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From zero to a complete game with Cocos2d HTML5 – Step 2: mouse interaction - Emanuele Feronato

From zero to a complete game with Cocos2d HTML5 – Step 2: mouse interaction - Emanuele Feronato | Everything about Flash | Scoop.it

Welcome to the second step of the complete game creation with Cocos2D HTML5. This time we are going to add mouse interaction.

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Add Box2D physics to your projects in a snap with PhysInjector - Emanuele Feronato

Add Box2D physics to your projects in a snap with PhysInjector - Emanuele Feronato | Everything about Flash | Scoop.it

Do you want to add physics to your Flash projects with almost no code, keeping your scripts simple with only a few modifications, injecting physics attributes directly on your Display Ojects?

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Playing with Citrus, Cadet Editor 3D and AwayPhysics - Emanuele Feronato

Playing with Citrus, Cadet Editor 3D and AwayPhysics - Emanuele Feronato | Everything about Flash | Scoop.it

Exactly a month ago I showed you the new Citrus engine which now supports Away3D. On the other hand, Away3D supports its own Physics engine called awayphysics, and I showed an example of what you can do with with a quick 3D physics with Away3D 4.1 and Bullet Physics Engine demonstration.

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Creation of a jigsaw puzzle game – Flash AS3 version - Emanuele Feronato

Creation of a jigsaw puzzle game – Flash AS3 version - Emanuele Feronato | Everything about Flash | Scoop.it
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Game on! The future of Flash as a game development platform - Emanuele Feronato

Game on! The future of Flash as a game development platform - Emanuele Feronato | Everything about Flash | Scoop.it
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Evolve your game with Flash Gaming Summit 5 - Emanuele Feronato

Evolve your game with Flash Gaming Summit 5 - Emanuele Feronato | Everything about Flash | Scoop.it
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Get the complete source code of “Hurry it’s Christmas” Flash game - Emanuele Feronato

When I released Hurry it’s Christmas Flash game I told you I would release the source code for free as soon as Christmas ends.

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Adding, removing and skinning bodies with NAPE - Emanuele Feronato

Adding, removing and skinning bodies with NAPE - Emanuele Feronato | Everything about Flash | Scoop.it
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Box2D for Flash Games book is on the shelves! - Emanuele Feronato

Box2D for Flash Games book is on the shelves! - Emanuele Feronato | Everything about Flash | Scoop.it

Today is a great day for blog followers and Box2D lovers.

Announced last summer, here it comes Box2D for Flash Games book, the guide to create amazing and realist physics-based Flash games using Box2D!!

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Bejeweled AS3 engine with array rotation - Emanuele Feronato

Bejeweled AS3 engine with array rotation - Emanuele Feronato | Everything about Flash | Scoop.it

I wanted to have a look at a Bejeweled game featuring the 90 degrees array rotation I explained yesterday.

So I took the script made by Brook Jordan in the complete Bejeweled game in less than 2KB – legible version and added some quick and dirty code to make it work:

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Create a Flash game like Roly Poly with Box2D - Emanuele Feronato

Create a Flash game like Roly Poly with Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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Box2D for Flash Games is available for pre-order - Emanuele Feronato

Before the summer I announced I was going to write a Box2D book which would be available by the end of the summer.

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Epic Flash Game Contest – the biggest Flash contest ever – More than $150,000 in prizes - Emanuele Feronato

Epic Flash Game Contest – the biggest Flash contest ever – More than $150,000 in prizes - Emanuele Feronato | Everything about Flash | Scoop.it

If you ever wanted to enter a contest, this is your time.

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PhysInjector game prototype in only 100 lines of code - Emanuele Feronato

PhysInjector game prototype in only 100 lines of code - Emanuele Feronato | Everything about Flash | Scoop.it

Some days ago I showed you a new Box2D library called PhysInjector, now it’s time to let you see how can you make a fully working physics game prototype in only 100 lines of code, braces and classes included.

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Detecting mouse gestures in Flash with AS3 – Fixed - Emanuele Feronato

Detecting mouse gestures in Flash with AS3 – Fixed - Emanuele Feronato | Everything about Flash | Scoop.it

This is the reprise of an old post about detecting mouse gestures. Since I am making a quick game for my daughter using mouse (or finger gestures), I took the old algorithm and fixed a bug which prevented to correctly detect the up-right movement. Moreover, I optimized a bit the cde to avoid small movement detection.

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Quick 3D physics with Away3D 4.1 and Bullet Physics Engine - Emanuele Feronato

Quick 3D physics with Away3D 4.1 and Bullet Physics Engine - Emanuele Feronato | Everything about Flash | Scoop.it

I really like when 3D and physics are easy to use, because game developers can delight us with new and original creations.

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Introducing the new Citrus engine - Emanuele Feronato

Introducing the new Citrus engine - Emanuele Feronato | Everything about Flash | Scoop.it

Almost a couple of years ago I showed you how to create a Flash platformer using Citrus Engine, so if you are an old time reader, you should already know Citrus Engine

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Understanding NAPE collision detection - Emanuele Feronato

One of the features which highly contribute to the success of a physics engine is the collision detection.

NAPE has a robust collision detection, although you won’t find that much information around the web, that’s why this blog is a must read :)

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“Hundreds” Flash game prototype using Box2D - Emanuele Feronato

“Hundreds” Flash game prototype using Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects - Emanuele Feronato

Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects - Emanuele Feronato | Everything about Flash | Scoop.it

I always follow with great interest iforce2d‘s tutorials because they are plenty of interesting ideas. I was inspired by one of such tutorials when I wrote Flying arrows simulation with Box2D andBox2D flying arrows engine – first attempt, so when I realized the author released a full featured Box2D editor called RUBE (Really Useful Box2D Editor) I absolutely wanted to try it.

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Flying arrows simulation with Box2D - Emanuele Feronato

Flying arrows simulation with Box2D - Emanuele Feronato | Everything about Flash | Scoop.it

If you like Flash games, then you probably know Gibbets, a physics game where you must save hanging people by cutting their ropes with an arrow.

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Quick Switch Flash game prototype made with Box2D - Emanuele Feronato

Quick Switch Flash game prototype made with Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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Create a Flash game like Roly Poly with Box2D – Step 2 - Emanuele Feronato

Welcome to the second step. It’s time to build a level and let the player rotate it with the mouse.

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Game concept: endless running game using Box2D - Emanuele Feronato

I want to show you the video of a game I am working on. It’s called “Blob” because it does not have a name yet, but the interesting thing is it’s an endless running game which uses Box2D.

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Step by step creation of a Box2D soft body blob - Emanuele Feronato

As you should know, Box2D only manages rigid bodies, this means it assumes its bodies are made of the hardest material of the world, which cannot be bent or deformed in any way.

This saves a lot of CPU when handling the simulation but what if we need a soft body, such as a blob?

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