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Fernando Cassola in Virtual Worlds
Everything about Virtual Worlds that's interesting me on my PHD investigations
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Minecraft video game teaches students computer programming, science and history at Siena College summer camp - Albany Business Review

Minecraft video game teaches students computer programming, science and history at Siena College summer camp - Albany Business Review | Fernando Cassola in Virtual Worlds | Scoop.it
Behind the scenes at Minecraft camp at Siena College.
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The University of Western Australia (UWA) in Second Life: Eliminating a headache faced by all SL virtual educators!

The University of Western Australia (UWA) in Second Life: Eliminating a headache faced by all SL virtual educators! | Fernando Cassola in Virtual Worlds | Scoop.it
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Avatars make online conferencing easy

Avatars make online conferencing easy | Fernando Cassola in Virtual Worlds | Scoop.it
Forget the mouse and keyboard. Virtual worlds like High Fidelity rely purely on a 3-D camera and motion trackers to offer video conferencing online.
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Teaching and Learning Projects in VirtualWorlds

Teaching and Learning Projects in VirtualWorlds | Fernando Cassola in Virtual Worlds | Scoop.it
The place of Project Based Learning and Computer Games in the learning of our students.
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Are Online Virtual Worlds the Future for Education? - Tiny Planets

Are Online Virtual Worlds the Future for Education? - Tiny Planets | Fernando Cassola in Virtual Worlds | Scoop.it
From blackboards to iPads and chalk to stylus pens, education has undoubtedly been revolutionised by technology. As new developments continue to flood the digital world, teachers, tutors and coaches have their pick of the best that the internet has to offer. But how do online virtual worlds fit into the future of education? What role …
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Minecraft: All of Denmark virtually recreated

Minecraft: All of Denmark virtually recreated | Fernando Cassola in Virtual Worlds | Scoop.it

The whole of Denmark has been recreated, to scale, within the virtual world of Minecraft.

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SLACTIONS 2013 are available Procedia Technology | Vol 13, Pgs 1-138, ,(2014) | ScienceDirect.com

The online version of Procedia Technology at ScienceDirect.com, the world's leading platform for high quality peer-reviewed full-text journals.
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 the proceedings of SLACTIONS 2013 - Life, imagination, and work using metaverse platforms are available in Procedia Technology!

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'Google Street View' permite visitar virtualmente 5 monumentos de Tarragona

'Google Street View' permite visitar virtualmente 5 monumentos de Tarragona | Fernando Cassola in Virtual Worlds | Scoop.it
Se puede recorrer la Necrópolis, la Cartoixa d'Escaladei, el Reial Monestir de Santes Creus, el Castell Monestir d'Escornalbou y el Castell de Miravet, (Visítalos todos y mira el vídeo)
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Second Life founder creates Glass Brain, a system that lets you explore your brain in real-time

Second Life founder creates Glass Brain, a system that lets you explore your brain in real-time | Fernando Cassola in Virtual Worlds | Scoop.it
Researchers have developed a new way to explore the human brain in virtual reality. The system, called Glass Brain, which is developed by Philip Rosedale, creator ...
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Henrik Safegaard - Cloneartist's curator insight, April 13, 4:27 AM

Researchers have developed a new way to explore the human brain in virtual reality. The system, called Glass Brain, which is developed by Philip Rosedale, creator of the famous game Second Life, and Adam Gazzaley, a neuroscientist at the University of California San Francisco, combines brain scanning, brain recording and virtual reality to allow a user to journey through a person’s brain in real-time.


Click to watch video.

Nacho Vega's curator insight, April 14, 12:22 PM

Gazzaley: “We have never been able to step inside the structures of the #brain and see it in this way. It is biofeedback on the next level..."

