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Flash Stage3D対応のAway3D作例 – 燃えさかる炎の表現 | ClockMaker Blog

Flash Stage3D対応のAway3D作例 – 燃えさかる炎の表現 | ClockMaker Blog | Everything about Flash | Scoop.it
Nicolas Bousquet's insight:

Yeah, well, it's in japanese, but I bet even you, english only speaking and reading visitor, can find the "demo" and "source" links.

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FlexMonkey: Optimising ActionScript Worker Particle System with Bin-Lattice Spatial Subdivision

In my last post looking at particle systems using ActionScript Workers, I mentioned the lack of any neighbour searching algorithm. So, I thought it would be interesting to look at that code and implement a spatial subdivision optimisation.

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ND2D – Particles GPU vs. CPU - nulldesign // lars gerckens

ND2D – Particles GPU vs. CPU - nulldesign // lars gerckens | Everything about Flash | Scoop.it
nulldesign.de - blog & showcase of lars gerckens - iOS, Flex, Flash, Cocos2D, 3D, Molehill, Stage3D...
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Alternativa3D Particles demo: Blog post Demo ...

Alternativa3D Particles demo: Blog post Demo ... | Everything about Flash | Scoop.it
Alternativa3D Particles demo: • Blog post • Demo • Source code...
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FlexMonkey: Mutually Gravitationally Attractive Particles in Flex with ActionScript Workers

My tinkering with ActionScript workers continues with the implementation of a simple particle system with mutual gravitational attraction. Mutual gravitation is computationally expensive because, in a naïve implementation like mine, every particle needs to reference every other in each simulation step. There are techniques such as neighbour searching to optimise this, but I'm idea rich and time poor, so I haven't implemented any proper optimisations.

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Particle Editor for Starling Framework

Particle Editor for Starling Framework | Everything about Flash | Scoop.it
An in-browser particle editor for the Starling 2D Framework for Flash Player 11.
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