Fernando Cassola in Virtual Worlds & Serious Games
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New World Notes: This Blender Plugin for Second Life Shapes Could Revolutionize Machinima (And Revitalize Your Avatar)

New World Notes: This Blender Plugin for Second Life Shapes Could Revolutionize Machinima (And Revitalize Your Avatar) | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Iris Ophelia's ongoing review of gaming and virtual world style Machinima-makers and hardcore avatar-customizers alike have a new toy to play with... Provided they aren't afraid to roll up their sleeves and dive into Blender to use it.
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Amazing: This Blender Plugin for Second Life Shapes Could Revolutionize Machinima (And Revitalize Your Avatar)
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Henrik Safegaard - Cloneartist's curator insight, March 28, 2013 2:26 PM

Machinima-makers and hardcore avatar-customizers alike have a new toy to play with...

Asil's curator insight, March 29, 2013 10:26 AM

I tried Blender a couple of years ago, but it never worked right for me.  This may inspire me to try again.

 

Fernando Cassola in Virtual Worlds & Serious Games
Everything about Virtual Worlds, serious games that's interesting me on my PHD investigations
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Google’s Improbable Deal to Recreate the Real World in VR (and Maybe Teach AIs to Live In It)

Google’s Improbable Deal to Recreate the Real World in VR (and Maybe Teach AIs to Live In It) | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Let a thousand virtual worlds rain down from the clouds. Or the cloud as Google backs a tiny British startup with its massive computing infrastructure.
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Virtual reality could help diagnose schizophrenia

Virtual reality could help diagnose schizophrenia | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Researchers from the University of Exeter compared volunteers' movements with those of schizophrenia sufferers to help stop any similarities and potentially provide an early diagnosis.
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A video game designed to treat depression, and it works

A video game designed to treat depression, and it works | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
A UW research project is receiving initial positive results treating depression with a video game. It's another way to treat the ailment.
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Robô da IBM substitui 34 funcionários de empresa no Japão

Robô da IBM substitui 34 funcionários de empresa no Japão | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Funcionário digital vai executar tarefas repetitivas e poupar dinheiro para seguradora
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Google cria mundo virtual em 3D para pesquisadores de Inteligência Artificial

Google cria mundo virtual em 3D para pesquisadores de Inteligência Artificial | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Google DeepMind, filial de Alphabet que trabalha com Inteligência Artificial, apresentou um mundo virtual tridimensional aberto para investigadores do mundo
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Project Bento Live on the Grid!

Linden Lab is proud to announce that Project Bento is now part of the default Viewer! Bento is probably the single most extensive update to the avatar skeleton ever, and as a result of countless hours of testing, updating, reconfiguring, testing… you get the picture, we are now live! Now everyone can enjoy the extra bones creators have taken advantage of to bring you true quadrupeds, winged avatars, fingers, facial expressions and more. Gif taken from Medhue Simoni’s video. Check out th
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VR report says consumer interest in virtual reality goes far beyond games

VR report says consumer interest in virtual reality goes far beyond games | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Consumer interest in virtual reality goes far beyond gaming, according to the latest research from Greenlight VR. In addition to games, consumers want to use VR for travel, entertainment, events, home design, and education.
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Why 3D Virtual Worlds Are Better Than Video Chat For Online Collaboration

Why 3D Virtual Worlds Are Better Than Video Chat For Online Collaboration | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Here at Edorble, we think video chat and other synchronous online learning tools like Blackboard Collaborate or Adobe Connect can be useful tools for online class collaboration, but we think 3D virtual worlds are more personal, playful, and powerful for a number of reasons.
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US Army working on browser-based viewer for OpenSim – Hypergrid Business

US Army working on browser-based viewer for OpenSim – Hypergrid Business | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
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Virtual reality and serious games to improve wellbeing of elderly and vulnerable groups | Digital Agenda for Europe | European Commission

Virtual reality and serious games to improve wellbeing of elderly and vulnerable groups | Digital Agenda for Europe | European Commission | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
First of all the VERVE researchers meant to tackle the loneliness these groups often experience. "Social exclusion has many causes, but major factors are the fear and apathy that often accompany a disability", says project coordinator Prof. Carol O’Sullivan (Trinity College Dublin). "Fear and apathy may also prevent an individual from successfully completing a treatment prescribed for them by their physician, psychologist or other health professional, creating a vicious circle."
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Could the Oculus Rift help give Second Life a second life?

