Fernando Cassola in Virtual Worlds & Serious Games
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Fernando Cassola in Virtual Worlds & Serious Games
Everything about Virtual Worlds, serious games that's interesting me on my PHD investigations
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Build location-based games or apps with the newly launched WRLD Unity SDK – Unity Blog

Build location-based games or apps with the newly launched WRLD Unity SDK – Unity Blog | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
We are excited to announce the launch of WRLD Unity SDK, so you can build worlds in Unity using streaming, geo-spatially accurate 3D mapping for your nex
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New Virtual World Sansar Is Ready to Pick Up Where Second Life Left Off

New Virtual World Sansar Is Ready to Pick Up Where Second Life Left Off | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
On its 14th birthday, a reflection on Linden Lab’s groundbreaking Second Life, and how their next project Sansar hopes to go even further. In May 2006, Bloomberg’s Businessweek ran a cover story detailing the business empire of real estate millionaire Anshe Chung. What caught the world’s attention, however, is that Anshe Chung wasn’t a real …
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Is virtual reality learning the next big thing? | OneFile

Is virtual reality learning the next big thing? | OneFile | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Virtual reality is slowly coming into the mainstream - but is virtual learning really going to take off? We look at the possibilities and problems with VR learning.
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A virtual reality study on social environments

A virtual reality study on social environments | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Experimentally studying the influence of social environments on mental health and
behavior is challenging, as social context is difficult to standardize in laboratory
settings. Virtual Reality (VR) enables studying social interaction in terms of interpersonal
distance in a more ecologically valid manner. Regulation of interpersonal distance
may be abnormal in patients with psychotic disorders and influenced by environmental
stress, symptoms or distress.

Via David W. Deeds
Fernando José Cassola Marques's insight:
This VR paradigm indicates that interpersonal distance regulation in response to environmental social stressors is unaltered in people with psychosis or UHR. Environmental stress, social anxiety and distress trigger both people with and without psychosis to maintain larger interpersonal distances in social situations.
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David W. Deeds's curator insight, May 15, 6:30 PM

VR can solve ALL the real world's problems! ;)

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Metaverse Identity on the Blockchain – Philip Rosedale – Medium

Metaverse Identity on the Blockchain – Philip Rosedale – Medium | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
As we begin to live and work in digital spaces, we must design an identity system that is safe, secure, and decentralized like the web. A combination of the blockchain and digital certificates seems…
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The promise of augmented reality

The promise of augmented reality | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Replacing the real world with a virtual one is a neat trick. Combining the two could be more useful
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Google’s Improbable Deal to Recreate the Real World in VR (and Maybe Teach AIs to Live In It)

Google’s Improbable Deal to Recreate the Real World in VR (and Maybe Teach AIs to Live In It) | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Let a thousand virtual worlds rain down from the clouds. Or the cloud as Google backs a tiny British startup with its massive computing infrastructure.
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Virtual reality and the museum experience | Shift Videos | DW.COM | 13.12.2016

Virtual reality and the museum experience | Shift Videos | DW.COM | 13.12.2016 | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
From digital dinosaurs to simulated time travel – more and more museums are discovering the benefits of virtual reality. The aim is to enhance visitors’ interactive experience and attract younger visitors.
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The 'impossible' is now a reality

The 'impossible' is now a reality | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Google has revealed a brand new Tilt Brush product, which can be used to created incredible 3D paintings, all you need is a virtual reality head set.
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Valve já está a trabalhar na próxima geração de Realidade Virtual

Valve já está a trabalhar na próxima geração de Realidade Virtual | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Segundo Alan Yates, um terço dos recursos humanos da Valve está a desenvolver investigação em realidades virtuais e alternativas.
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Athabasca University Press - Learning in Virtual Worlds: Research and Applications

Athabasca University Press - Learning in Virtual Worlds: Research and Applications | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
AU Press publishes scholarly monographs, journals and websites. Electronic publications of AU Press are freely available online via open access.
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Free ebook about learning in #virtualworlds - the research and applications
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Microsoft And Volvo Partners To Bring Augmented Reality Showroom Experience

Microsoft And Volvo Partners To Bring Augmented Reality Showroom Experience | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Sweden-Based automaker Volvo has a long history of good reputation as car industry that upholds safety. Microsoft and Volvo teamed up to create models of the cars in virtual reality.
Fernando José Cassola Marques's insight:

Therefore, for advertisement of their safety in today’s world, Microsoft and Volvo teamed up to create models of the cars in virtual reality. The two institutions are collaborating to come up with technologies for the automotive applications. One of the first fruits from that collaboration will beHoloLens augmented reality glasses that would be used in the Volvo showrooms in order to develop and improve the car purchase experience.

