Flip Learning leverages new technology and ways to consume information to invert, or flip, traditional learning environments. Lectures that were previously delivered in class are now sent home as videos for students to watch before coming to class.
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Learn all about the impact of gaming on education in this infographic.
Social media and online games have the potential to convey 21st century skills that aren’t necessarily part of school curricula — things like time management, leadership, teamwork and creative problem solving that will prepare teens for success in college and beyond.
[...] a lot of the psychology that motivates teens to play games holds potential. We need to figure out how to tap in.
[...] Social media and games have an incredible power to keep us engaged and connected... understanding the psychology of games and applying it to the way kids learn can help us break down persistent challenges. And, we might just have some fun along the way.
Excerpted from review article by Journalism.co.uk:
"The platform enables users – such as journalists and photographers – to build interactive and visually captivating packages of content, which can then be embedded within a news site.
We discussed the concept with founder Bjarke Myrthu, who describes Storyplanet as "a packaging or a wrapping or an interface tool", which journalists can use to bring together collections of their work in a great user experience. "So if you have a bunch of different media types, some text, some video, some photos, you can create a really nice package out of it that people can navigate in different ways," Myrthu added.
Each story is built on a grid, which users can then add "tiles" to, which effectively form each page of the story, and appear like slides in a presentation. The grid format means tiles can be arranged in different structures based on the desired flow of the story and navigation between pages can also be applied.
Using the builder tool each tile can be laid out, edited and have content added to it, whether that is a photo, video, piece of audio or just text.
The content of a tile can vary from featuring just a photo to acting as an index page with a list of sections, like chapters, which can be clicked on by the viewer to reach different parts of the story. Users can also edit transitions between tiles, the order of the tiles and other details such as changing the background colour of the tile.
The final product is viewable via a URL and can also be embedded, and played through the Storyplanet player. Currently this is a Flash player, but Storyplanet is currently working on a HTML version..."
Social/Informal Learning, Mobile Learning, Video – these three items have been “hot” for several years now, both in education and the corporate sector. Many are excited about them but the adoption of them has been slower than predicted. Barriers...
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