You'll find some fascinating creative apps, apps that promote word play, story apps, several apps that encourage kids to create a digital story, image editors, puzzle and pattern apps, and apps that promote learning.
Many teachers have added ‘digital literacy’ as number four on the list of literacies their students should have (or be working towards, in most cases). Reading, writing, and math are now followed by digital literacy. Obviously, depending on the grade level you teach, your students will have different abilities in each of the four areas, …
BUT, as WE are using "Technology", let us ALSO learn about the basics of "Cyber Security", a MUST in a connected technology driven world:
Adobe has recently released a new free app for story telling called Adobe Voice. This app helps you create stunning animated videos in minutes. No filming — just talk to tell your story. Pick from over 25,000 beautiful iconic images to show your ideas and Voice automatically adds cinematic motion and a soundtrack.
11 Tips For Students To Manage Their Digital Footprints by Justin Boyle If you’ve scratched your head over suggestions to manage your “digital footprint,” you aren’t the only one. A surprisingly large percentage of people have never even heard the phrase, let alone thought about how to manage theirs responsibly. Among students, the percentage is probably higher. We’ll talk about ways you can help students understand and manage their digital footprints before they get themselves in trouble.
What will I gain by using new technology? Many teachers are faced with this question as they are encouraged to integrate new computer-based learning tools into their classrooms and curricula. Thanks to Dr. Ruben Puentedura, we have the SAMR model to help answer this question.
iPad is a great versatile device that can be utilized for a wide range of educational purposes in our classrooms. One of the best uses is to turn it into a whiteboard canvass to record and create tutorials and step by step guides to share with your students.
In our more modern, connected, and ever-busy age, however, traditional library book clubs have been undergoing a quiet revolution. Lack of time, scheduling conflicts, mobility issues, desire for anonymity, and other factors have moved the conversation online—namely onto social media.
Last month, the Institute of Play released a 160-page whitepaper on successfully designing and implementing video games as classroom assessment tools. It is widely hoped that the Institute's study, along with further research by SRI, will prove conclusively that cognitive skills are significantly improved by playing educational video games.
Teachers are faced with this challenge of keeping students engaged in the classroom when their world outside of school is one of constant engagement and stimulation. Knowing the world outside of our institutional walls is only one step in addressing modern learning styles. How to act and adjust schools today is the next step in making the classroom of today ready for tomorrow.
While there has been a bit of question as to the effectiveness of SAMR, a shift to move beyond SAMR, and a few proposed changes to the structure of the model floating around online, Lisa Johnson has to say that after hearing Dr. Ruben Puentedura (you may know him as the father of SAMR) speak at iPad Summit a few weeks ago still felt like a rare app-ortunity and a truly inspiring treat. She shares some really great resources from the Dr. SAMR.
Sometimes forget about the basic capabilities of our iPads, like the camera and video camera. Adding a camera and a video camera to your classroom can be so powerful. Kids can immortalize their creations and learning moments with this simple technology.
Apple recently added a page to iTunes that highlights a few dozen apps for learning how to play music. There is a category for virtual instruments, reading and composing music, music theory, and tools for musicians.