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Create a Flash game like Space is Key with a lot of room for customization - Emanuele Feronato

Create a Flash game like Space is Key with a lot of room for customization - Emanuele Feronato | Everything about Flash | Scoop.it
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AS3 code snippet: draw a star and determine its area - Emanuele Feronato

AS3 code snippet: draw a star and determine its area - Emanuele Feronato | Everything about Flash | Scoop.it

Today I want to share with you a quick piece of code I wrote because I had to randomly generate a star and determine its area for a project.

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Introduction to Stage3D and AGAL

Introduction to Stage3D and AGAL | Everything about Flash | Scoop.it
Stage3D and AGAL A while ago, I did a presentation for the Hawaii Flash User Group. http://www.meetup.com/hawaiiflash/events/117818722/ It was a free online event, and the theme was Stage3D.  Speci...
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Quick 3D physics with Away3D 4.1 and Bullet Physics Engine - Emanuele Feronato

Quick 3D physics with Away3D 4.1 and Bullet Physics Engine - Emanuele Feronato | Everything about Flash | Scoop.it

I really like when 3D and physics are easy to use, because game developers can delight us with new and original creations.

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trace(myBitmapdata); » Blog Archive » Prefab3D: What about saving your 3D work?

trace(myBitmapdata); » Blog Archive » Prefab3D: What about saving your 3D work? | Everything about Flash | Scoop.it
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Varnish sample code for HDS and HLS failover | Adobe Developer Connection

Varnish sample code for HDS and HLS failover | Adobe Developer Connection | Everything about Flash | Scoop.it
Learn a basic failover setup with redundant packagers and Varnish as a reverse proxy.
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Get the complete source code of “Hurry it’s Christmas” Flash game - Emanuele Feronato

When I released Hurry it’s Christmas Flash game I told you I would release the source code for free as soon as Christmas ends.

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Box2D flying arrows engine – first attempt - Emanuele Feronato

Box2D flying arrows engine – first attempt - Emanuele Feronato | Everything about Flash | Scoop.it
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Quick Switch Flash game prototype made with Box2D - Emanuele Feronato

Quick Switch Flash game prototype made with Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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Bejeweled AS3 engine with array rotation - Emanuele Feronato

Bejeweled AS3 engine with array rotation - Emanuele Feronato | Everything about Flash | Scoop.it

I wanted to have a look at a Bejeweled game featuring the 90 degrees array rotation I explained yesterday.

So I took the script made by Brook Jordan in the complete Bejeweled game in less than 2KB – legible version and added some quick and dirty code to make it work:

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TypeScript for ActionScript Developers | Software Consultant – Jesse Warden

TypeScript for ActionScript Developers | Software Consultant – Jesse Warden | Everything about Flash | Scoop.it
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Using the GoViral social networking native extension for Android | Adobe Developer Connection

Using the GoViral social networking native extension for Android | Adobe Developer Connection | Everything about Flash | Scoop.it
Integrate social networking support for Facebook, Twitter, and email into your mobile AIR application.
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Starling Insider Tips

Starling Insider Tips | Everything about Flash | Scoop.it
Starling is a 2D visual presentation framework that is based on Adobe’s Stage3D technology (which enables super-fast rendering using the GPU on your desktop, laptop, smart phone, tablet, TV, ...
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Create a Flash game like The Impossible Line – Final prototype - Emanuele Feronato

Create a Flash game like The Impossible Line – Final prototype - Emanuele Feronato | Everything about Flash | Scoop.it

As promised, here is the final prototype of The Impossible Line game.

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How to create a leaderboard in your Flash game with Scoreoid - Emanuele Feronato

How to create a leaderboard in your Flash game with Scoreoid - Emanuele Feronato | Everything about Flash | Scoop.it

Some days ago I showed you how to save and show the best score in your game with Scoreoid.

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From zero to a complete game with Cocos2d HTML5 – Step 3: chain reaction - Emanuele Feronato

From zero to a complete game with Cocos2d HTML5 – Step 3: chain reaction - Emanuele Feronato | Everything about Flash | Scoop.it

Welcome to the 3rd part of the tutorial. In the 1st part I showed you how to install Cocos2D HTML5 and make it work with some stuff moving, in step 2 I added mouse interaction and now it’s time to create the chain reaction which is the main feature of the game.

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Tutorial: Starling and Nape (Collision Handling) ...

Tutorial: Starling and Nape (Collision Handling) ... | Everything about Flash | Scoop.it
Tutorial: Starling and Nape (Collision Handling) “ This tutorial will teach you how to deal with Collisions between bodies in Nape and Starling for AS3. Please note that these tutorials are focused at...
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I don't know who's behind FlashDaily. But  this site really rocks. Kudos to the curators.

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“Hundreds” Flash game prototype using Box2D - Emanuele Feronato

“Hundreds” Flash game prototype using Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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indirection

I recently converted a codebase of about 5000 lines from ActionScript 3 to Haxe. Here's what I learned.

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AWESOME.

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Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects - Emanuele Feronato

Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects - Emanuele Feronato | Everything about Flash | Scoop.it

I always follow with great interest iforce2d‘s tutorials because they are plenty of interesting ideas. I was inspired by one of such tutorials when I wrote Flying arrows simulation with Box2D andBox2D flying arrows engine – first attempt, so when I realized the author released a full featured Box2D editor called RUBE (Really Useful Box2D Editor) I absolutely wanted to try it.

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Adobe Scout Video Tutorials - ByteArray.org

Adobe Scout Video Tutorials - ByteArray.org | Everything about Flash | Scoop.it
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[as3] Tutorial, blitting - YopSolo.fr

[as3] Tutorial, blitting - YopSolo.fr | Everything about Flash | Scoop.it

Blit is to copy bits from one part of a computer’s graphical memory to another part.
It is commonly believed that Blit is an acronym for BLock Image Transfer, according to wikipedia this is not the real definition but it fit perfectly, so it’s fine with me :p

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Tinkering With TypeScript

Tinkering With TypeScript | Everything about Flash | Scoop.it
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Flash Builder 4.7 – USB Debugging on iOS « Hemanth Sharma

This video showcases and walks through one of the coolest and most useful features of Adobe Flash Builder 4.7 - USB Debugging on iOS devices. Learn how to set it up, package, deploy and debug seamlessly with just one click!

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Create a Flash game like Metro Siberia Underground – AS3 version - Emanuele Feronato

More than 4 years ago I played a really fun game called Metro Siberia Underground, basically an helicopter game, and made an AS2 prototype.

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