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// multipass hardware accelerated optimized linear sampling gaussian blur. Wohoa. // Delete the scoop?
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For my current side project – a comic zombie shooter game – for which I utilize the ND2D framework - I wanted to add some atmosphere by putting a colored fog layer on top of all game layers, from which I could cut out multiple alpha masks to get something like search lights or illuminated auras. Delete the scoop?
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What the Fuck! Delete the scoop?
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shaders are the core of modern graphics ; they alter large streams of data very quickly.
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