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Learning Stencyl 3.x Game Development: Beginner’s Guide - Emanuele Feronato

Learning Stencyl 3.x Game Development: Beginner’s Guide - Emanuele Feronato | Everything about Flash | Scoop.it
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When Box2D meets Concentration – Stencyl version - Emanuele Feronato

I received some request about making something like the Box2D Concentration prototype with Stencyl.

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Create the sling movement as seen on Slingy Flash game with Stencyl - Emanuele Feronato

Create the sling movement as seen on Slingy Flash game with Stencyl - Emanuele Feronato | Everything about Flash | Scoop.it
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Make the player die after a long fall with StencylWorks - Emanuele Feronato

Make the player die after a long fall with StencylWorks - Emanuele Feronato | Everything about Flash | Scoop.it

I already showed you how easy is to create a platform game with StencylWorks and even how to include a double jump feature.

Anyway, in some platform games you need to make the player die if falling from high places.

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Big news for you about Box2D for Flash Games, Playtomic 2.0 and Stencyl 3.0 - Emanuele Feronato

Big news for you about Box2D for Flash Games, Playtomic 2.0 and Stencyl 3.0 - Emanuele Feronato | Everything about Flash | Scoop.it

Today I have three big news for you, so let’s go straight to the point:

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Create a Flash game like Talesworth Adventure using Stencyl - Emanuele Feronato

Create a Flash game like Talesworth Adventure using Stencyl - Emanuele Feronato | Everything about Flash | Scoop.it
So I thought it would be nice to publish the Stencyl version of the prototype, which uses some advanced features like custom blocks and the Tile API with some code directly written into proper blocks.
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Basic Circle Chain engine using StencylWorks - Emanuele Feronato

Basic Circle Chain engine using StencylWorks - Emanuele Feronato | Everything about Flash | Scoop.it

In my various attempts to port Circle Chain to iPhone I couldn’t forget to create the basic engine with StencylWorks, and as usual it was very easy.

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