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Zeh Fernando » Blog Archive » Android for ActionScript developers, part 3: Threads and blocking

Multithreading support – the ability to run different blocks of code separately, in parallel – has always been a requested feature in the Flash/ActionScript community (and it’s, indeed, coming). But the reality is, due to the way the platform is designed, reasons to use concurrency in Flash are very rare. I’m sure some exist, but it’s not part of the tasks you normally have to program into a website or even a generic application.

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Zeh Fernando » Blog Archive » Android for ActionScript developers, part 1: Getters and setters

I’m just in the process of finishing the development of an Android application at work. This reminds me that since I’ve been a dedicated Flash developer for more than a decade, switching to a different platform was an interesting challenge, and one worth sharing.[...]

 

// Sorry, missed these three posts. Gonna scoop them all today. //

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Zeh Fernando » Blog Archive » Android for ActionScript developers, part 2: Events and listeners

The first thing that made me pause when working with Java is discovering that it doesn’t have event listeners – at least not in the sense that I’ve come to expect based on my ActionScript experience.

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