Gaming and gamification
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The Gamification of Education Infographic | e-Learning Infographics

The Gamification of Education Infographic | e-Learning Infographics | Gaming and gamification | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students?
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Shapiro: Games, Not Gamification, Can Help Solve the Education Crisis

Shapiro: Games, Not Gamification, Can Help Solve the Education Crisis | Gaming and gamification | Scoop.it
Professor and author Jordan Shapiro took to the stage last week to argue that game-based learning could help address the need to evolve education here and abroad. His talk, “Critical... more »
Ng Lee Koon's insight:

Schools gamified learning by replacing grades with levels , merit badges , on the assumptions that what we need is better competitive, commodified motivation systems missing out on the important point that it is the new challenges in the next level that motivates players to level up, not the leveling up. Challenges at the next level is the  key moitvation factor

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Foldit Gamers Solve AIDS Puzzle That Baffled Scientists for a Decade | TIME.com

Foldit Gamers Solve AIDS Puzzle That Baffled Scientists for a Decade | TIME.com | Gaming and gamification | Scoop.it
How amazing is this: Gamers playing a protein-folding game called Foldit have helped unlock the structure of an AIDS-related enzyme that the scientific community had been unable to unlock for a decade.
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Gamification in Education

Gamification in Education | Gaming and gamification | Scoop.it
The breakthrough happened after the student took the Bartle's Gamer Profile Quiz and we found out that he was a "killer." Off-the-charts killer, but achievement meant nothing to this student. Just li
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Sports for the Mind: From PlayStation to Active Learning

Sports for the Mind: From PlayStation to Active Learning | Gaming and gamification | Scoop.it
The creative potential of LittleBigPlanet 2 (LBP2) is evident as soon as the PlayStation console is turned on. The game opens with a colorful video that exposes first-time users to an amazing stor
Ng Lee Koon's insight:

Game-based learning provides opportunities for students to harness 21st century skills such as collaboration and time management when students need to work together to cross certain obstacles in a game within an allocated time.

One point clearly demonstrated by the author is the crucial role of an educator as a facilitator -
Any games or digital tools will only reach their potential when an educator invests time an effort to understand and use them as a mean for students to learn contents.

 

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Beyond Grades: Do Games Have a Future As Assessment Tools?

Beyond Grades: Do Games Have a Future As Assessment Tools? | Gaming and gamification | Scoop.it
Research looking at how games could be used to assess the process of learning is pushing test makers to question what's important to test and how to most fairly evaluate students.
Ng Lee Koon's insight:

Are the test used in schools today useful, do these test encompass skills that are needed in this digital age?

What about assessing students educational games that mimic real world?

Assessment of students through educational games that mimic real world scenario reflects how a student engages in critical thinking skills when a student uses everything he knows to explore, test out ideas, and gain experience.

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Tapping Into the Potential of Games and Uninhibited Play for Learning

Tapping Into the Potential of Games and Uninhibited Play for Learning | Gaming and gamification | Scoop.it
In the classroom, fiero -- excitement that gamers experience when they overcome challenges -- makes students see that they're empowered players in their own education. They're released into the exciting adventure that learning can be. Without the intrinsic motivating power of fiero, however, gamification becomes nothing more than semantic spin: a language game in which a letter-based grade system is replaced by a points-based reward system. In these cases, gamification does little to address the shortcomings of a system that relies on high-stakes testing.
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Gaming can make a better world

Gaming can make a better world | Gaming and gamification | Scoop.it
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
Ng Lee Koon's insight:

In the video, Jane;  a game designer, shared  that gaming can solve the world’s most urgent problem and stressed that people should play more games to make a better world.  According to her research, gamers are Super Empowered Hopeful Individuals with extreme self-motivation.

I agree that gaming have great capacity to bring forth good, for example gamers playing a protein-folding game called Foldit have helped unlock the structure of an AIDS-related enzyme that the scientific community had been unable to unlock for a decade.  Studies have also shown gaming as an effective  way to engage  students and to acquire 21st century skills such as teamwork and problem solving. On the flip side , there are also many cases of game addictions; with  people  living in a virtual world , leading to undesirable consequences

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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | Gaming and gamification | Scoop.it
The Difference Between Gamification And Game-Based Learning

Via Ana Cristina Pratas
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Ana Cristina Pratas's curator insight, April 4, 2014 1:07 PM

"Gamification is first and foremost about encouragement mechanics and the system that promotes them, while game-based learning is first and foremost about the game and its cognitive residue (whether from the game’s content, or academic content)."