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Everything about Flash
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AssetLoader - Asset Loading Library for AS3

AssetLoader - Asset Loading Library for AS3 | Everything about Flash | Scoop.it
AssetLoader is a library built on AS3Signals that handles preloading AS3 projects. AssetLoader automatically handles all asset types, SWF, Sound, Video, Image, XML, CSS and more.

[NFC] Matan has updated his lib to v2.3.1 today. Check his gitHub :)
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Newtriks | Flex, Flash & AIR Development

Newtriks | Flex, Flash & AIR Development | Everything about Flash | Scoop.it
[NFC] For once, this is the main page of the site I link. Professionally, I have to use IntelliJ IDEA to code some flash stuff. And I'm an old eclipse fanboy. Transiting from Eclipse to IntelliJ ain't that simple. Newtriks has some really nice tutorials about the later IDE. A must read. You can follow him on twitter : http://twitter.com/newtriks
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On: Adobe leaves Linux AIR users hanging with surprise cancellation

Today Adobe announced AIR 2.7 is out, but also that they will no longer be supporting AIR on Linux.
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ActionScript vs. JavaScript benchmark over time | iq¹²

ActionScript vs. JavaScript benchmark over time | iq¹² | Everything about Flash | Scoop.it
A Google V8 Benchmark port to ActionScript3 and the relevant benchmark results of browser vs. Flash Player performance.
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Adobe AIR and Linux: Increasing Distribution on Devices « Adobe AIR and Adobe Flash Player Team Blog

As the market for applications is increasingly led by mobile devices, Adobe is investing more in simplifying app development and deployment for mobile operating systems. By the end of 2011, we expect that there will be more than 200M smartphones and tablets which can download and run Adobe AIR apps, including devices running Android, BlackBerry Tablet OS and iOS.
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Flex 4.5 Mobile Development – Tabs on Top | Devgirls Weblog

Flex 4.5 Mobile Development – Tabs on Top | Devgirls Weblog | Everything about Flash | Scoop.it
[...] there may be times when you prefer to have your tabs at the top of your screen instead. This post shows how this can be done quickly.
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theFlashBlog » AIR 2.7 iPad Descriptor and Command Line Example

theFlashBlog » AIR 2.7 iPad Descriptor and Command Line Example | Everything about Flash | Scoop.it
Until I can get around to recording something, here are some templates for compiling an iPad applciation with the AIR 2.7 SDK. First is the application descriptor XML file. Change the relevant values to match your app.
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Compiling big Flash/AIR projects with lot of SWFs for iOS

Compiling big Flash/AIR projects with lot of SWFs for iOS | Everything about Flash | Scoop.it
This is a nice little trick that can solve you lot of issues.

When you are building a game for Android or Blackberry Tablet OS in Adobe AIR, you are allowed to load the SWF files on the fly – that’s because the code is interpreted from ActionScript bytecode. With AIR for iOS, there is no such option, all code must compiled into single IPA file (from ActionScript bytecode to native bytecode), which you can make out of one SWF only.
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Presentation Model design pattern: multiple screen solution – part 1 | Flash Platform Power!

Presentation Model design pattern: multiple screen solution – part 1 | Flash Platform Power! | Everything about Flash | Scoop.it
Today I’d like to talk about Presentation Model design pattern because it’ll be so useful for anyone that is working on multiple screen project with Flash or Flex.
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Lee Burrows » Get Pixel Colour Below Mouse Pointer

I’ve noticed that this question pops up from time to time on forums, and it’s very straight-forward to do; we can use the draw() method of BitmapData to copy any visual element (in this case, the stage itself) into a BitmapData object. Then we can use the getPixel() method to extract the colour.
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FDT» Blog Archive » FDT 4.5 Beta Released

As pre-announced on May 17, 2011, we are happy to confirm the release of FDT 4.5 Beta today – yet another free update for all existing FDT 4 customers!
FDT 4.5 Beta supports the new Flex 4.5 SDK that has been officially released by Adobe. It includes an improved Adobe AIR creation workflow and support for mobile & devices. For more details check out our release notes.
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Les conteneurs Spark DataGroup et Spark SkinnableDataContainer - Mediabox - Centre de Formation Adobe - Ressources

Cet article est une traduction de l'aide Adobe Flex.

