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Everything about Flash
Everything about the Flash Platform
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Using the Camera in Flash

Using the Camera in Flash | Everything about Flash | Scoop.it

A quick tutorial making use of the webcam for you this time. It’s a bit niche, I know, but it’s also a bit of fun during a busy month . Happy snapping.

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Create a blur shader - Aerys Answers

// multipass hardware accelerated optimized linear sampling gaussian blur. Wohoa. // 

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Adobe: Web standards match 80 percent of Flash features

Adobe: Web standards match 80 percent of Flash features | Everything about Flash | Scoop.it
HTML5 and other standards haven't yet caught up to Flash Player, but Adobe thinks they can surpass it -- and it's working to make that happen. Also: What to do about the Retina display conundrum?

 

// Arno Gourdol, the ennemy has been named, folks ;) //

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AS3 Quickie – Monitor Throttle Events | In Flagrante Delicto!

One of the great new features introduced with Flash Player 11.2 is the ability to detect when the runtime throttles, pauses, or resumes normal activity through the flash.events.ThrottleEvent class.

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StarlingPunk – Radical Propositions

StarlingPunk – Radical Propositions | Everything about Flash | Scoop.it

StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D games. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects.

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HiDPI support coming to Flash Player | kaourantin.net

HiDPI support coming to Flash Player | kaourantin.net | Everything about Flash | Scoop.it

The current state of Flash content on the new MacBook Pro Retina (HiDPI) display is certainly a little underwhelming compared to HTML content in Safari.

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xJSFL | xJSFL 1.0

xJSFL | xJSFL 1.0 | Everything about Flash | Scoop.it

Well, it's been a long time coming (2 years, to be precise!) but the framework finally has its 1.0 release!
It's pretty much production ready; all the classes, features, changes and fixes that I've been wanting to put in over the last 9 months are pretty much there.
However, there have been some BIG changes since the Beta!

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Facebook Plans to Speed Up its iPhone App

Facebook Plans to Speed Up its iPhone App | Everything about Flash | Scoop.it
According to two Facebook engineers, the company has completely rebuilt its iOS application to optimize for one thing: speed. The new app will be released this summer, but won't look any different from the current one.

 

// Why does this go here? Because Facebook will turn its back on HTML5 for its iOS mobile app... How great a news this is? //

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Room Designer 3D

This previsualization tool enables users to design their own room and populate it with different products available in their region. More info: http://jonath...
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FlexMonkey: Minko - Morphogenesis in 3D!

I've been impressed by Minko - an amazing 3D engine for the Flash Player. When I read an article recently on creating procedural geometry based on bitmaps, I immediately wondered if Minko could animate geometry using my Pixel Bender Belousov shader.

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ActionScript Puzzler – Block Party!

Hi, everyone! It’s been a while, but it’s time now for another Puzzler! This time, we’ll do another ActionScript Puzzler! For those of you that don’t know what a Puzzler is, let me quickly explain. A Puzzler is essentially a short and simple programming problem that is used to demonstrate special cases or “features” of a programming language. See some of my old ones here, here, and here.

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“Genie” – Automated UI Tester for Adobe ActionScript | In Flagrante Delicto!

“Genie” – Automated UI Tester for Adobe ActionScript | In Flagrante Delicto! | Everything about Flash | Scoop.it

Automated UI Tester for Adobe ActionScript is a pure ActionScript 3.0 SWF automation testing tool with the capability of recording user actions on an SWF file and playing them back with high fidelity.

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Flash Player 11.3 and Mozilla Firefox - Update

Flash Player 11.3 and Mozilla Firefox - Update | Everything about Flash | Scoop.it
We have just released a Flash Player 11.3 update to resolve an issue affecting Firefox users.
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AS3 Quickie – Mouse Lock and Relative Mouse Coordinates | In Flagrante Delicto!

Another great feature in Flash Player 11.2 is the combination of the mouseLock boolean in flash.display.Stage along with the ability to read movementX and movementY from MouseEvent.MOUSE_MOVE. When used within Flash Player, we must be in fullscreen for mouse lock to be enabled and the relative mouse coordinates made available.

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Learn Flash Professional CS6 - Simulating mobile content with the new Content Simulator on Adobe TV

Learn Flash Professional CS6 - Simulating mobile content with the new Content Simulator on Adobe TV | Everything about Flash | Scoop.it
The new Content Simulator allows you to effectively simulate how your Flash content is going to behave on a mobile device.
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Creation of Flash game Space Checkers – Step 3 - Emanuele Feronato

Continuing with the creation of Space Checkers game, we are going to let monsters be eaten and removed from the board after a successful move. It’s a very important step because removing monsters from the board allows players to solve levels and progress through the game.

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An Update on Flash Player and Android

An Update on Flash Player and Android | Everything about Flash | Scoop.it
We announced last November that we are focusing our work with Flash on PC browsing and mobile apps packaged with Adobe AIR, and will be discontinuing our development of the Flash Player for mobile browsers.  This post provides an update on what this...

 

// stupid. but we'll have to do with it. //

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Source Code: Adobe AIR 3.3 Retina Video Application

With the beauty of the innovations Apple defines as standards for mobile devices, comes the challenge to use the right best practices to guarantee a high quality experience.
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Adobe AIR 3.0 on TV (developer toolchain)

Adobe AIR 3.0 on TV (developer toolchain) | Everything about Flash | Scoop.it
  This is a first draft.  Enjoy.[This is a personal blog, opinions expressed are solely mine, and do not necessarily reflect those of my employer, etc.]...
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TheRealTimeWeb.com: Multi-Bitrate and Multi-Screen Streaming With Flash Media Server 4.5

A technology blog with a special focus on real-time technologies, web video and the Flash Platform.: Multi-Bitrate and Multi-Screen Streaming With Flash Media Server 4.5...
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ATF-Encoder

ATF-Encoder | Everything about Flash | Scoop.it
ATF-Encoder - Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.
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Lego Uses Stage3D to Bring Board Game to Life

Lego Uses Stage3D to Bring Board Game to Life | Everything about Flash | Scoop.it
Lego Heroica Fortaan is a new Lego board game developed with Stage3D, Flare3D and Flash Player 11, featuring some amazing visuals. It's currently featured on the Flare3D blog, including an interview with Danish development company Space Time Foam.
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Unity 4 - Flash Export - Unity Videos

Unity 4 - Flash Export - Unity Videos | Everything about Flash | Scoop.it
Lucas Meijer and Ralph Hauwert discuss the story of Unity's Flash Export, arriving as a full product with Unity 4.
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Developer Guidance for Web Sites with Flash Content in Windows 8 - IEBlog - Site Home - MSDN Blogs

The Windows 8 Release Preview includes a new power-optimized, touch-friendly Adobe Flash Player. Adobe Flash content on compatible Web sites will now play in Metro style IE10. Metro style IE10 with Flash on Windows 8 enables people to see more of the Web working with high quality, especially compared with the experience in other touch-first or tablet experiences.

 

// Lol thanks Microsoft for making flash a advertisment only platform again ! //

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Creation of Flash game Space Checkers – Step 2 - Emanuele Feronato

Here we go with the second part of the step by step Space Checkers tutorial. In the previous step I showed you how to initialize the game and move the monsters, now it’s time to develop game logic checking if the player picked a monster which can be moved and eventually showing where the monster can be placed.

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