Could the Oculus Rift help give Second Life a second life? | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Linden Lab is hoping its new 3D virtual world will overcome Second Life's limitations.
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Virtual Worlds Best Practices in Education

Virtual Worlds Best Practices in Education | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
CROSSROADS: March 18-21, 2015
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This 8th Annual Virtual Worlds Best Practices in Education Conference (VWBPE15) is the definitive event bringing together educators/trainers, practitioners, administrators and policy makers from around the world to present, discuss and review ongoing developments in the field of 3D virtualization, its applications, and opportunities.

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Click here to support Huge Lisboa City in Virtual Worlds by Carlos Loff

Click here to support Huge Lisboa City in Virtual Worlds by Carlos Loff | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Help & Enjoy - DIGITAL LISBON >>> A huge 3D accurate city for Avatars, where we all live, learn, trade, play & meet real people ----------------------------------------------------------------------- Project by - Carlos Loff AKA Carlos Loff at Kitely >>> I Love creating virtual worlds since 20...
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Fundraising: Helping Digital Lisbon startup phase will grant you special rights to all venues access and usage

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Metaverse Identity on the Blockchain – Philip Rosedale – Medium

Metaverse Identity on the Blockchain – Philip Rosedale – Medium | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
As we begin to live and work in digital spaces, we must design an identity system that is safe, secure, and decentralized like the web. A combination of the blockchain and digital certificates seems…
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The promise of augmented reality

The promise of augmented reality | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Replacing the real world with a virtual one is a neat trick. Combining the two could be more useful
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Google’s Improbable Deal to Recreate the Real World in VR (and Maybe Teach AIs to Live In It)

Google’s Improbable Deal to Recreate the Real World in VR (and Maybe Teach AIs to Live In It) | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Let a thousand virtual worlds rain down from the clouds. Or the cloud as Google backs a tiny British startup with its massive computing infrastructure.
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Virtual reality and the museum experience | Shift Videos | DW.COM | 13.12.2016

Virtual reality and the museum experience | Shift Videos | DW.COM | 13.12.2016 | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
From digital dinosaurs to simulated time travel – more and more museums are discovering the benefits of virtual reality. The aim is to enhance visitors’ interactive experience and attract younger visitors.
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The 'impossible' is now a reality

The 'impossible' is now a reality | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Google has revealed a brand new Tilt Brush product, which can be used to created incredible 3D paintings, all you need is a virtual reality head set.
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Valve já está a trabalhar na próxima geração de Realidade Virtual

Valve já está a trabalhar na próxima geração de Realidade Virtual | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Segundo Alan Yates, um terço dos recursos humanos da Valve está a desenvolver investigação em realidades virtuais e alternativas.
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Athabasca University Press - Learning in Virtual Worlds: Research and Applications

Athabasca University Press - Learning in Virtual Worlds: Research and Applications | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
AU Press publishes scholarly monographs, journals and websites. Electronic publications of AU Press are freely available online via open access.
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Free ebook about learning in #virtualworlds - the research and applications
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Microsoft And Volvo Partners To Bring Augmented Reality Showroom Experience

Microsoft And Volvo Partners To Bring Augmented Reality Showroom Experience | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Sweden-Based automaker Volvo has a long history of good reputation as car industry that upholds safety. Microsoft and Volvo teamed up to create models of the cars in virtual reality.
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Therefore, for advertisement of their safety in today’s world, Microsoft and Volvo teamed up to create models of the cars in virtual reality. The two institutions are collaborating to come up with technologies for the automotive applications. One of the first fruits from that collaboration will beHoloLens augmented reality glasses that would be used in the Volvo showrooms in order to develop and improve the car purchase experience.

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Virtual therapies treating real world trauma

Virtual therapies treating real world trauma | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
The virtual reality geeks are getting ready for the second coming. After more than a decade of failing to live up to expectations, VR is now leaping ahead in picture quality and application. But not all the interest in immersive virtual environments is commercial. Antony Funnell meets the therapists already putting VR to use for the betterment of society.
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We took a tour of the abandoned college campuses of Second Life

We took a tour of the abandoned college campuses of Second Life | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
A lot of colleges bought the Second Life hype and set up their own private islands.
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Creating 3D objects for HoloLens - Infinityleap - Technology stops for no one.

Creating 3D objects for HoloLens - Infinityleap - Technology stops for no one. | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Whatever you want to implement for a holoview device, there’s one thing you can’t do without; 3D objects. There are thousands of objects available online, created for 3D printing. But if you want to create you own 3d Objects you’ll have to resort to a program like the 3D Builder that comes with Windows 10. …
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Virtual reality helps people to comfort & accept themselves - Myria

Virtual reality helps people to comfort & accept themselves - Myria | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
New research suggests that self-compassion can be learned using avatars in an immersive virtual reality.
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The scientists behind the study say it could be applied to treat a range of clinical conditions including depression.

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