I really like when 3D and physics are easy to use, because game developers can delight us with new and original creations.
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I really like when 3D and physics are easy to use, because game developers can delight us with new and original creations. No comment yet.
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January 17, 3:25 AM
Learn a basic failover setup with redundant packagers and Varnish as a reverse proxy. Delete the scoop?
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When I released Hurry it’s Christmas Flash game I told you I would release the source code for free as soon as Christmas ends. Delete the scoop?
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I wanted to have a look at a Bejeweled game featuring the 90 degrees array rotation I explained yesterday. So I took the script made by Brook Jordan in the complete Bejeweled game in less than 2KB – legible version and added some quick and dirty code to make it work: Delete the scoop?
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Integrate social networking support for Facebook, Twitter, and email into your mobile AIR application. Delete the scoop?
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Starling is a 2D visual presentation framework that is based on Adobe’s Stage3D technology (which enables super-fast rendering using the GPU on your desktop, laptop, smart phone, tablet, TV, ... Delete the scoop?
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How to create HTML animations and interactive experiences on desktop and mobile browsers Delete the scoop?
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During my Flash gaming workshop at the Adobe Education Leader Institute, we built out a little game which covers the following game development concepts; Timing, Mouse Interaction, Character Movement, Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Sound Management, States, Constraints, Packages/Classes, Garbage Collection, and Game Cleanup! Delete the scoop?
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There are a lot of Concentration games around the web, but… what happens when Box2D meets concentration? Tiles stack and fall down, moving from their starting position and making it harder to remember tile position. Delete the scoop?
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Tutorial: Starling and Nape (Collision Handling) “ This tutorial will teach you how to deal with Collisions between bodies in Nape and Starling for AS3. Please note that these tutorials are focused at...
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I don't know who's behind FlashDaily. But this site really rocks. Kudos to the curators. Delete the scoop?
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I recently converted a codebase of about 5000 lines from ActionScript 3 to Haxe. Here's what I learned.
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AWESOME. Delete the scoop?
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I always follow with great interest iforce2d‘s tutorials because they are plenty of interesting ideas. I was inspired by one of such tutorials when I wrote Flying arrows simulation with Box2D andBox2D flying arrows engine – first attempt, so when I realized the author released a full featured Box2D editor called RUBE (Really Useful Box2D Editor) I absolutely wanted to try it. Delete the scoop?
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Blit is to copy bits from one part of a computer’s graphical memory to another part. Delete the scoop?
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This video showcases and walks through one of the coolest and most useful features of Adobe Flash Builder 4.7 - USB Debugging on iOS devices. Learn how to set it up, package, deploy and debug seamlessly with just one click! Delete the scoop?
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More than 4 years ago I played a really fun game called Metro Siberia Underground, basically an helicopter game, and made an AS2 prototype. Delete the scoop?
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Add an extra dimension to your Flash work, let’s have a look at Away3D! This is new to me too, so it’s about as basic as it gets. Render a cube, texture it, light it and add a shadow. Delete the scoop?
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Here we are with the 3rd step of the tutorial. Today we will let the player collect items if he selects at least three of them with the same color. Delete the scoop?
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