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Second Life Founder Pursues Second Chance - InformationWeek

Second Life Founder Pursues Second Chance - InformationWeek | Fernando Cassola in Virtual Worlds | Scoop.it
Philip Rosedale's new startup, High Fidelity, hopes to make virtual worlds mainstream by clearing technical hurdles that Second Life stumbled over.
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Old maps become 3D virtual worlds

Old maps become 3D virtual worlds | Fernando Cassola in Virtual Worlds | Scoop.it
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Interesting Times in Virtual Worlds: Rodvik leaves; Cloud Party closes

Interesting Times in Virtual Worlds: Rodvik leaves; Cloud Party closes | Fernando Cassola in Virtual Worlds | Scoop.it
Two major changes in Virtual Worlds are coming to light today. First of all, Rod Humble (aka Rodvik Linden in Second Life) left his post as CEO of Linden Lab last week.  You can read fuller details...
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Discovering an island of muses in Second Life

Discovering an island of muses in Second Life | Fernando Cassola in Virtual Worlds | Scoop.it
Isle of Mousai, Ancient Alexandria Isle of Mousai. is a recently opened music venue in Second Life; however, anyone visiting it who has been to Hesperia of Templemore  (a place I've been to a numbe...
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The University of Western Australia (UWA) in Second Life: SL used for Postgraduate Law Degree teaching @ UWA

The University of Western Australia (UWA) in Second Life: SL used for Postgraduate Law Degree teaching @ UWA | Fernando Cassola in Virtual Worlds | Scoop.it
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Sweet Success: virtual world tools enhance real world decision making…

In farming, the outcome of critical decisions to enhance productivity and profitability and so ensure the viability of farming enterprises is often influenced …
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Sacramento Kings Virtual Arena Experience for Oculus Rift: Sneak Peak | ARCH Virtual

Sacramento Kings Virtual Arena Experience for Oculus Rift: Sneak Peak | ARCH Virtual | Fernando Cassola in Virtual Worlds | Scoop.it
We're putting the finishing touches on a super fun project for the Sacramento Kings to help project stakeholders, fans and members of the community explore
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Facebook Really Is Building The Metaverse

Facebook Really Is Building The Metaverse | Fernando Cassola in Virtual Worlds | Scoop.it
Facebook paid $2 billion for a virtual-reality headset maker. Now we learn why: The social network wants to build the first billion-person game.
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Silicon Valley Virtual Reality Conference and Expo 2014 – Conference and Expo 2014

Silicon Valley Virtual Reality Conference and Expo 2014 – Conference and Expo 2014 | Fernando Cassola in Virtual Worlds | Scoop.it
Conference and Expo 2014
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3rd Annual Mental Health Symposium in Second Life - The Creative Shed

3rd Annual Mental Health Symposium in Second Life - The Creative Shed | Fernando Cassola in Virtual Worlds | Scoop.it
Virtual Ability have another great event planned for late next week – here’s the full press release: Virtual World Conference Supports Quality of Life in Mental Health Virtual Ability, Inc. announces the third annual Mental Health Symposium to be held Saturday, April 26th, 7:00 am PDT/SLT to 5:00 pm PDT/SLT in Second Life®. The theme …
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Why Apple Thinks 3D Avatars Will Be The Future Of Online Identities - PSFK

Why Apple Thinks 3D Avatars Will Be The Future Of Online Identities - PSFK | Fernando Cassola in Virtual Worlds | Scoop.it
The company was just granted a patent for technology that creates a 3D icon resembling the user.
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SLMOOC14: Using Second Life in the K-12 Classroom

Presentation for the 2014 Second Life Massively Open Online Course (SLMOOC14). Using Second Life in the K-12 Classroom covers 8 years of using this Immersive...
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Visionaire project learning in 3D virtual worlds, enabling vacademi...

My invited presentation "Learning in 3D Virtual Worlds, enabling vAcademia in CAVE" at the VISIONAIR General Assembly and Open Forum. VISIONAIR is an EU proj...
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One more presentation made by my friend @Mikhail Fominykh about the 3D platform vAcademia ...

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Reading the web in virtual reality

Reading the web in virtual reality | Fernando Cassola in Virtual Worlds | Scoop.it
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Rod Humble - Second Life & the Power of Creativity, Shared Space & Identity

Rod Humble keynote
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Why We Should Take Virtual Worlds Seriously

Why We Should Take Virtual Worlds Seriously | Fernando Cassola in Virtual Worlds | Scoop.it
Ever since virtual worlds and online games emerged in the mainstream consciousness around 2005, the media has insisted on framing them as escapist fantasies.
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