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Emerging Technology Enhanced Learning Tools
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ICT in Primary Education: Transforming children's learning across the curriculum

ICT in Primary Education: Transforming children's learning across the curriculum | eTEL | Scoop.it

Why and how are teachers integrating ICT (Information and Communication Technology) into primary education? In this course we analyse examples from schools in different parts of the world, and bring professional teachers, headteachers and policymakers together to share their best ideas and inspiring stories. The materials in the course are based on studies carried out for the UNESCO Institute of IT in Education, Moscow.

T@T lab's insight:

MOOC starting 27th of May!

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Lina Marcela Gómez Q's curator insight, June 2, 7:11 PM

This course is a really good source of information about the way to link ICT and Elementary Education, which is something really important and necessary in this and next generations..

Judy Brown's curator insight, June 7, 11:49 AM

Children are and should be our main focus into the world of ICT. Children who are not book smart will welcome  the use of computers especially those who are impaired. with hands on they would be able to do and seek fast results in any area they are interested in.

Jacqueline Samuels's curator insight, June 13, 9:29 AM

Free online learning from Coursera.

 

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Must read: Free learning websites for all 21st Century learners - EdTechReview™ (ETR)

Must read: Free learning websites for all 21st Century learners - EdTechReview™ (ETR) | eTEL | Scoop.it
"Even those who are in the edtech industry can miss out on some seriously helpful free learning sites that are impacting the teaching and learning practices offering a little something for every kind of learner in 21st century ..."
Via Leona Ungerer
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Rescooped by T@T lab from iGeneration - 21st Century Education
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Great Websites to Teach Anatomy of Human Body in 3D

Great Websites to Teach Anatomy of Human Body in 3D | eTEL | Scoop.it

Via Tom D'Amico (@TDOttawa)
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Vivian Kohler Fenandez's curator insight, Today, 1:20 PM

Para ciencias naturales

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TROBO is a storytelling plush toy robot that teaches kids science and math | TechCrunch

TROBO is a storytelling plush toy robot that teaches kids science and math | TechCrunch | eTEL | Scoop.it
"A huggable, talking toy is not an entirely new idea, but a new toy robot called TROBO does more than just chatter at kids - he also works alongside an iPad ..."
Via Leona Ungerer
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Rescooped by T@T lab from iPads in Education
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15 Apps for Exploring the World (Virtual Field Trips)

15 Apps for Exploring the World (Virtual Field Trips) | eTEL | Scoop.it
“ One of the fantastic parts about using mobile devices in your classroom is giving students the ability to explore locations that might be difficult for a field trip. Children can access informatio...”
Via John Evans
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Educational technology and mobile learning: SAMRL model

Educational technology and mobile learning: SAMRL model | eTEL | Scoop.it
"Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education ..."©
Via Leona Ungerer
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Rescooped by T@T lab from Better teaching, more learning
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135 Self-Education Resources For Lifelong Learners | Thinking Humanity

135 Self-Education Resources For Lifelong Learners | Thinking Humanity | eTEL | Scoop.it
Self-education and the embrace of lifelong learning is becoming a critical mindset to navigate our rapidly changing world. Lifelong learning can be a catalyst for earning more money in your career and it can be a gateway to self-employment. Fortunately, the Internet has made it easier than ever to find the right resources to spark your curiosity and learn what you need to know. In this post, I have compiled some of the most useful self-education resources that I've found online. You will find online courses and tools to master new skills, learn languages, find classic books, broaden your mind and interact with other lifelong learners.
Via Gianfranco D'Aversa
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Rescooped by T@T lab from Augmented, Alternate and Virtual Realities in Higher Education
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Augmented Library - The Digital Shift

Augmented Library - The Digital Shift | eTEL | Scoop.it
“ In early April 2013, digital journalism professor Robert Hernandez, of the University of Southern California (USC) Annenberg School for Communication and Journalism, Los Angeles, was driving by L.A.’s Central Library downtown while thinking of ideas for his experimental augmented reality (AR) storytelling and journalism course when he had an aha moment: Why not focus a project on augmenting the Central Library?”
Via Karen Miller
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Karen Miller's curator insight, September 18, 9:39 PM

Exciting to see augmented reality projects occuring in libraries. 

