This is the second step in the creation of a Box2D (or Nape) destructible terrain without using bitmaps and marching squares rendering.
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This is the second step in the creation of a Box2D (or Nape) destructible terrain without using bitmaps and marching squares rendering. No comment yet.
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June 7, 3:37 AM
An AirKinect experiment i did in order to apply to a design school. It mixes the AirKinect native extension for Adobe AIR + Box2D with my own softbody framew... Delete the scoop?
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Some days ago I showed you a new Box2D library called PhysInjector, now it’s time to let you see how can you make a fully working physics game prototype in only 100 lines of code, braces and classes included. Delete the scoop?
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I always follow with great interest iforce2d‘s tutorials because they are plenty of interesting ideas. I was inspired by one of such tutorials when I wrote Flying arrows simulation with Box2D andBox2D flying arrows engine – first attempt, so when I realized the author released a full featured Box2D editor called RUBE (Really Useful Box2D Editor) I absolutely wanted to try it. Delete the scoop?
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If you like Flash games, then you probably know Gibbets, a physics game where you must save hanging people by cutting their ropes with an arrow. Delete the scoop?
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I recently started work on a Box2D game project using Starling, and one of my concerns was getting the debug mode to display correctly. Delete the scoop?
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Here's another quick and dirty experiment with ActionScript Workers: I've taken two fairly meaty tasks: computational fluid dynamics and rigid body physics and created separate ActionScript Workers for each. Delete the scoop?
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I want to show you the video of a game I am working on. It’s called “Blob” because it does not have a name yet, but the interesting thing is it’s an endless running game which uses Box2D. Delete the scoop?
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As you should know, Box2D only manages rigid bodies, this means it assumes its bodies are made of the hardest material of the world, which cannot be bent or deformed in any way. This saves a lot of CPU when handling the simulation but what if we need a soft body, such as a blob? Delete the scoop?
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I received some request about making something like the Box2D Concentration prototype with Stencyl. Delete the scoop?
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I am always been very interested in a solid script to handle triangulation of polygons with holes, because it’s the first step to the generation of a physics destructible terrain with Box2D, something I always wanted to do. Delete the scoop?
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From
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June 4, 3:30 AM
Stage3D & Flash Player 11 round-up: • JSFL - Multiple Size PNG Exporter • JSFL - Assign Instance Name • Github: Faster & more advanced AS3 JSON lib • Adobe Texture Format (ATF) tools user’s guide •... Delete the scoop?
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Do you want to add physics to your Flash projects with almost no code, keeping your scripts simple with only a few modifications, injecting physics attributes directly on your Display Ojects? Delete the scoop?
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With global collaboration and a flat world in mind, this group of Adobe Education Leaders (primary through post secondary education) is sharing their expertise and thoughts on the use of technology in the school classroom and at districts and... Delete the scoop?
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Today is a great day for blog followers and Box2D lovers. Announced last summer, here it comes Box2D for Flash Games book, the guide to create amazing and realist physics-based Flash games using Box2D!! Delete the scoop?
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I've done a little more tweaking with last week's experiment running concurrent fluid dynamics and rigid body physics with ActionScript Workers. I've used a technique based on the threshold() method in BitmapData class to simulate metaballs - these are managed by Box2D and act as sources to my fluid dynamics ActionScript Worker. Delete the scoop?
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Today I have three big news for you, so let’s go straight to the point: Delete the scoop?
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Welcome to the second step. It’s time to build a level and let the player rotate it with the mouse. Delete the scoop?
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Hey,I'm happy to share with you my game school project made at the french Gobelins school, in Annecy.It is now online : http://kinessia.aymericlamboley.fr/.I worked with a graphic designer, Tiffany Francony, which made an amazing job ! Delete the scoop?
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Before the summer I announced I was going to write a Box2D book which would be available by the end of the summer. Delete the scoop?
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From Wikipedia: Wraparound, in video games, is a gameplay variation on the single-screen in which space is finite but unbounded; objects leaving one side of the screen immediately reappear on the opposite side, maintaining speed and trajectory. Delete the scoop?
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