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From
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April 3, 3:22 AM
For the fastest development cycles, any time you make an asset or code change, you want the fastest compilation/deployment turn-around times. This video show... Delete the scoop?
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Crush swarms of cooties beneath your fingertips. Clear them all before time runs out and advance to the next challenge. Cootie crushing fun for everyone! Cas... Delete the scoop?
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From
renaun.com
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January 7, 4:14 AM
@renaun posts: Using Adobe Scout on Mobile without the Scout Companion App Delete the scoop?
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Adobe AIR Native Extensions round-up: • PhotosAlbum ANE ANE for save image as JPEG or PNG to iOS CameraRoll • DeviceFileUtil ANE ANE for open file with registered application on iOS • DeviceInfoUtil...
Nicolas Bousquet's insight:
Seriously, check FlashDaily everyday. This site rocks. Delete the scoop?
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I using Free ANE and also learning from their code. So it's time to payback! I will list my public (some is remain private for my client) ANE stuff here. Delete the scoop?
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From Web to Mobile with Stage3D “ How can we use Adobe Flash Stage 3D to make a multiplayer game on multiple devices using the same codebase? Delete the scoop?
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After a bad experience with WP8, I came back to my current experiment : Native Extension. Delete the scoop?
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Scooped by Nicolas Bousquet |
» Journey of an AIR Developer |...
// A must read if you lack motivation to push some real code to AIR mobile //
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Scooped by Nicolas Bousquet |
The new Content Simulator allows you to effectively simulate how your Flash content is going to behave on a mobile device.
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Scooped by Nicolas Bousquet |
A very cute Adobe AIR based book for iOS about a little monster trying to find its socks. Even though short, the visuals are great, and developed by the famous wefail.com team (based on a tweet from Lee Brimelow).
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Scooped by Nicolas Bousquet |
Jonathan Gay, Gary Grossman and Robert Tatsumi, the three founders of Flash, have teamed up on a new video project. It’s not necessarily something that relates to animation, but it’s interesting to see what these bright minds are up to.
YES I KNOW THIS IS NOT FLASH !
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Scooped by Nicolas Bousquet |
Adobe AIR Native Extensions round-up: • Video Roll - an iOS ANE for accessing saved videos • FlashLight for AIR • PackageManager Extension for AIR • First free Facebook Single Sign-On (SSO) Adobe AIR...
Great roundup, again. Guys at FlashDaily, you fucking rock.
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Scooped by Nicolas Bousquet |
For game developers who want to reach more customers, the Amazon Appstore for Android is a great marketplace to deliver games for Kindle Fire and Android devices. Today, Amazon announced the launch of free Adobe AIR Native Extensions (ANEs) for In-App Purchasing and GameCircle integration for the Amazon Kindle Fire, making it even faster and easier for Adobe Gaming developers to add these features into their mobile apps. With Amazon’s announcement yesterday that it’s extending IAP to cover games for Mac, PC, and Web platforms, ActionScript developers now have even more options to reach customers.
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Scooped by Nicolas Bousquet |
Adobe AIR mobile development round-up: • Take photo with AIR on iOS • Record and play back video with AIR for iOS on iPad • Using Adobe Scout on Mobile without the Scout Companion App • AIR: Post to...
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Scooped by Nicolas Bousquet |
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Scooped by Nicolas Bousquet |
Guest Post Or, why HTML5 disappointed many developers this year.
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Adobe AIR mobile development round-up: • SafeFrames for mobile apps • Adding a GPS-driven map to your Adobe AIR app • Simple Caching Techniques in Adobe AIR • Creating a one-time login for a mobile...
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Scooped by Nicolas Bousquet |
I want to add a QR Code Reader to my iOS app and i want it to run as fast as an app which is built in iPhone's or iPad's native language.
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Scooped by Nicolas Bousquet |
At least is looks like it is, since there are only videos so far - on an Apple iPad 2... ... as well as on an Acer Iconia Tab A100 Android tablet. Lopens has more background information on their site.
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Scooped by Nicolas Bousquet |
While all Flex Mobile apps are compatible with tablet and phone sized screens in both iOS and Android, a developer must put extra effort into making optimized UIs for tablets vs. phones. This article, and source code, explains how to produce a single Flex Mobile app that has UIs optimized separately for tablets and phones. The goals are to share as many components as possible, while also acknowledging that tablets and phones have very different application flows.
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Why has nobody told me about that?