Rescooped by T@T lab from iGeneration - 21st Century Education
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The Best iPad Apps in Art Education | Listly List

The Best iPad Apps in Art Education | Listly List | eTEL | Scoop.it
“What iPad Apps are most useful for student learning and engagement? We have listed our top apps that promote CREATIVITY and ORIGINALITY. Please help rank the most useful, leave a comment, and add to this list of the BEST apps for art education! | Dropbox, ArtRage, iMovie, Percolator, Amaziograph, iMotion HD, SketchBook Express, Paper by FiftyThree, Evernote, and Keynote”
Via Tom D'Amico (@TDOttawa)
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LORENAMEJIA's curator insight, September 19, 3:25 PM

agregar su visión ...

Barbara Monica Pérez Moo's curator insight, September 19, 3:29 PM

Los diseñadores gráficos, diseñadores digitales, seguro son expertos en esto.

Rescooped by T@T lab from 3D Virtual Worlds: Educational Technology
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Augmented Reality – The Coolest EdTech!

Augmented Reality – The Coolest EdTech! | eTEL | Scoop.it
“ These devices are an integral part of more classrooms every day and are being used to complete homework activities, present projects, upload assignments and participate in classroom collaborations. Many school ...”
Via David W. Deeds
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David W. Deeds's curator insight, September 19, 10:56 AM

Check this out! 

Christina Churchill's curator insight, Today, 11:24 AM

Come to my workshop on Augmented Reality at the Oklahoma Technology Encyclo-media Convention, October 7-8 in Oklahoma City.

Rescooped by T@T lab from The 21st Century
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Open Education Matters: Why is it important to share content? - YouTube

“3rd place winner on the "Why Open Education Matters" contest of the US Dept. of Education http://www.ed.gov/blog/2012/07/why-open-education-matters-video-com...”;
Via Susan Bainbridge
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Fiona Harvey's curator insight, September 19, 3:48 PM

Really nice, simple video - gets the message across.  How can we apply this to MOOCs for example? 

Rescooped by T@T lab from Eclectic Technology
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Measuring Students’ Self-Control: A ‘Marshmallow Test’ for the Digital Age

Measuring Students’ Self-Control: A ‘Marshmallow Test’ for the Digital Age | eTEL | Scoop.it
“Researchers hope that being able to accurately measure how well students resist digital temptations will help them learn about how "academic diligence" features in later life success.”
Via Beth Dichter
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Beth Dichter's curator insight, September 19, 9:15 PM

In the 1960s Stanford psychologist Walter Mischel and colleagues created an experiment, the "marshmellow test" to measure self-control in preschoolers. Would they eat one mini--marshmellow right away or would they wait 15 minutes to eat two mini-marshmellows?

Fast forward about 50 years and researchers have come up with a new "test that challenges the willpower of schoolkids to resist the brain-candy of today’s digital distractions — the YouTube videos, Instagram and mobile gaming apps like Angry Birds."

Why try to measure self-control. Researchers hope that it "will advance their studies of ways to improve academic perseverance in students."

Learn more about the original "marshmellow test" and this new test in the thought-provoking post. Additional areas that are discussed include:

* Road-testing the test

* Staying on task

* Different takes on willpower and grit

* A debate over drudgery

Rescooped by T@T lab from iGeneration - 21st Century Education
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Students as Digital Producers

“Expanding the 'student as producer' agenda through the production of visual learning resources. This presentation shares two case studies of authentic client p…”
Via Tom D'Amico (@TDOttawa)
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Tracey Vickery's curator insight, September 15, 9:59 AM

Definitely a need for student awareness...and acknowledgement.  

Rescooped by T@T lab from Emerging Learning Technologies
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Did I Plagiarize? The Types and Severity of Plagiarism Violations

Did I Plagiarize? The Types and Severity of Plagiarism Violations | eTEL | Scoop.it
“ Plagiarism is a hot topic in the academic world, but it applies in all aspects of our lives. In a country and culture that values intellectual property, it is imperative that we are conscious of plagiarism guidelines and standards. The reality is, in many facets of life, when we make mistakes, we can claim ignorance. But when it comes to plagiarizing, there is little slack given; we are all expected to understand plagiarism guidelines and what constitutes a violation. While plagiarism is never c”
Via Steve Yuen
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Rescooped by T@T lab from Educational Technology News
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Fact or Fiction?: Video Games Are the Future of Education

Fact or Fiction?: Video Games Are the Future of Education | eTEL | Scoop.it
"Video games are playing an increasing role in school curricula as teachers seek todeliver core lessons such as math and reading—not to mention new skills such as computer programming—in a format that holds their students’ interests. Some herald this gamification of education as the way of the future and a tool that allows students to take a more active role in learning as they develop the technology skills they need to succeed throughout their academic and professional careers."
Via EDTC@UTB
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Carlos Rodrigues Cadre's curator insight, September 20, 12:29 PM

adicionar a sua visão ...

