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Everything about Flash
Everything about the Flash Platform
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AS3 vs. JavaScript Performance Followup (November 2013) « JacksonDunstan.com

AS3 vs. JavaScript Performance Followup (November 2013) « JacksonDunstan.com | Everything about Flash | Scoop.it
JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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Create a Flash game like The Impossible Line – Final prototype - Emanuele Feronato

Create a Flash game like The Impossible Line – Final prototype - Emanuele Feronato | Everything about Flash | Scoop.it

As promised, here is the final prototype of The Impossible Line game.

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Vertex Shader Inputs Demystified « JacksonDunstan.com

Stage3D is hugely powerful, but with that power comes a very new and very complicated requirement for many programmers: shaders. Shaders are tiny programs that run on the GPU and are hugely limited compared to fancy CPU-side languages like AS3. For many programmers new to shaders these things are truly mind-bending. They’re even split into two parts: vertex and fragment shaders. Today’s article focuses on the two kinds of inputs to vertex shaders and seeks to explain them and clear up some of the confusion.

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FlexMonkey: Trigonometric Gray Scott Reaction Diffusion (with ActionScript Workers)

I've played with the Gray Scott Model a lot over the last year, but I've never been bold enough to actually tinker with the equations themselves. 

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FlexMonkey: Vector Cruncher - Aggregate Functions using ActionScript Workers

I've used ActionScript Workers a lot over the last year for funky stuff like sound synthesis, reaction diffusion and swarm chemistry simulations. Workers are virtual instances of the Flash runtime that allow code to run in the background while keeping the user interface responsive. They've allowed me to run crazily long loops calculating, for example, hundreds of thousands of particle interactions per frame, while the user can happily interact with the interface.

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FlexMonkey: Advection Swarm Chemistry with ActionScript Workers & Feathers UI

Here's an extension to my recent implementation of Hiroki Sayama's Swarm Chemistry: I've plugged in a fluid dynamics solver (a worker used in my Reaction Diffusion Advection experiment) so that particles (swarm members) radiate heat and add to the CFD density field which then feeds back velocities to the swarm chemistry model.

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What Is DRM and Where It Matters

What Is DRM and Where It Matters | Everything about Flash | Scoop.it
This blog goes often into very technical depth, but it's sometime important to talk about some of the basics like the fundamentals of DRM.
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Flash Daily: as3isolib Starling port as3isolib is an...

Flash Daily: as3isolib Starling port as3isolib is an... | Everything about Flash | Scoop.it
as3isolib Starling port
“ as3isolib is an open-source ActionScript 3.0 Isometric Library developed to assist in creating isometrically projected content (such as games and graphics) targeted for the...
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How to handle your Flash Starling animations using the Juggler - Emanuele Feronato

How to handle your Flash Starling animations using the Juggler - Emanuele Feronato | Everything about Flash | Scoop.it
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Bluetube Blog: Memory Management Pitfalls in Xamarin.iOS - Pitfall 2

Bluetube Blog: Memory Management Pitfalls in Xamarin.iOS - Pitfall 2 | Everything about Flash | Scoop.it
Pitfall #2 – Button Event Handlers In the Introduction to this series, we talked about the interaction between Xamarin.iOS and the native Objective C iOS code. We pointed out that since Objective C is reference counted, the Xamarin.iOS C# garbage...
Nicolas Bousquet's insight:

Yeah, s'not flash, but s'close enough.

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Flash Daily: AwayEffect.com is a social community for gaming...

Flash Daily: AwayEffect.com is a social community for gaming... | Everything about Flash | Scoop.it
“ AwayEffect.com is a social community for gaming designers and gaming developers. We focus on gaming.

Links:
• AwayEffect.com
• Download Editor & Parser
• Twitter
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Send ActionScript Worker Messages 6x Faster With Mutex « JacksonDunstan.com

Send ActionScript Worker Messages 6x Faster With Mutex « JacksonDunstan.com | Everything about Flash | Scoop.it
JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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Flash Player 11.9 and Adobe AIR 3.9 Beta Available

Flash Player 11.9 and Adobe AIR 3.9 Beta Available | Everything about Flash | Scoop.it
The upcoming versions of the Flash Runtimes are now available on Adobe Labs.
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FlexMonkey: Trigonometric Reaction Diffusion Evolved

I've tweaked last week's trigonometric reaction diffusion model to get some interesting results.

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Mahjong-adventures - Faguo Games SAS

Mahjong-adventures - Faguo Games SAS | Everything about Flash | Scoop.it
Jouez aux jeux Faguo Games : Calixa, Sudoku des îles, Labo Maniac, Mahjong Aventure, Hexatrap, MBC...
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Box2D Visual Editor | Allan Bishop's Developer Blog

Box2D Visual Editor | Allan Bishop's Developer Blog | Everything about Flash | Scoop.it
A video of an upcoming tool to easily design levels with Box2D
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Flash Daily: Apache Flex 4.10 Released! The Apache Flex...

Flash Daily: Apache Flex 4.10 Released! The Apache Flex... | Everything about Flash | Scoop.it
Apache Flex 4.10 Released!
The Apache Flex project, the all-volunteer group of developers, and stakeholders in the development framework, today announced the release of Apache Flex 4.10.0. This...
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Comparison of colours in Actionscript 3

Comparison of colours in Actionscript 3 | Everything about Flash | Scoop.it
In this post I'd like to highlight a topic that is not the classic tip to use everyday but when it needs probably this "recipe" could help. In last few weeks I had the opportunity to study how to c...
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Zeh Fernando » Blog Archive » Using GameLooper with Box2DFlash

Zeh Fernando » Blog Archive » Using GameLooper with Box2DFlash | Everything about Flash | Scoop.it
Personal website for Zeh Fernando, front-end developer.
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An ASC 2.0 Domain Memory Opcodes Primer « JacksonDunstan.com

An ASC 2.0 Domain Memory Opcodes Primer « JacksonDunstan.com | Everything about Flash | Scoop.it

Since January, Adobe has dropped the “premium features” requirement for Flash apps that use the “domain memory opcodes” (a.k.a. “Alchemy opcodes”) that provide low-level performance-boosting operations that let you deal more-or-less directly with blocks of memory. Then in February we got Flash Player 11.6 along with built-in ASC 2.0 support for this feature. Today’s article shows you how to use these opcodes and takes a first stab at improving performance with them. Are they really all they’re cracked up to be?

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