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Sleepy Design: [ANE] Use AIR to get USB device ID

Sleepy Design: [ANE] Use AIR to get USB device ID | Everything about Flash | Scoop.it

That's long Time ago I did ANE HelloWorld for VC++ but didn't had free time to share yet. Suddenly I have some project that will need something like USB hardlock which won't allow program running if USB not plugged in...Challenge Accepted!

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Philippe.me » NME: ready for the show!

NME is an impressive crossplatform technology particularly appropriate for 2D games development. And by crossplatform that mean:
Windows/Mac/Linux and iOS/Android/webOS – at full, native, C++/OpenGl speed,
and Flash so you can also compile it for the browser.

 

// Yeah, I'm sure that for some of you, this is old news. It's not for me, never heard of NME before today. all thanks to this guy http://zehfernando.com/2011/a-mobile-air-application-post-mortem/#comment-4578 //

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Updates from the Lab « Adobe AIR and Adobe Flash Player Team Blog

Updates from the Lab « Adobe AIR and Adobe Flash Player Team Blog | Everything about Flash | Scoop.it

In advance of releasing the next-generation Flash runtimes, Flash Player 11 and AIR 3, we want to share that we will soon be winding down our Labs preview of “Alchemy.”

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Compiling OpenGL games with the Flash C++ Compiler (FlasCC) | Adobe Developer Connection

Compiling OpenGL games with the Flash C++ Compiler (FlasCC) | Adobe Developer Connection | Everything about Flash | Scoop.it
Learn how to use the Flash C++ Compiler to port the open source OpenGL game Neverball to the Flash runtime.
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Developing an AIR Native Extension for OSX and Windows in C++ |

Developing an AIR Native Extension for OSX and Windows in C++ | | Everything about Flash | Scoop.it
In AIR 3.0, Adobe released a capability called Native Extensions. This allows you to directly extend the capabilities of the AIR Runtime on any platform supported by AIR (iOS, Android, Windows, OSX, etc...).
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