Ethics in Virtuality
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Coping with the loss of an online world

Coping with the loss of an online world | Ethics in Virtuality | Scoop.it

Via The Digital Rocking Chair, Asil
Amber Judge's insight:

Another ethical issue here: If you provide an alternate world in which someone can build their identity, make friends they otherwise wouldn't in the real world and they've spent money on virtual items and then take it all away because the world collapses... What's the ethical actions a company should take to ensure the health and well-being of those people? I mean surely there must be some liability?

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The Digital Rocking Chair's curator insight, August 25, 2013 12:56 AM


Heather Kelly:  "The closing of an online virtual game may sound trivial to anyone who has never used or visited one, but to the people who spent a chunk of their formative years forging relationships inside their virtual walls, the loss can be huge."

Ethics in Virtuality
Is there a line between reality and virtuality? Do they merge? What does this mean for ethical responsibility and behavior. What does it mean for research, design, and implementation of virtual worlds?
Curated by Amber Judge
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Instagram and Facebook users, beware! Companies are scanning your photos

Instagram and Facebook users, beware! Companies are scanning your photos | Ethics in Virtuality | Scoop.it

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10 Questions On "Leading With Ethics" (From the Oct. 8 #leadfromwithin Tweetchat)

10 Questions On "Leading With Ethics" (From the Oct. 8 #leadfromwithin Tweetchat) | Ethics in Virtuality | Scoop.it
By Linda Fisher Thornton

I was very fortunate to have had the opportunity to co-host the live #leadfromwithin Tweetchat with @LollyDaskal on October 8th. The topic was Leading With Ethics, and t...
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Virtual Worlds/Digital Media and its Impact on Education

Virtual Worlds/Digital Media and its Impact on Education | Ethics in Virtuality | Scoop.it
The following discussion is based on the video and research of Dr. Bailenson which can be seen here: Affects on the Mind or Psychology: Dr. Bailenson discusses Avatars and the affect of digital med...
Amber Judge's insight:

Really good video! The book is great too.

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Asil's curator insight, September 7, 2013 7:36 PM

Presentation from the Stanford lab, its long, but worth it.

Rescooped by Amber Judge from A Virtual Worlds Miscellany
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The virtual economy is worth $900ma year - but all it's selling are imaginary ... - NEWS.com.au

The virtual economy is worth $900ma year - but all it's selling are imaginary ... - NEWS.com.au | Ethics in Virtuality | Scoop.it

Social researcher Mark McCrindle, who has studied the online gaming culture, said virtual passions were stoked by age-old, real-world emotions.


Via Asil
Amber Judge's insight:

First: How is that imaginary aspect different than false advertising and playing up people's dreams when they buy "real" objects? Second: The intangibility of virtual goods and their dependency on the functioning of a proprietary virtual world company's functioning make it so that those objects are never really "ours"? How do we grapple with this? Is it a liscence to own these for a while? Perhaps we need to refine our language...

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Remote classes log into blended reality

Remote classes log into blended reality | Ethics in Virtuality | Scoop.it
Macquarie University has introduced an online virtual world to engage remote students in live lectures on campus.
Amber Judge's insight:

The reason I'm putting this here is it talks about how the virtual world avatar levels the playing field because you can represent yourself however you want. My question is let's reverse this and look at ethics in the real world: Why is it that we need avatars to level the playing field in the first place?

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Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships for $91.00

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships for $91.00 | Ethics in Virtuality | Scoop.it
Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of...
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Sandy Garossino from Red Hood Project and Dr. Joe Ulatowski on Ethics in Social Networking — The Social Network Station

Sandy Garossino from Red Hood Project and Dr. Joe Ulatowski on Ethics in Social Networking — The Social Network Station | Ethics in Virtuality | Scoop.it
Sandy Garossino will continue her series with The Social Network Show and discuss the latest in the fight for child safety online. Dr.
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Inaugural Lecture: Ethics for possible futures - The University of Auckland

Inaugural Lecture: Ethics for possible futures - The University of Auckland | Ethics in Virtuality | Scoop.it
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Rescooped by Amber Judge from Digital Delights - Avatars, Virtual Worlds, Gamification
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Ethical Considerations for Learning Game, Simulation, and Virtual World Design and Development

2011WarrenLin_ethicalConsiderations.pd


Via Ana Cristina Pratas
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Ethics & Mobile, Ubiquitous and Immersive technologies

Ethics & Mobile, Ubiquitous and Immersive technologies | Ethics in Virtuality | Scoop.it

In a time of rapid technological change, educators face increasingly complex challenges in attempting to use digital devices to enhance learning. People of all ages engage with personal technologies to learn in new ways in the home, at work and while on the move.

