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render to texture and "vectorized" textures with stage3D - Agal - Stage3d - AGAL experiments

While I was on my way to learn how to make shadows (and it’s a big topic),
I met the rendering to texture method.
And as I was digging into this technic,
I decided to delay my journey in shadowland and to paste some time exploring
the rendered textures and texture projections because it’s the first step of
some great technics such as light mapping, dynamic displacement map, of course shadows , etc…

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FlexMonkey: Stage3D & The Joys of Mipmapping

This evening, I locked myself away with a glass of Rioja determined to fix my Stage3D rendering woes once and all.Last night's efforts were so close, but I couldn't help feeling they could be tweaked a little more. Having a fixed Stage3D viewport of 1024 x 1024 felt a little limiting.

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Stage3D performance tests on Nexus1, Galaxy S,...

Stage3D performance tests on Nexus1, Galaxy S,... | Everything about Flash | Scoop.it
Stage3D performance tests on Nexus1, Galaxy S, Galaxy S2, Galaxy Note2: • Character Animation • 2D Particle by Blitting • Cover Flow • 2D Particle by DisplayList • 2D Particle by Starling • 3D...
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Script.it » Archive » [Lab] Diving into Stage3D

Script.it » Archive » [Lab] Diving into Stage3D | Everything about Flash | Scoop.it

It has been a while since my last post, but i am back!
Since Adobe gave the Flash community a big F*** You with their ******** Javascript engine, i gave up on flash.
I am not doing Javascript or even getting close to that script because it is just a BIG step back from mature OO languages.
Not that AS3 is super mature, but at least it has a descent OO structure and such.
Thus i was lost for a couple of months. Left in the dark and guessing which language or techniques i should choose to do besides AS3.

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FlexMonkey: Stage3D and AGAL Reaction Diffusion Explorer

I'm excited to be able to post the first iteration of my Stage3D based Reaction Diffusion Explorer based on my AGAL Gray Scott shader. 

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Creating FarmVille 2 with 3ds Max

Zynga recently invited Autodesk to visit the SF HQ to interview the development team behind FarmVille 2, the sequel to the popular casual 2D game FarmVille. ...
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VOSC - GPU Powered Visual Particle Synthesizer

Screen captures from the VOSC online app. VOSC is built using the Stage3D feature of FlashPlayer11, leveraging GPU shaders to allow the manipulation of millions…
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Stage3D on mobile: DeezCovr is cross-platform...

Stage3D on mobile: DeezCovr is cross-platform... | Everything about Flash | Scoop.it
Stage3D on mobile: “ DeezCovr is cross-platform music discovery app, based on Stage3D, Starling, and Feathers. Available on the AppStore and Google Play. ”
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Starling goodies round-up: GPU Based Snow ...

Starling goodies round-up: GPU Based Snow ... | Everything about Flash | Scoop.it
Starling goodies round-up: • GPU Based Snow • Starling vector textures: Part #1, Part #2 • Simple 2D game framework based on Starling • AcheGesture - Opensource Gesture Framework for Flash •...
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plugin.io » Zest3D

plugin.io » Zest3D | Everything about Flash | Scoop.it

Once upon a time, I started building a game in PaperVision.

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Flash Player 11 & Stage3D goodies round-up: ...

Flash Player 11 & Stage3D goodies round-up: ... | Everything about Flash | Scoop.it
Flash Player 11 & Stage3D goodies round-up: • Handling Stage3D Context Loss • Concurrent Programming and Parallel Patterns • Preloading Bitmap Decompression • The Flash Player sandbox bridge • Flash...
Nicolas Bousquet's insight:

Another great goodies roundup by Flash Daily. Must read.

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Charity Game Jam with Citrus + Starling + Box2D targeting Flash Player and Stage3D « Adobe Education Leaders

Charity Game Jam with Citrus + Starling + Box2D targeting Flash Player and Stage3D « Adobe Education Leaders | Everything about Flash | Scoop.it
With global collaboration and a flat world in mind, this group of Adobe Education Leaders (primary through post secondary education) is sharing their expertise and thoughts on the use of technology in the school classroom and at districts and...
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V3.1.1 Stage3D Interoperation | Citrus

V3.1.1 Stage3D Interoperation | Citrus | Everything about Flash | Scoop.it

Hey folks,

We would like to thank you for the very nice feedbacks on the previous build, it seems that you loved the Braid demo!

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FlexMonkey: Latest Updates to ReDiLab - Reaction Diffusion in Stage3D and AGAL

This week sees a few new updates to ReDiLab - my Stage3D / AGAL based reaction diffusion laboratory.

First off, my lovely friends at Finkk designed the funky logo above which lives in the 'about' dialog. 

There are two changes to the application itself:

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Script.it » Archive » [Lab] Stage3D UV animation

Going into the subject of rendering flat sprites in Stage3D wich have an animation as if they were 2D.
Common practice for this in Stage3D is using a spritesheet as texture and animate the uv coordinates.

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Stage3D Online Conference #1 | Sergey Gonchar

Stage3D Online Conference #1 | Sergey Gonchar | Everything about Flash | Scoop.it
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Flash Player 11 & Stage3D goodies round-up: ...

Flash Player 11 & Stage3D goodies round-up: ... | Everything about Flash | Scoop.it
Flash Player 11 & Stage3D goodies round-up: • Keeping Bitmaps Decompressed • More Stage3D: Gray Scott Reaction Diffusion Model in AGAL • Understanding Flash Player with Adobe Scout • MadComponents3D –...
Nicolas Bousquet's insight:

The usual FlashDaily roundup. Must read.

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MadComponents3D – part5: Stage3D accelerated Flex!

MadComponents3D – part5: Stage3D accelerated Flex! | Everything about Flash | Scoop.it
Flex, MC3D, AS”Next”, and the new VM Back in 2011, I pointed the way to a potential new lightweight Flex framework based on MadComponents.  In the last year, since my introduction of MC...
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trace(myBitmapdata); » Blog Archive » Prefab3D: What about saving your 3D work?

trace(myBitmapdata); » Blog Archive » Prefab3D: What about saving your 3D work? | Everything about Flash | Scoop.it
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FlexMonkey: Stage3D: Belousov–Zhabotinsky in AGAL

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Vector graphics on the GPU with Stage3D « flashing in public

Vector graphics on the GPU with Stage3D « flashing in public | Everything about Flash | Scoop.it
flash blog of ben whiting
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Stage3D on mobile round-up: Starling + Feathers...

Stage3D on mobile round-up: Starling + Feathers... | Everything about Flash | Scoop.it
Stage3D on mobile round-up: • Starling + Feathers UI Demo (bonus: Download IPA file) • Bloody Harry (iOS, Android) using AIR Sneak peek of an upcoming AIR (Stage3D using ND2D) game (Bloody Harry)...
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Flipbook effect for Starling From...

Flipbook effect for Starling From... | Everything about Flash | Scoop.it
Flipbook effect for Starling “ From TodoAIR.com: “Book effect based on Starling - it’s still very rudimentary, only to achieve a crusty flip, soft paper flip. But I think in this case look at...
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Sea3D file format updated to version 1.4

Sea3D file format updated to version 1.4 | Everything about Flash | Scoop.it
Really love this file format for Flash 3D. Never used it before, but last week it save my ass ) I did small AS3 project (Augmented Reality card) and after few trials i found Sea3D much better then ...
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Kinect Robot

Showing off our lab Kinect Robot. We modeled the robot, threw it together in Away3D and programmed its motions to follow the Kinect input :-) Created by X-Com :…
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