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Create a Flash game like Space is Key with a lot of room for customization - Emanuele Feronato

Create a Flash game like Space is Key with a lot of room for customization - Emanuele Feronato | Everything about Flash | Scoop.it
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Create a Flash game like The Impossible Line – Final prototype - Emanuele Feronato

Create a Flash game like The Impossible Line – Final prototype - Emanuele Feronato | Everything about Flash | Scoop.it

As promised, here is the final prototype of The Impossible Line game.

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Play 99 Stakes, my latest Flash game powered by Box2D - Emanuele Feronato

Play 99 Stakes, my latest Flash game powered by Box2D - Emanuele Feronato | Everything about Flash | Scoop.it

Time for you to play 99 Stakes, my latest Flash game.

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AS3 code snippet: draw a star and determine its area - Emanuele Feronato

AS3 code snippet: draw a star and determine its area - Emanuele Feronato | Everything about Flash | Scoop.it

Today I want to share with you a quick piece of code I wrote because I had to randomly generate a star and determine its area for a project.

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How to create a leaderboard in your Flash game with Scoreoid - Emanuele Feronato

How to create a leaderboard in your Flash game with Scoreoid - Emanuele Feronato | Everything about Flash | Scoop.it

Some days ago I showed you how to save and show the best score in your game with Scoreoid.

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Introducing Scoreoid – showing best score on your Flash game - Emanuele Feronato

Introducing Scoreoid – showing best score on your Flash game - Emanuele Feronato | Everything about Flash | Scoop.it
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From zero to a complete game with Cocos2d HTML5 – Step 2: mouse interaction - Emanuele Feronato

From zero to a complete game with Cocos2d HTML5 – Step 2: mouse interaction - Emanuele Feronato | Everything about Flash | Scoop.it

Welcome to the second step of the complete game creation with Cocos2D HTML5. This time we are going to add mouse interaction.

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Add Box2D physics to your projects in a snap with PhysInjector - Emanuele Feronato

Add Box2D physics to your projects in a snap with PhysInjector - Emanuele Feronato | Everything about Flash | Scoop.it

Do you want to add physics to your Flash projects with almost no code, keeping your scripts simple with only a few modifications, injecting physics attributes directly on your Display Ojects?

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Playing with Citrus, Cadet Editor 3D and AwayPhysics - Emanuele Feronato

Playing with Citrus, Cadet Editor 3D and AwayPhysics - Emanuele Feronato | Everything about Flash | Scoop.it

Exactly a month ago I showed you the new Citrus engine which now supports Away3D. On the other hand, Away3D supports its own Physics engine called awayphysics, and I showed an example of what you can do with with a quick 3D physics with Away3D 4.1 and Bullet Physics Engine demonstration.

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Game on! The future of Flash as a game development platform - Emanuele Feronato

Game on! The future of Flash as a game development platform - Emanuele Feronato | Everything about Flash | Scoop.it
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How to handle your Flash Starling animations using the Juggler - Emanuele Feronato

How to handle your Flash Starling animations using the Juggler - Emanuele Feronato | Everything about Flash | Scoop.it
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How to properly optimize your Starling Flash projects - Emanuele Feronato

How to properly optimize your Starling Flash projects - Emanuele Feronato | Everything about Flash | Scoop.it

I am going to release my next game using Starling because it has a lot of interesting features, but to fully take advantage of all this stuff, you have to properly optimize your projects, since even slight differences can lead to very different performance results, as you are about to see.

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Triangulation of polygons with holes: poly2tri class - Emanuele Feronato

Triangulation of polygons with holes: poly2tri class - Emanuele Feronato | Everything about Flash | Scoop.it

I am always been very interested in a solid script to handle triangulation of polygons with holes, because it’s the first step to the generation of a physics destructible terrain with Box2D, something I always wanted to do.

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From zero to a complete game with Cocos2d HTML5 – Step 3: chain reaction - Emanuele Feronato

From zero to a complete game with Cocos2d HTML5 – Step 3: chain reaction - Emanuele Feronato | Everything about Flash | Scoop.it

Welcome to the 3rd part of the tutorial. In the 1st part I showed you how to install Cocos2D HTML5 and make it work with some stuff moving, in step 2 I added mouse interaction and now it’s time to create the chain reaction which is the main feature of the game.

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PhysInjector game prototype in only 100 lines of code - Emanuele Feronato

PhysInjector game prototype in only 100 lines of code - Emanuele Feronato | Everything about Flash | Scoop.it

Some days ago I showed you a new Box2D library called PhysInjector, now it’s time to let you see how can you make a fully working physics game prototype in only 100 lines of code, braces and classes included.

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Detecting mouse gestures in Flash with AS3 – Fixed - Emanuele Feronato

Detecting mouse gestures in Flash with AS3 – Fixed - Emanuele Feronato | Everything about Flash | Scoop.it

This is the reprise of an old post about detecting mouse gestures. Since I am making a quick game for my daughter using mouse (or finger gestures), I took the old algorithm and fixed a bug which prevented to correctly detect the up-right movement. Moreover, I optimized a bit the cde to avoid small movement detection.

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Quick 3D physics with Away3D 4.1 and Bullet Physics Engine - Emanuele Feronato

Quick 3D physics with Away3D 4.1 and Bullet Physics Engine - Emanuele Feronato | Everything about Flash | Scoop.it

I really like when 3D and physics are easy to use, because game developers can delight us with new and original creations.

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Introducing the new Citrus engine - Emanuele Feronato

Introducing the new Citrus engine - Emanuele Feronato | Everything about Flash | Scoop.it

Almost a couple of years ago I showed you how to create a Flash platformer using Citrus Engine, so if you are an old time reader, you should already know Citrus Engine

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Understanding NAPE collision detection - Emanuele Feronato

One of the features which highly contribute to the success of a physics engine is the collision detection.

NAPE has a robust collision detection, although you won’t find that much information around the web, that’s why this blog is a must read :)

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