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Vertex Shader Inputs Demystified « JacksonDunstan.com

Stage3D is hugely powerful, but with that power comes a very new and very complicated requirement for many programmers: shaders. Shaders are tiny programs that run on the GPU and are hugely limited compared to fancy CPU-side languages like AS3. For many programmers new to shaders these things are truly mind-bending. They’re even split into two parts: vertex and fragment shaders. Today’s article focuses on the two kinds of inputs to vertex shaders and seeks to explain them and clear up some of the confusion.

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NORTHWAY Games » Blog Archive » Debugging Shaders in Flash with PIX

NORTHWAY Games » Blog Archive » Debugging Shaders in Flash with PIX | Everything about Flash | Scoop.it

What the Fuck!
What the Fuck is it DOING!?
Why in the name of hell isn’t it working?
These are just a few of the fun phrases you can apply in the fun field of Shader programming with Flash’s new Stage3d API.

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AGAL distortions « HIDIHO!

AGAL distortions « HIDIHO! | Everything about Flash | Scoop.it

shaders are the core of modern graphics ; they alter large streams of data very quickly.
the counterpart is that they are extremely stupid, especially in AGAL…

 

 

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FlexMonkey: Exotic Morphogenesis: Willamowski–Rössler in Stage 3D & AGAL

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Create a blur shader - Aerys Answers

// multipass hardware accelerated optimized linear sampling gaussian blur. Wohoa. // 

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ND2D – Adding “Alpha Holes” – BJÖRN ACKER | Interactive Media

ND2D – Adding “Alpha Holes” – BJÖRN ACKER | Interactive Media | Everything about Flash | Scoop.it

For my current side project – a comic zombie shooter game – for which I utilize the ND2D framework - I wanted to add some atmosphere by putting a colored fog layer on top of all game layers, from which I could cut out multiple alpha masks to get something like search lights or illuminated auras.

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