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Quick 3D physics with Away3D 4.1 and Bullet Physics Engine - Emanuele Feronato

Quick 3D physics with Away3D 4.1 and Bullet Physics Engine - Emanuele Feronato | Everything about Flash | Scoop.it

I really like when 3D and physics are easy to use, because game developers can delight us with new and original creations.

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trace(myBitmapdata); » Blog Archive » Prefab3D: What about saving your 3D work?

trace(myBitmapdata); » Blog Archive » Prefab3D: What about saving your 3D work? | Everything about Flash | Scoop.it
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Varnish sample code for HDS and HLS failover | Adobe Developer Connection

Varnish sample code for HDS and HLS failover | Adobe Developer Connection | Everything about Flash | Scoop.it
Learn a basic failover setup with redundant packagers and Varnish as a reverse proxy.
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Get the complete source code of “Hurry it’s Christmas” Flash game - Emanuele Feronato

When I released Hurry it’s Christmas Flash game I told you I would release the source code for free as soon as Christmas ends.

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Box2D flying arrows engine – first attempt - Emanuele Feronato

Box2D flying arrows engine – first attempt - Emanuele Feronato | Everything about Flash | Scoop.it
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Quick Switch Flash game prototype made with Box2D - Emanuele Feronato

Quick Switch Flash game prototype made with Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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Bejeweled AS3 engine with array rotation - Emanuele Feronato

Bejeweled AS3 engine with array rotation - Emanuele Feronato | Everything about Flash | Scoop.it

I wanted to have a look at a Bejeweled game featuring the 90 degrees array rotation I explained yesterday.

So I took the script made by Brook Jordan in the complete Bejeweled game in less than 2KB – legible version and added some quick and dirty code to make it work:

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TypeScript for ActionScript Developers | Software Consultant – Jesse Warden

TypeScript for ActionScript Developers | Software Consultant – Jesse Warden | Everything about Flash | Scoop.it
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Using the GoViral social networking native extension for Android | Adobe Developer Connection

Using the GoViral social networking native extension for Android | Adobe Developer Connection | Everything about Flash | Scoop.it
Integrate social networking support for Facebook, Twitter, and email into your mobile AIR application.
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Starling Insider Tips

Starling Insider Tips | Everything about Flash | Scoop.it
Starling is a 2D visual presentation framework that is based on Adobe’s Stage3D technology (which enables super-fast rendering using the GPU on your desktop, laptop, smart phone, tablet, TV, ...
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Fabio Biondi blog » From Flash to Javascript to Html5 Canvas and Easel JS

Fabio Biondi blog » From Flash to Javascript to Html5 Canvas and Easel JS | Everything about Flash | Scoop.it

How to create HTML animations and interactive experiences on desktop and mobile browsers

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Flash Killa’! | In Flagrante Delicto!

Flash Killa’! | In Flagrante Delicto! | Everything about Flash | Scoop.it

During my Flash gaming workshop at the Adobe Education Leader Institute, we built out a little game which covers the following game development concepts; Timing, Mouse Interaction, Character Movement, Rotation, Scrolling Backgrounds, Obstacles, Collision Detection, Game Loop, Scoreboard, Player Health, Sound Management, States, Constraints, Packages/Classes, Garbage Collection, and Game Cleanup!

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When Box2D meets Concentration - Emanuele Feronato

There are a lot of Concentration games around the web, but… what happens when Box2D meets concentration? Tiles stack and fall down, moving from their starting position and making it harder to remember tile position.

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Tutorial: Starling and Nape (Collision Handling) ...

Tutorial: Starling and Nape (Collision Handling) ... | Everything about Flash | Scoop.it
Tutorial: Starling and Nape (Collision Handling) “ This tutorial will teach you how to deal with Collisions between bodies in Nape and Starling for AS3. Please note that these tutorials are focused at...
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I don't know who's behind FlashDaily. But  this site really rocks. Kudos to the curators.

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“Hundreds” Flash game prototype using Box2D - Emanuele Feronato

“Hundreds” Flash game prototype using Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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indirection

I recently converted a codebase of about 5000 lines from ActionScript 3 to Haxe. Here's what I learned.

Nicolas Bousquet's insight:

AWESOME.

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Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects - Emanuele Feronato

Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects - Emanuele Feronato | Everything about Flash | Scoop.it

I always follow with great interest iforce2d‘s tutorials because they are plenty of interesting ideas. I was inspired by one of such tutorials when I wrote Flying arrows simulation with Box2D andBox2D flying arrows engine – first attempt, so when I realized the author released a full featured Box2D editor called RUBE (Really Useful Box2D Editor) I absolutely wanted to try it.

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Adobe Scout Video Tutorials - ByteArray.org

Adobe Scout Video Tutorials - ByteArray.org | Everything about Flash | Scoop.it
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[as3] Tutorial, blitting - YopSolo.fr

[as3] Tutorial, blitting - YopSolo.fr | Everything about Flash | Scoop.it

Blit is to copy bits from one part of a computer’s graphical memory to another part.
It is commonly believed that Blit is an acronym for BLock Image Transfer, according to wikipedia this is not the real definition but it fit perfectly, so it’s fine with me :p

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Tinkering With TypeScript

Tinkering With TypeScript | Everything about Flash | Scoop.it
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Flash Builder 4.7 – USB Debugging on iOS « Hemanth Sharma

This video showcases and walks through one of the coolest and most useful features of Adobe Flash Builder 4.7 - USB Debugging on iOS devices. Learn how to set it up, package, deploy and debug seamlessly with just one click!

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Create a Flash game like Metro Siberia Underground – AS3 version - Emanuele Feronato

More than 4 years ago I played a really fun game called Metro Siberia Underground, basically an helicopter game, and made an AS2 prototype.

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Intro to AS3 Workers (Part 1): Hello World

Intro to AS3 Workers (Part 1): Hello World | Everything about Flash | Scoop.it
» Intro to AS3 Workers (Part 1): Hello World |...
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First steps with Away3D

First steps with Away3D | Everything about Flash | Scoop.it

Add an extra dimension to your Flash work, let’s have a look at Away3D! This is new to me too, so it’s about as basic as it gets. Render a cube, texture it, light it and add a shadow.

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Dungeon Raid iPhone game engine made with Flash and AS3 – collecting items - Emanuele Feronato

Here we are with the 3rd step of the tutorial. Today we will let the player collect items if he selects at least three of them with the same color.

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