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So I thought it would be nice to publish the Stencyl version of the prototype, which uses some advanced features like custom blocks and the Tile API with some code directly written into proper blocks.
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In my various attempts to port Circle Chain to iPhone I couldn’t forget to create the basic engine with StencylWorks, and as usual it was very easy. Delete the scoop?
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I received some request about making something like the Box2D Concentration prototype with Stencyl. Delete the scoop?
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I already showed you how easy is to create a platform game with StencylWorks and even how to include a double jump feature. Anyway, in some platform games you need to make the player die if falling from high places. Delete the scoop?
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