One big issue of my last 2D and 2.5D game projects was to automate and optimize the character’s export process. For that I’ve developed a small exporter tool for 3ds Max written in MAXScript which could render your frames in a batch.
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One big issue of my last 2D and 2.5D game projects was to automate and optimize the character’s export process. For that I’ve developed a small exporter tool for 3ds Max written in MAXScript which could render your frames in a batch. No comment yet.
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