Les conteneurs Spark DataGroup et Spark SkinnableDataContainer peuvent avoir comme enfants, n'importe quels composants qui implémentent l'interface IVisualElement et qui sont des sous-classes de la classe DisplayObject. Cependant, ces conteneurs sont principalement utilisés pour contenir comme enfants, des éléments de données. Les éléments de données peuvent être de simples chaines de caractères et des valeurs numériques, ou des éléments de données plus complexes comme des objets ou des noeuds XML.
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FIXED: Framework linkage in Flash Builder keeps getting reset to “Merged into code” | Taytay.com

Each time I would re-open Flash Builder, our Flex Library projects would get their “Framework linkage” settings in the “Flex Library Build Path” project properties reset to “Merged into code” ...
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Practicing Continuous Integration on Flash Projects : What Is CI? « Nobien

Welcome to my blog series, "Continuous Integration and Flash". This series is a case study of all the things I learned about practicing Continuous Integration. As a reader of this series, you are most likely interested in Continuous Integration in some way or another.
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Farata Systems » BlazeDS and its Dirty Little Secret

If you are developing a distribute application, you can’t get by with any single technology. You’re using at least one programming language and one or more frameworks. I work in the world that requires Adobe Flex and Java EE knowledge.
To develop a front end I use, at a minimum, HTML, MXML, ActionScript, and Flex framework (add Eclipse with WTP and Flash Builder). The server side’s consists of a Java Servlet Container with installed BlazeDS Web application (throw in some XML configuration files) that talks to the business tier of your application, which ideally, has just Plain Old Java Obects (yeah, right!) that embed SQL queries talking to a DBMS using some JDBC driver. Almost forgotten about the ANT build tool.
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How to create a Flash platformer using Citrus Engine

How to create a Flash platformer using Citrus Engine | Everything about Flash | Scoop.it
More than a year ago I shows you how to create a...
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Flash Platform in Action - Adobe AIR 2.7: Faster App Performance on iOS | Adobe TV

A short video demonstrating how fast AIR 2.7 for iOS is.
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GUIMark 3 – Mobile Showdown « Craftymind

GUIMark 3 – Mobile Showdown « Craftymind | Everything about Flash | Scoop.it
It’s been exactly one year since GUIMark 2 was created and it seems the natives are growing restless. Over the past few years I have spoken with and worked with a few vendors about performance issues in web technologies. Most of this stuff usually stays pretty internal, but this time I’ve gotten a new request straight from Adobe’s QA team. Build a new version of GUIMark that’s more comprehensive, focused on mobile, and remains open to the community. With 200 test results this is definitely the biggest GUIMark yet.
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Well-Armored Warrior:ActionScript 3.0 Decorator for Beginners | ActionScript 3 Design Patterns

Well-Armored Warrior:ActionScript 3.0 Decorator for Beginners | ActionScript 3 Design Patterns | Everything about Flash | Scoop.it
Decorating an Object In looking over the chapter on the Decorator pattern in our book I've felt that maybe I picked too complex a set of examples.
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Getting Started With ASUnit4 Within IntelliJ IDEA

Getting Started With ASUnit4 Within IntelliJ IDEA | Everything about Flash | Scoop.it
Last week I was setting up an example project for RobotEyes and was using ASUnit4 which has had some tasty improvements made since version 3. ASUnit is a collaborative effort between @lukebayes and @robpenner and has been my choice of unit testing framework for a while now. In this blog post I will show you how to get ASUnit4 setup in IntelliJ IDEA and run a few tests taking advantage of some of the features for this new release.
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Parsley : Cycle de vie des éléments de la couche de présentation | Blog RIA.do.be – Veille, Recherche et Développement RIA Flex-AS3-LiveCycle

Plusieurs sujets de confusion sur Parsley semblent ressortir de nos missions d’audit ou de nos formations internes.
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Working on a Box2D slice/split/cut engine

Working on a Box2D slice/split/cut engine | Everything about Flash | Scoop.it
A long time ago (2 years) Guillaume Pommey aka pompom showed us a working version of a Box2D slice/split/c...
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FlashONGames • iFunnel Frenzy HD

iFunnel Frenzy HD Submission from Marvin Blase to win Adobe Creative Suite 5.5 Web Premium license: I’ve developed an Adobe AIR game called “iFunnel Frenzy HD”. It’s running smooth at 40fps with...
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Building a mobile employee directory sample | Adobe Developer Connection

Building a mobile employee directory sample | Adobe Developer Connection | Everything about Flash | Scoop.it
Build a fully functional employee directory application for Android devices.
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