JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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Video of a Personal project im working on for the iPad. Developed in FlashBuilder 4.7, AIR 3.4, Starling, Nape and Foxhole. Delete the scoop?
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In this blog entry I will gradually pen any interesting observations that I come across with stage3D which will help actionscript developers gauge a better insight as to what happens behind the scenes. Delete the scoop?
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Further gamedev haxe/nme vs air 3.2 findings. Delete the scoop?
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Suppose you want to zoom and pan a MovieClip with static but otherwise complex vector content. From the point of view of performance - memory and frame rate - is it better to leave it in the vector form, draw a scaled up version into a Bitmap or use cacheAsBitmapMatrix method available in mobile AIR? Delete the scoop?
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Evtim and I gave a presentation at Adobe MAX this year that discusses some simple tips for optimizing the performance of item renderers and Views in mobile Flex applications. Delete the scoop?
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Recently I have been trying to identify performance problem in my SWF and to that end enrolled in Monocle prerelease program. That is where I have found this post by Gavin Peacock, Adobe: The probl... Delete the scoop?
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English version of CEDEC Flash performance tuning presentation... Delete the scoop?
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Within this blog entry I will enlist some of the simple optimizations that one can do within actionscript 3 and particularly iOS mobile applications Delete the scoop?
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JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance... Delete the scoop?
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Have you ever wondered why console games with lower available CPU cycles, like the earlier versions of Sony PlayStation (PS1 ~33 MHz, PS2 ~300 MHz) perform much better than some Flash games on desktop or mobile devices with 600 MHz to over 1 GHz?
// missed that on the 29th november. Here it is. Tho the hints given here are just as nice to use outside of mobile platforms // Delete the scoop?
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