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Virtual therapies treating real world trauma

Virtual therapies treating real world trauma | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
The virtual reality geeks are getting ready for the second coming. After more than a decade of failing to live up to expectations, VR is now leaping ahead in picture quality and application. But not all the interest in immersive virtual environments is commercial. Antony Funnell meets the therapists already putting VR to use for the betterment of society.
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Decentraland: New Open Standards-Based Virtual World Uses Blockchain to Track Content Ownership & IPFS to Distribute Content

Decentraland: New Open Standards-Based Virtual World Uses Blockchain to Track Content Ownership & IPFS to Distribute Content | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Decentraland is a new virtual world which aims to run completely on open standards technology and protocols. I'm not familiar with the creators, but to judge by the trailer (above) they have hella high ambition. More from the site
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ARKit is Apple's new reality-bending developer platform

ARKit is Apple's new reality-bending developer platform | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Apple is diving into the world of augmented reality. ARKit is Apple's new developer platform, allowing programmers to build apps that blend the real worl
Fernando José Cassola Marques's insight:
Finally Apple embraces the amazing and promissing world of augmented reality ... and even better than the google's project TANGO
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Welcome to Space a new virtual world

Welcome to Space a new virtual world | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Sine Space is a virtual world where you can look the way you've always wanted to, visit places that have never been seen before, Make new friends, experience new activities and quests with your new and old friends, earn points for rewards, both in-world and in the real world
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Google’s Improbable Deal to Recreate the Real World in VR (and Maybe Teach AIs to Live In It)

Google’s Improbable Deal to Recreate the Real World in VR (and Maybe Teach AIs to Live In It) | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Let a thousand virtual worlds rain down from the clouds. Or the cloud as Google backs a tiny British startup with its massive computing infrastructure.
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Virtual reality could help diagnose schizophrenia

Virtual reality could help diagnose schizophrenia | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Researchers from the University of Exeter compared volunteers' movements with those of schizophrenia sufferers to help stop any similarities and potentially provide an early diagnosis.
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A video game designed to treat depression, and it works

A video game designed to treat depression, and it works | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
A UW research project is receiving initial positive results treating depression with a video game. It's another way to treat the ailment.
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Robô da IBM substitui 34 funcionários de empresa no Japão

Robô da IBM substitui 34 funcionários de empresa no Japão | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Funcionário digital vai executar tarefas repetitivas e poupar dinheiro para seguradora
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Google cria mundo virtual em 3D para pesquisadores de Inteligência Artificial

Google cria mundo virtual em 3D para pesquisadores de Inteligência Artificial | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Google DeepMind, filial de Alphabet que trabalha com Inteligência Artificial, apresentou um mundo virtual tridimensional aberto para investigadores do mundo
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Project Bento Live on the Grid!

Linden Lab is proud to announce that Project Bento is now part of the default Viewer! Bento is probably the single most extensive update to the avatar skeleton ever, and as a result of countless hours of testing, updating, reconfiguring, testing… you get the picture, we are now live! Now everyone can enjoy the extra bones creators have taken advantage of to bring you true quadrupeds, winged avatars, fingers, facial expressions and more. Gif taken from Medhue Simoni’s video. Check out th
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VR report says consumer interest in virtual reality goes far beyond games

VR report says consumer interest in virtual reality goes far beyond games | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Consumer interest in virtual reality goes far beyond gaming, according to the latest research from Greenlight VR. In addition to games, consumers want to use VR for travel, entertainment, events, home design, and education.
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Why 3D Virtual Worlds Are Better Than Video Chat For Online Collaboration

Why 3D Virtual Worlds Are Better Than Video Chat For Online Collaboration | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
Here at Edorble, we think video chat and other synchronous online learning tools like Blackboard Collaborate or Adobe Connect can be useful tools for online class collaboration, but we think 3D virtual worlds are more personal, playful, and powerful for a number of reasons.
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US Army working on browser-based viewer for OpenSim – Hypergrid Business

US Army working on browser-based viewer for OpenSim – Hypergrid Business | Fernando Cassola in Virtual Worlds & Serious Games | Scoop.it
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