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Everything about Flash
Everything about the Flash Platform
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Go DRY

Go DRY | Everything about Flash | Scoop.it
Building mobile apps is at the same time exciting and challenging for developers. The pace of technology and tool advancement is exciting, yet the ever-growing list of platforms and devices poses significant challenges.
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onBoard v3 Goes GPU at Jozef Chúťka's blog

onBoard v3 Goes GPU at Jozef Chúťka's blog | Everything about Flash | Scoop.it

Notice the smooth rotation, and no render glitches with gpu version. Best performance with non-debug flash player.

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FARM // Yogurt3D

FARM // Yogurt3D | Everything about Flash | Scoop.it
Yogurt3D Game Engine is a state of the art Actionscript 3.0 library for developing 3D applications on Adobe Flash Platform. We claim it is possible to create in-browser 3D games without any plug-in installation.
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Geting started with Starling, running Flash in GPU.

Geting started with Starling, running Flash in GPU. | Everything about Flash | Scoop.it
With Flash player 11 comes Stage3D, which enables us to run Flash content in GPU. While its all good, coding for a simple task looks as if something real big.

Fortunately Starling-framework make...
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Flex Mobile Development – Building Tablet Apps – Full Example with Source Code! | Devgirls Weblog

Flex Mobile Development – Building Tablet Apps – Full Example with Source Code! | Devgirls Weblog | Everything about Flash | Scoop.it

I just returned from RIA Unleashed where Christophe and I presented a Flex Mobile Boot Camp session. In this session we built an Expense Reporting application called XpenseIt, specifcally targeted for tablet devices. We originally presented a 4.5.1 version at MAX, but wanted to utilize all the awesome new components available in Flex 4.6.

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Raymond Camden's Blog: Example of Flex/AIR - Greg's Toolkit

Raymond Camden's Blog: Example of Flex/AIR - Greg's Toolkit | Everything about Flash | Scoop.it
A blog for ColdFusion, AJAX, Web Development and other topics.: Example of Flex/AIR - Greg's Toolkit...
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Randy Troppmann » Calculating circumcenter in Flash app

Recently I have rediscovered Flash Pro. I find it to be an exceptionally fun tool to make iPad apps with. (2011 was dedicated mostly to Flex and pure AS3 projects built with Flash Builder).

In a current project I had to simulate the effect of levelling a tripod with three knobs.

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Flare3D 2.0 + Flare3D Physics overview - Emanuele Feronato

Some days ago the Flare3D official blog announced the beta of the Flare3D physics engine, which will allow us to create 3D physics environment without using 3rd party libraries such as JiglibFlash, and make games like CubesOut (based on this prototype) and A Small Car just using Flare3D libraries.

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The Dream Machine

The Dream Machine is a point & click adventure game made out of clay and cardboard. You play as Victor and Alicia, a couple who've just moved into a new apartment.
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“Game of Flex” on tablets

“Game of Flex” on tablets | Everything about Flash | Scoop.it

I’m very happy to announce that “Game of Flex” is available for iPad and Android tablets users (it will be soon available for BlackBerry PlayBook users).

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AS3 version of Nodes engine: full playable game with infinite solvable levels - Emanuele Feronato

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Creating a Windows AIR Native Extension with Eclipse – Part 1

Creating a Windows AIR Native Extension with Eclipse – Part 1 | Everything about Flash | Scoop.it
The second I heard about Adobe giving us the ability to create our own extensions to the Flash Platform in AIR 3.0, I was smitten.  It was finally a way that we could add our own features and do t...
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