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Amazon.com: Privacy II: Exploring Questions of Media Morality: A Special Issue of the journal of Mass Media Ethics (No. 2) (9780805899504): Jay Black, Ralph D. Barney: Books

Amazon.com: Privacy II: Exploring Questions of Media Morality: A Special Issue of the journal of Mass Media Ethics (No. 2) (9780805899504): Jay Black, Ralph D.
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Ethics in Computing: Real Ethics and Virtual Reality

Ethics in Computing: Real Ethics and Virtual Reality is an educational video about morality in virtual worlds produced for Inter-Disciplinary Ethics Applied,...
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MOVE! Magazine - Ethics in a Virtual World

MOVE! Magazine - Ethics in a Virtual World | Ethics in Virtuality | Scoop.it
Introduction Ethics principals and values are universal and transcend time...
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http://blog.press.princeton.edu/2013/06/13/marc-strassman-interviews-tom-boellstorff-about-coming-of-age-in-second-life/

(...) Tom Boellstorff has other concerns. His book is about how these virtual worlds change our perception of the self and how we interact with others in different, yet eerily similar social platforms.

Amber Judge's insight:

A big question I also get from people is: If our changed perceptions of self in the virtual do not correspond in the real world, are we eventually making more harm than good?

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Rescooped by Amber Judge from Ethical Issues In Technology
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When It Comes To Online Privacy, A Disconnect For The Young : NPR

When It Comes To Online Privacy, A Disconnect For The Young : NPR | Ethics in Virtuality | Scoop.it
Young people readily share information about themselves online, but they nevertheless place a high priority on privacy.

Via Sue Lyon-Jones
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How to make players sick in your virtual reality game

How to make players sick in your virtual reality game | Ethics in Virtuality | Scoop.it
Amber Judge's insight:

Need informed design? YES.

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Rescooped by Amber Judge from A Virtual Worlds Miscellany
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Coping with the loss of an online world

Coping with the loss of an online world | Ethics in Virtuality | Scoop.it

Via The Digital Rocking Chair, Asil
Amber Judge's insight:

Another ethical issue here: If you provide an alternate world in which someone can build their identity, make friends they otherwise wouldn't in the real world and they've spent money on virtual items and then take it all away because the world collapses... What's the ethical actions a company should take to ensure the health and well-being of those people? I mean surely there must be some liability?

more...
The Digital Rocking Chair's curator insight, August 25, 2013 12:56 AM


Heather Kelly:  "The closing of an online virtual game may sound trivial to anyone who has never used or visited one, but to the people who spent a chunk of their formative years forging relationships inside their virtual walls, the loss can be huge."

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Virtual worlds revisted

Amber Judge's insight:

Highlight this: "cultural issues: the ‘capitalist, real-estate view of the world’ in Second Life clashes with higher education’s culture of collaboration and sharing"

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cyber crime — The Social Network Station

cyber crime — The Social Network Station | Ethics in Virtuality | Scoop.it
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Guest Blog: Tween Virtual Worlds by the Numbers | KidsWire

Guest Blog: Tween Virtual Worlds by the Numbers | KidsWire | Ethics in Virtuality | Scoop.it
Amber Judge's insight:

Neat findings but what does it mean for kids' (and our) connection to the immediate world around them? These issues need to be explored in more depth.

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Social Media Ethics: What Your Brand Needs To Know

Social Media Ethics: What Your Brand Needs To Know | Ethics in Virtuality | Scoop.it
Learn 5 ways social media marketers should adopt ethical standards, and some of the risks you run without these rules.
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Are Social Media Ethics About Actions or Intentions? - Digital Influence Mapping Project

Are Social Media Ethics About Actions or Intentions? - Digital Influence Mapping Project | Ethics in Virtuality | Scoop.it
What is your social strategy? Are you trying to increase the amount of positive consumer generated media (CGM) for your brand or are you trying to inspire and manage brand advocacy? The media mindset thinks in terms of CGM.
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Amazon.com: Virtual Justice: The New Laws of Online Worlds (9780300177749): Greg Lastowka: Books

Amazon.com: Virtual Justice: The New Laws of Online Worlds (9780300177749): Greg Lastowka: Books (Virtual Justice: The New Laws of Online Worlds: Tens of millions of people today are living part of their life i...)...
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call for papers Etical Living 2012

CFP: 2nd Global Conference, Ethical Living: Ethics and Everyday Life. May 2012, Prague, Czech Republic.
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The Virtual Sky is not the Limit

Virtual reality (VR) is the name applied to one of the latest trends in high technology research. In essence it is the delivery to a human or several humans of the most convincing illusion possible that they are in another reality. This reality exists only in digital electronic form in the memory of a computer or several computers. Hence it is accurately described as 'virtual'. Its reality stems from the convincing nature of the illusion, and most importantly for moral considerations, the way in which human participants can interact with it.
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