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The TouchEvent Object I suppose old habits die hard, especially when those habits still work.
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Everything about Flash
Hemanth Sharma's personal website for technology blogging and app development experiments...
Within this blog entry I will enlist some of the simple optimizations that one can do within actionscript 3 and particularly iOS mobile applications
This tutorial was written as I explored the topic so code is built on, in away that allows you to test and understand rather than just a code dump, but obviously it could be more detailed and may improve with time.
If you need to target an older version of Adobe AIR, especially if you are targeting device platforms (such as mobile phones and TVs), things can get a little tricky when you’re trying to mat...
One of the current client projects I’m working on is an AIR desktop app. The client wants the app to remember the position – screen coordinates – that it was in when the user closed the app so that it can be positioned in the same place next time the app is launched.
Because blog posts do not write themselves :) Once upon a time someone posted this demo called “zoom blur” to wonderfl that did radial blur by averaging discrete number of samples alon...
Here you can find the slides and recording for my talk “What’s New in Flash Player 11.2 and Adobe AIR 3.2″ – given on May 10th 2012 for the Hawaii Flash User Group.
If you are hooked on Walking Dead, AMC's blockbuster zombie TV series, you will enjoy the new graphic novel available on Google Play (Android), Amazon Appstore, and BlackBerry App World.
Developing Flash games does not mean just creating a game and trying to get it sponsored. If you are a good developer, sometimes you can be hired to create an advergame, a video game used to advertise a product.
Currently the Java target is not yet officially supported so most features are still in production but you can certainly try it out if your feeling adventurous. So after installing haxe normally you will need to update your 'haxe' file and 'std' directory with code from the svn and make it or if your on a PC you can normally patch your haxe version using a Nightly but if not...
Hemanth Sharma's personal website for technology blogging and app development experiments...
// the complete serie of tutorials "Starting with Starling" //
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1. Purpose of this document This blog is an outcome of an extensive study undertaken to identify best practices in localization of Flash based content.
In this blog entry I will gradually pen any interesting observations that I come across with stage3D which will help actionscript developers gauge a better insight as to what happens behind the scenes.
Further gamedev haxe/nme vs air 3.2 findings.
This is an attempt to simulate something like mud/slime with Box2D for a game concept I am trying do develop.
Git. The trendy source control management system. Like many other of my peers, I’ve been using GitHub for a while (for personal projects, in my case). For the longest time, however, I felt like the only person in the world that didn’t get git; it never felt natural for me, or superior in any way to what I was already using (Subversion).
A very cute Adobe AIR based book for iOS about a little monster trying to find its socks. Even though short, the visuals are great, and developed by the famous wefail.com team (based on a tweet from Lee Brimelow).
Much has already been said about Continuous Deployment. Etsy made it famous once and we integrated our own solution about two weeks ago. The reason why I integrated it into our system was quite simple: the only person who could perform a deploy was me. This was hindering the rest of the team of course.
I am working on my next game, well trying to. I am a bit lazy but I am fighting that.
FDT 5 is a flexible development toolkit in Eclipse for interactive developers. It´s made with passion
Personal blog about mobile technologies, mobile phones, mobile development and Flash Mobile...
HTML9 Responsive Boilerstrap JS...
// SORRY ! couldn't resist curating this ! //
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