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Webcam Performance with Stage3D – Part I (desktop/mobile) | code·math·motion·jutsu

This article is all about performance using a webcam in Stage3D for e.g. augmented reality applications. If Stage3D is not necessary you should consider the use of StageVideo instead. Unfortunately StageVideo and Stage3D can’t be layered today and I doubt that this will change anytime soon.

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Choosing frame rate

Recently I have been trying to identify performance problem in my SWF and to that end enrolled in Monocle prerelease program. That is where I have found this post by Gavin Peacock, Adobe: The probl...
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Flash performance tuning (EN)

English version of CEDEC Flash performance tuning presentation...
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Performance Optimizations « AIR-o-Dynamics

Performance Optimizations « AIR-o-Dynamics | Everything about Flash | Scoop.it

Within this blog entry I will enlist some of the simple optimizations that one can do within actionscript 3 and particularly iOS mobile applications

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Top 10 Performance Tips for 2012 « JacksonDunstan.com

JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance...
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Optimizing performance for mobile AIR applications | Adobe Developer Connection

Have you ever wondered why console games with lower available CPU cycles, like the earlier versions of Sony PlayStation (PS1 ~33 MHz, PS2 ~300 MHz) perform much better than some Flash games on desktop or mobile devices with 600 MHz to over 1 GHz?

 

// missed that on the 29th november. Here it is. Tho the hints given here are just as nice to use outside of mobile platforms //

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ASC 2.0 Conditionals Performance « JacksonDunstan.com

ASC 2.0 Conditionals Performance « JacksonDunstan.com | Everything about Flash | Scoop.it
JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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iOS Air app - Performance test. Compiled using the new ASC 2.0 Compiler

Video of a Personal project im working on for the iPad. Developed in FlashBuilder 4.7, AIR 3.4, Starling, Nape and Foxhole.
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Stage3D FAQs « AIR-o-Dynamics

Stage3D FAQs « AIR-o-Dynamics | Everything about Flash | Scoop.it

In this blog entry I will gradually pen any interesting observations that I come across with stage3D which will help actionscript developers gauge a better insight as to what happens behind the scenes.

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Further gamedev haxe/nme vs air 3.2 findings – Electronic Space Nintendo

Further gamedev haxe/nme vs air 3.2 findings.

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BitmapData.draw or cacheAsBitmapMatrix or Vector Content - AIR Mobile Experiments

BitmapData.draw or cacheAsBitmapMatrix or Vector Content - AIR Mobile Experiments | Everything about Flash | Scoop.it

Suppose you want to zoom and pan a MovieClip with static but otherwise complex vector content. From the point of view of performance - memory and frame rate - is it better to leave it in the vector form, draw a scaled up version into a Bitmap or use cacheAsBitmapMatrix method available in mobile AIR?

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Flexponential » Performance-Tuning Mobile Flex Applications

Evtim and I gave a presentation at Adobe MAX this year that discusses some simple tips for optimizing the performance of item renderers and Views in mobile Flex applications.

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