My life as Flashdeveloper changed. For some Flash is already dead since ages, but for me it's an important part of my fulltime job.
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From
blog.stroep.nl
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April 9, 3:21 AM
My life as Flashdeveloper changed. For some Flash is already dead since ages, but for me it's an important part of my fulltime job. No comment yet.
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Outre la capacité de résoudre un combat entre deux IA, le player se distingue par le rendu de celui-ci. C’est donc l’occasion d’essayer le fameux Canvas de HTML5 et de voir ce qu’il a dans le ventre.
Nicolas Bousquet's insight:
Yes, I'm sorry, It's in french for once :/ Delete the scoop?
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I am proud to announce the release of Ember.hx, a library that enables ember.js programming via Haxe. Delete the scoop?
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From
haxe.org
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May 16, 2012 11:24 AM
This tutorial was written as I explored the topic so code is built on, in away that allows you to test and understand rather than just a code dump, but obviously it could be more detailed and may improve with time. Delete the scoop?
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Scooped by Nicolas Bousquet |
After Adobe MAX 2011 everything should not be the same for me and maybe for a lot of flash platform developers around the world, Adobe brings some "directions" that didn't find my consent mainly ...
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Scooped by Nicolas Bousquet |
NME is an impressive crossplatform technology particularly appropriate for 2D games development. And by crossplatform that mean:
Windows/Mac/Linux and iOS/Android/webOS – at full, native, C++/OpenGl speed,
and Flash so you can also compile it for the browser.
// Yeah, I'm sure that for some of you, this is old news. It's not for me, never heard of NME before today. all thanks to this guy http://zehfernando.com/2011/a-mobile-air-application-post-mortem/#comment-4578 //
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Scooped by Nicolas Bousquet |
I recently converted a codebase of about 5000 lines from ActionScript 3 to Haxe. Here's what I learned.
AWESOME.
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Scooped by Nicolas Bousquet |
In Haxe, nearly everything is an expression. (Things that aren't: import statement, class declaration etc, which are at module level).
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Scooped by Nicolas Bousquet |
Further gamedev haxe/nme vs air 3.2 findings.
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Scooped by Nicolas Bousquet |
Currently the Java target is not yet officially supported so most features are still in production but you can certainly try it out if your feeling adventurous. So after installing haxe normally you will need to update your 'haxe' file and 'std' directory with code from the svn and make it or if your on a PC you can normally patch your haxe version using a Nightly but if not...
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Scooped by Nicolas Bousquet |
It seems Flash Toony prototype is getting quite an interest because some days after the iPhone port made with Corona SDK, it’s the time for Julian Liebl from Nortlight Games to show us the Haxe port of the prototype.
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Scooped by Nicolas Bousquet |
Hell yeah! Crazy day. Spent all day figuring stuff out, now I'm pretty tired but I have to share my findings.
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