on the Power of Social Networks - Science Rockstars | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it

"Your book Connected has introduced me to the science behind our social networks. It is a mind opening book. I even made my wife read it (and she loved it). After that, people like Duncan Watts and Sinan Aral also did a great job in pushing the science of social networks further and at the same time popularizing it.

 

For those who are not familiar with your work, what are the main insights you gained on networks, and why should businesses bother themselves with these insights?'


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Howard Rheingold's curator insight, August 23, 2013 6:46 PM

Augmented Collective Intelligence always involves a technology component and a human social component. Digital media such as personal computers and smartphones can augment the ability of individuals to think, problem-solve, and communicate. At the same time, digital networks enable people to form new kinds of publics and to work together in ways not previously practical or possible. A key to understanding the way augmented collective intelligence can emerge or even be instigated is an understanding of the way human social networks work.

Keith Hamon's curator insight, August 24, 2013 9:35 AM

All the cool stuff is on the boundaries in between. Always has been.

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Empowering Education with Video | eSchool News

Empowering Education with Video | eSchool News | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
Communication has changed, and students and educators are increasingly using video technologies in all aspects of education.
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Free Technology for Teachers: 5 Uses of Augmented Reality in Education

Free Technology for Teachers: 5 Uses of Augmented Reality in Education | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it

Last week I mentioned augmented reality during a presentation and I could tell from the looks on some people's faces that augmented reality was a new thing to them. That's not uncommon. Sometimes when people hear "augmented reality" their minds drift to some vision of a science fiction world. The truth is augmented reality isn't science fiction, it's technology that is readily available now. To learn more about it, watch the short video below (if you're reading this in RSS click here for the video).

Heiko Idensen's insight:

Via @2learn2:

5 Uses of Augmented Reality in Education  http://t.co/ccy8iYqf

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Krimi total!: Inklusive Medienbildung via iPad und Co. – Ein Gastbeitrag von Corinna Wulf | nimm!

Krimi total!: Inklusive Medienbildung via iPad und Co. – Ein Gastbeitrag von Corinna Wulf | nimm! | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
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Gamification – Wikipedia

Gamification

Als Gamification oder Gamifizierung (seltener auch Gamifikation oder Spielifizierung bzw. Spielifikation) bezeichnet man die Anwendung spieltypischer Elemente und Prozesse in spielfremdem Kontext. Zu diesen spieltypischen Elementen gehören unter anderem Erfahrungspunkte, Highscores, Fortschrittsbalken, Ranglisten, virtuelle Güter oder Auszeichnungen.

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How the Maker Movement Is Moving into Classrooms

How the Maker Movement Is Moving into Classrooms | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
From the pedagogy of educational theorists and design thinkers to the passion of tinkers and hobbyists, the Maker movement finds its way into mainstream education.
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20 Wonderful Resources for Using BLE Beacons in Mobile Learning

20 Wonderful Resources for Using BLE Beacons in Mobile Learning | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
After our inspiring and thought-provoking interview with Geoff Stead, we were left mesmerized with the way Qualcomm used their Gimbal Bluetooth Low Energy (BLE) beacons to create a learning zone effect within their museum. Since then, we have been doodling and dreaming about using this fascinating tool to create proximity-based learning applications. Now, as we are planning to get started on this project using the (Gimbal) beacons that we received recently, we set out on a journey to explore and learn more about this concept. Read on...
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Kahoot! | Game-based blended learning & classroom response system

Kahoot! | Game-based blended learning & classroom response system | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.

Via Ana Cristina Pratas
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Ajo Monzó's curator insight, April 27, 2014 6:26 AM

thanks it's very useful and easy to manage!

Al Post's curator insight, April 27, 2014 12:56 PM

This looks interesting...may push the boundaries of some school districts with regard to their smartphone policies.

BI Media Specialists's curator insight, October 27, 2014 10:15 AM

On recommendation from Mrs. Akin, we have tried this app and love it! You can create custom quizzes and download class data, much like you can with a CPS system. Check it out and see how you like it! There are quizzes already created by other teachers that you can try or you can create your own.

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Jane Bozarth (janebozarth)

Jane Bozarth (janebozarth) | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
Jane Bozarth benutzt Pinterest, eine Online-Pinnwand, auf der man die Dinge, die einen interessieren, sammeln und teilen kann.
Heiko Idensen's insight:

J

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20 Serious Games For School

20 Serious Games For School | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
Rather than being designed for entertainment, serious games are made with a specific objective in mind. In education, this includes games designed to teach stu

Via Ana Cristina Pratas
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Amélie Silvert's curator insight, October 16, 2013 8:14 AM

One of my dreams: designing one of my own. Not close to that goal yet though...

rwestby's curator insight, October 16, 2013 7:04 PM

Coding...the newest language for education - even elementary. Join me for the "Hour of Code" in December.

 http://code.org/

Julia Couplan's curator insight, November 20, 2013 10:38 AM

20 Sérious Games éducatifs

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Masterclass 54: Augmented reality for everyone with Aurasma | Multimedia Journalism

Masterclass 54: Augmented reality for everyone with Aurasma | Multimedia Journalism | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
With digital news platforms you can combine video and audio, interaction of all kinds, and links to all sorts of other content.

With print, what you see on the page is all you get.

Or it was.

Augmented reality changes that. It removes print’s disadvantage by making it possible to create links within printed images that open up from them into an entire digital world. It turns a static medium into a dynamic one.

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Level Up: Video Games Are The New Educational Hack

Level Up: Video Games Are The New Educational Hack | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it

National design competitions and penguin avatars are helping youth see success in math, coding and computational thinking.


Via Alex Butler
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How to Create Courses with Learnist + other open Learning- & Collaboration Tools

How to Create Courses with Learnist + other open Learning- & Collaboration Tools | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
Tips, Manuals, Resourses, Questions & Answers for the Use of different Learning Types, for adding Material in different Formats + including external E-Learning Tools & Platforms ...
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Top 10 Posts of 2012: Deep, Meaningful and Creative Learning | MindShift

Top 10 Posts of 2012: Deep, Meaningful and Creative Learning  | MindShift | Gamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren | Scoop.it
Flickr: CriCristina It may come as no surprise that the ideas that are top-of-mind for educators, parents, and policymakers are the very topics conve

...

It may come as no surprise that the ideas that are top-of-mind for educators, parents, and policymakers are the very topics conveyed in the most popular MindShift posts this year. Giving kids the tools to create, teachers the freedom to innovate, making students’ work relevant in the real world, giving them access to valuable technology. These are the aspirations that have resonated most with MindShift readers this year. Here are the top 10 posts from 2012


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