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Everything about Flash
Everything about the Flash Platform
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Concurrent Programming and Parallel Patterns | ActionScript 3.0 Design Patterns

Concurrent Programming and Parallel Patterns | ActionScript 3.0 Design Patterns | Everything about Flash | Scoop.it
Concurrent Programming Patterns If you've viewed the posts that we've had on both parallel (//P) and concurrent (||P) programming, most of what you've seen
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ActionScript 3.0, Flash CS6 and Mobile Apps | ActionScript 3.0 Design Patterns

ActionScript 3.0, Flash CS6 and Mobile Apps | ActionScript 3.0 Design Patterns | Everything about Flash | Scoop.it
Games, Art and Flash In looking for some game images for this post, I came across one of the cave drawings from Chauvet-Pont-d'Arc, France created about...
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ActionScript 3.0 Bitmap Classes: The Bitmap Factory Method At Work | ActionScript 3.0 Design Patterns

ActionScript 3.0 Bitmap Classes: The Bitmap Factory Method At Work | ActionScript 3.0 Design Patterns | Everything about Flash | Scoop.it
Building a Bitmap Factory The idea of taking a perfectly good graphic file and taking it apart and putting it back together again has a surprising appeal.
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The Button Factory: Labels and Buttons from the Same Factory Methods | ActionScript 3.0 Design Patterns

The Button Factory: Labels and Buttons from the Same Factory Methods | ActionScript 3.0 Design Patterns | Everything about Flash | Scoop.it
Beginning of a UI Factory The other day I was looking at an ActionScript 3.0 program, and the developer used a 'UI Factory.' I looked at it, and while the...
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ActionScript 3.0 Single Class Event Handler | ActionScript 3.0 Design Patterns

ActionScript 3.0 Single Class Event Handler | ActionScript 3.0 Design Patterns | Everything about Flash | Scoop.it
One Object:Several Events The first time I read Scott Petersen's article on optimizing code for iOS devices, I got it wrong in terms of what he was trying to...
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Adobe Starling and Design Patterns | ActionScript 3.0 Design Patterns

Book on Starling by Thibault Imbert As you may have noticed, Flash and ActionScript 3.0 and Flex have been going through metamorphic change.
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ActionScript 3.0 Bitmaps, Clones and ColorTransforms | ActionScript 3.0 Design Patterns

ActionScript 3.0 Bitmaps, Clones and ColorTransforms | ActionScript 3.0 Design Patterns | Everything about Flash | Scoop.it
Less is More Ever since I started working with mobile devices with Flash and ActionScript 3.0, I've been looking for faster ways to move my objects through...
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ActionScript 3.0 Factory Method Expansion: The UI Factory | ActionScript 3.0 Design Patterns

ActionScript 3.0 Factory Method Expansion: The UI Factory | ActionScript 3.0 Design Patterns | Everything about Flash | Scoop.it
Adding New Product to Existing Factory In creating the Button Factory example (see previous post), I wanted to add more to it for a full UI factory.
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ActionScript 3.0 TouchEvent: Guaranteed Mobile Speedup | ActionScript 3.0 Design Patterns

ActionScript 3.0 TouchEvent: Guaranteed Mobile Speedup | ActionScript 3.0 Design Patterns | Everything about Flash | Scoop.it
The TouchEvent Object I suppose old habits die hard, especially when those habits still work.
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