Concurrent Programming Patterns If you've viewed the posts that we've had on both parallel (//P) and concurrent (||P) programming, most of what you've seen
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January 2, 4:50 AM
Concurrent Programming Patterns If you've viewed the posts that we've had on both parallel (//P) and concurrent (||P) programming, most of what you've seen No comment yet.
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Games, Art and Flash In looking for some game images for this post, I came across one of the cave drawings from Chauvet-Pont-d'Arc, France created about... Delete the scoop?
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Building a Bitmap Factory The idea of taking a perfectly good graphic file and taking it apart and putting it back together again has a surprising appeal. Delete the scoop?
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Beginning of a UI Factory The other day I was looking at an ActionScript 3.0 program, and the developer used a 'UI Factory.' I looked at it, and while the... Delete the scoop?
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One Object:Several Events The first time I read Scott Petersen's article on optimizing code for iOS devices, I got it wrong in terms of what he was trying to... Delete the scoop?
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Book on Starling by Thibault Imbert As you may have noticed, Flash and ActionScript 3.0 and Flex have been going through metamorphic change. Delete the scoop?
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Less is More Ever since I started working with mobile devices with Flash and ActionScript 3.0, I've been looking for faster ways to move my objects through... Delete the scoop?
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Adding New Product to Existing Factory In creating the Button Factory example (see previous post), I wanted to add more to it for a full UI factory. Delete the scoop?
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The TouchEvent Object I suppose old habits die hard, especially when those habits still work. Delete the scoop?
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