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Multi platform fun

Multi platform fun | Everything about Flash | Scoop.it
My life as Flashdeveloper changed. For some Flash is already dead since ages, but for me it's an important part of my fulltime job.
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Votre application HTML5 avec Haxe: Canvas « IHM CODER

Votre application HTML5 avec Haxe: Canvas « IHM CODER | Everything about Flash | Scoop.it

Outre la capacité de résoudre un combat entre deux IA, le player se distingue par le rendu de celui-ci.
En effet, il nous offre un jolie visuel et des animations pour le représenter.

C’est donc l’occasion d’essayer le fameux Canvas de HTML5 et de voir ce qu’il a dans le ventre.

Nicolas Bousquet's insight:

Yes, I'm sorry, It's in french for once :/

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Announcing the first release of ember.hx | Dave Keen

I am proud to announce the release of Ember.hx, a library that enables ember.js programming via Haxe.

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Peer2Peer with FlashPlayer RTMFP - Haxe

Peer2Peer with FlashPlayer RTMFP - Haxe | Everything about Flash | Scoop.it

This tutorial was written as I explored the topic so code is built on, in away that allows you to test and understand rather than just a code dump, but obviously it could be more detailed and may improve with time.

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Performance Showdown Starling vs ND2D vs Genome2D vs HaXe NME

In this post we’ll use my RunnerMark lib to benchmark the rendering performance of the various Stage3D 2D Engines, and compare them to renderMode=GPU and HaxeNME.

 

>> http://esdot.ca/site/2012/performance-showdown-starling-vs-nd2d-vs-genome2d-vs-haxe-nme

 

// scoopit doesn't want me to scoop this post.. here it is, manually //

 

 

 

 

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Nicolas Bousquet's comment, May 8, 2012 11:55 PM
Link fixed.
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HaXe, my new toy!

HaXe, my new toy! | Everything about Flash | Scoop.it
After Adobe MAX 2011 everything should not be the same for me and maybe for a lot of flash platform developers around the world, Adobe brings some "directions"  that didn't find my consent mainly ...
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Philippe.me » NME: ready for the show!

NME is an impressive crossplatform technology particularly appropriate for 2D games development. And by crossplatform that mean:
Windows/Mac/Linux and iOS/Android/webOS – at full, native, C++/OpenGl speed,
and Flash so you can also compile it for the browser.

 

// Yeah, I'm sure that for some of you, this is old news. It's not for me, never heard of NME before today. all thanks to this guy http://zehfernando.com/2011/a-mobile-air-application-post-mortem/#comment-4578 //

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indirection

I recently converted a codebase of about 5000 lines from ActionScript 3 to Haxe. Here's what I learned.

Nicolas Bousquet's insight:

AWESOME.

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Haxe tips: everything is an expression | Andy Li's Blog

In Haxe, nearly everything is an expression. (Things that aren't: import statement, class declaration etc, which are at module level).
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Further gamedev haxe/nme vs air 3.2 findings – Electronic Space Nintendo

Further gamedev haxe/nme vs air 3.2 findings.

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Getting started with Haxe/Java - Haxe

Currently the Java target is not yet officially supported so most features are still in production but you can certainly try it out if your feeling adventurous. So after installing haxe normally you will need to update your 'haxe' file and 'std' directory with code from the svn and make it or if your on a PC you can normally patch your haxe version using a Nightly but if not...

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Flash Toony prototype ported to Haxe - Emanuele Feronato

It seems Flash Toony prototype is getting quite an interest because some days after the iPhone port made with Corona SDK, it’s the time for Julian Liebl from Nortlight Games to show us the Haxe port of the prototype.

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haXe, NME, RobotHaxe, Git, GitHub, brains exploded

haXe, NME, RobotHaxe, Git, GitHub, brains exploded | Everything about Flash | Scoop.it
Hell yeah! Crazy day. Spent all day figuring stuff out, now I'm pretty tired but I have to share my findings.
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