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I received some request about making something like the Box2D Concentration prototype with Stencyl.
I already showed you how easy is to create a platform game with StencylWorks and even how to include a double jump feature.
Anyway, in some platform games you need to make the player die if falling from high places.
Today I have three big news for you, so let’s go straight to the point:
In my various attempts to port Circle Chain to iPhone I couldn’t forget to create the basic engine with StencylWorks, and as usual it was very easy.