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How to find and tell your story
Discovering the art of storytelling by showcasing methods, tips, & tools that help you find and tell your story, your way. Find me on Twitter @gimligoosetales
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Scooped by Kim Zinke (aka Gimli Goose)
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Updating Centuries-Old Folklore With Puzzles And Power-Ups | NPR

Updating Centuries-Old Folklore With Puzzles And Power-Ups | NPR | How to find and tell your story | Scoop.it

"Never Alone, a new video game by E-Line Media, has been generating a lot of buzz in recent months. Its developers teamed up with the Cook Inlet Tribal Council, a nonprofit that works with Native Alaskans, creating Never Alone as a way to help transmit traditional tribal stories to younger indigenous kids."


Read the full article to get a peak at the trailer promoting the game and read interview highlights with Amy Fredeen of the Cook Inlet Tribal Council and Sean Vesce of E-Line Media that covers:

  • this unlikely collaboration
  • representation in games
  • whether video games can have a larger purpose and still be fun to play
Kim Zinke (aka Gimli Goose)'s insight:

The developers of this video game hope it can teach Native Alaskan children about their folklore and traditions while still being fun to play. I think it's a novel and beautiful way to tell these tribal stories, not only to the indigenous children, but children and adults from any walk of life.

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Rescooped by Kim Zinke (aka Gimli Goose) from Tracking Transmedia
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Clicking on the real: telling stories and engaging audiences through interactive documentaries | LSE

Clicking on the real: telling stories and engaging audiences through interactive documentaries | LSE | How to find and tell your story | Scoop.it

"Fort McMoney is a documentary game. As a player your role is to explore the oil town of Fort McMurray, Canada, in the heart of the Athabasca oil sands development. You ‘meet’ characters and ‘vote’ on issues; scouring the interface for clues you aim to sway others through your posts. While Fort McMoney is playful it clearly shares documentary’s serious intent: in Fort McMoney ‘everything is real: the places, events, the characters.’ To play is to engage with the political, social and ecological issues of oil production.


Fort McMoney is part of a growing collection of works that marry the social, political and aesthetic ambitions of documentary with the forms and representational possibilities of digital media. Documentary makers are actively exploring new ways of telling stories and engaging audiences and they are doing so with reference both to new technologies and the idea of documentary – it’s techniques, aesthetics and critically, its social functions."


Read the full article to find out more about the changing world of documentary.  Be sure to check out the Fort McMoney trailer or play the documentary game.


Via mirmilla, Davduf, siobhan-o-flynn
Kim Zinke (aka Gimli Goose)'s insight:

I'm a little partial to this documentary game as it's produced by Canada's National Film Board (NFB).  The NFB has been recognized as a world leader in transmedia and interactive media.  I grew up watching their films, and love to see themselves reinventing themselves to stay in the game.


I'm looking forward to digging deeper into Fort McMoney.  The format has been described as - where film marries video game.  I'm curious to see if it will impact my feelings about the place.

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mirmilla's curator insight, April 15, 2014 10:35 AM

Very interesting article. Would have liked to read more.