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A BlitMask is basically a rectangular Sprite that acts as a high-performance mask for a DisplayObject by caching a bitmap version of it and blitting only the pixels that should be visible at any given time, although its bitmapMode can be turned off to restore interactivity in the DisplayObject whenever you want. When scrolling very large images or text blocks, BlitMask can greatly improve performance, especially on mobile devices that have weaker processors.
I would like to see an example of how to use the "captive runtime" feature in AIR 3 to develop an application that does not require that the AIR runtime be installed on the consumer's device.
Get early access to the latest beta releases and previews of the Adobe Flash Platform runtimes. // Here is the latest Release Candidate for FP11 and AIR 3. Developpers, rejoice ! //
For the second episode of “The Flash Accent”, I wanted to interview Jean-Marc Le Roux, CEO of Aerys.
I'm a Flash Developer and a few months ago I decided to start doing Unity development.
JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance...
It's official: my first book for Flash Platform developers is now finished and available to buy (or simply download); and it's called the Flash Facebook...
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to the Flash Player.
Today I’d like to release a quick demo about a setup for using Away3D 4.0 with your FDT projects. We’ll even have an example of loading a Wavefront .obj file and using it in your project. Before we get started, I’d like to thank Michael Plank for providing the sample project and it’s assets. The 3D ship model that we’re loading is also from his upcoming game Delta Strike. The game is really looking great and I recommend everyone check it out.
1) Measure the screen objects in pixels using both mouse and keyboard control. 2) Preview your design with skins and presets. 3) Multi-screen support. 4) Auto update. 5) Quick Guides . 6) Toggle guide color by pressing Spacebar.
The official Flex team blog....
Realtime Rich Internet Applications using Adobe technologies... // can't believe I forgot to curate this one. Kudos to Tom Krcha, the game is awesome. //
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Yesterday we pushed out the first Release Candidate of AIR3 and Flash Player 11, and with that, we've outed another new feature of AIR - Native...
I would like to take an image my application loads via HTTP and add it to the CameraRoll on an application that supports both Android and iOS devices.
I figured I would give a quick update on multithreading in Flash, as since I wrote about the subject last year, around 80% of the search engine traffic coming to my site are using keywords “multithreading in Flash”, “concurrency in Flash”, “threads in Flash” and literally hundreds of other variations. If you follow the latest Flash news then some of this might be old news, but I figured I would summarize it and then make some guesses about the future.
Decorator and State Patterns in Mobile Game Development While I'm trying to find the best graphic tool to use in conjunction with mobile devices and...
because girls can code too...
In case you didn’t hear Google just announced that they have deprecated their mapping API for Flash. You can read more about it here. But don’t fret. Google Maps is hardly the only mapping API for the Flash Platform and almost certainly not the best either. Here’s a list that I’ve put together. Please let me know if I’ve missed anything.
In case you didn’t hear Google announced on their Google Geo Developers Blog that their Maps API for Flash is being deprecated
/* Something we've been all waiting for... Can't wait */
We're happy to announce that Tooth'N'Claw has been launched on the world's biggest Flash games site, Miniclip.
Well, I shoulda warned you about my holidays. Been offline for the better part of August. I'm resuming my curation today, and everything should be back to norm on next Monday. Thanks for reading :)
Robotlegs is a standout among the ActionScript 3 development frameworks available today. With it, Flash, Flex, and AIR developers can create well-architected, testable, and flexible Rich Internet Applications—fast. // Yes, soon, we'll have a nice reference for RL matters :) //
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