Stage3D on mobile round-up: • Starling and Feathers, Flash Mobile Demo - iPhone 4 • Zest3D: Cross platform particle demo • Zest3D: Galaxy Tab 10.1 stress test • Android 7200 Genesis, low cost tablet:...
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Stage3D on mobile round-up: • Starling and Feathers, Flash Mobile Demo - iPhone 4 • Zest3D: Cross platform particle demo • Zest3D: Galaxy Tab 10.1 stress test • Android 7200 Genesis, low cost tablet:... No comment yet.
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I’ve developed a little example/test on how to create a minimalistic Flickr gallery app for AIR mobile with the libraries mentioned above. Recently, I’ve been studying the Feathers UI f... Delete the scoop?
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Stage3D on mobile video round-up: • Teleport - User Interface Sneak Peek (Starling + Feathers) • Away3D in Adobe AIR on Android Nexus 1 • Box2DFlash v2.1a test movie in Nexus7 (+ browser demo) •... Delete the scoop?
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An interesting demo application video posted by Derek Wischusen showcasing Feathers, the new Starling based UI framework, running on multiple devices. Delete the scoop?
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Stage3D on mobile: “ DeezCovr is cross-platform music discovery app, based on Stage3D, Starling, and Feathers. Available on the AppStore and Google Play. ” Delete the scoop?
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Over the past few years there has been a lot of effort towards optimizing AIR apps by targeting the GPU. This can be done by setting the rendermode to “GPU”. It turns out, however, that classic DisplayList development in the Flash universe requires a lot of optimization and special consideration before perfomance really shines. Enter Stage3D which does not render content in the display list and requires rendermode to be set to “Direct”. Delete the scoop?
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Stage3D & Flash Player 11 tips round-up: • Stage3D compressed textures – Introducing the ATF SDK • Stage3D Post-Processing Special Effects • Using Object Pooling in the design of a Particle System •...
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