Rescooped by T@T lab from iGeneration - 21st Century Education
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Goobric comes to Google Classroom!

Goobric comes to Google Classroom! | eTEL | Scoop.it

Via Tom D'Amico (@TDOttawa)
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Rescooped by T@T lab from Edtech PK-12
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10 Amazing Videos to teach you how to use Google Chrome Extensions from the #TechEducator Podcast

10 Amazing Videos to teach you how to use Google Chrome Extensions from the #TechEducator Podcast | eTEL | Scoop.it
“On a recent episode of the TechEducator Podcast, we discussed some amazing Google Chrome Extensions.”
Via Cindy Rudy
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Rescooped by T@T lab from Edtech PK-12
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Best Math Learning Tools on iPad and Other Tablets | iGameMom

Best Math Learning Tools on iPad and Other Tablets | iGameMom | eTEL | Scoop.it
“Best Math Learning Tools for Kids and Other Tablets, part of our best learning tools for kids on tablet series. Amazingly, most of them are free!”
Via Cindy Rudy
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Twenty Google tools teachers should try (and how to use them in classrooms) - Daily Genius

Twenty Google tools teachers should try (and how to use them in classrooms) - Daily Genius | eTEL | Scoop.it
"There’s a reason teachers like Google tools. They’re free, easy to use, and you already have an account on basically all of them ..."
Via Leona Ungerer
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Ching Rem's curator insight, September 19, 5:34 AM

Twinkle, twinkle little stars...how I wonder...?

Rescooped by T@T lab from iPads in Education
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ScratchJr - #peel21st Blog Hop

ScratchJr - #peel21st Blog Hop | eTEL | Scoop.it
“ No, ScratchJr is not the iPad version of Scratch. They are actually quite different when you examine the programming potential of each. ScratchJr would be more aptly characterized as “ScratchLite” or “SimpleScratch.” I have seen Scratch used by all ages of children in school, from K to 12, and very successfully. Programs in Scratch can be incredibly simple or incredibly complex. ScratchJr is only capable of fairly simple programs, and primarily narrative animations. However, ScratchJr works on the iPad! That’s great news for many classroom teachers and students alike. Scratch does not work on the iPad; it’s a web 2.0 tool that runs in your browser using Flash player.”
Via John Evans
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Rescooped by T@T lab from Augmented, Alternate and Virtual Realities in Higher Education
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How Virtual Reality Meets Real Life Learning With Mobile Games

How Virtual Reality Meets Real Life Learning With Mobile Games | eTEL | Scoop.it
“ Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.”
Via Karen Miller, Peter Mellow
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Karen Miller's curator insight, September 17, 9:20 PM

Describes some interesting examples to stimulate ideas for educational game design. 

Rescooped by T@T lab from iPads in Education
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Why (And How) To Start Teaching Coding In School - Edudemic

Why (And How) To Start Teaching Coding In School - Edudemic | eTEL | Scoop.it
"Fueled by an incredible demand in the workforce for proficient programmers and the need to teach critical thinking skills, the coding movement in schools has exploded. Furthermore, we all communicate through technology, so we should at least know the basic premise of coding because the gadget sitting in our pocket, or on our desk, should not be a mysterious black box to us or our students. Just like writing, multimedia, art, and music are mediums to show ideas, coding can be another form of expression.``
Via John Evans
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Carlos Rodrigues Cadre's curator insight, September 20, 12:26 PM

adicionar a sua visão ...

Michael MacNeil's curator insight, Today, 7:36 AM

Not just for the junior genius! Understanding how to code even if one doesn't actually do it provides insight into where we are and where we are going in the 21St century. Worth a look.

Rescooped by T@T lab from Fernando Cassola in Virtual Worlds
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Augmented Mind- The evolution of learning tools from language to imme…

“ he evolution of learning tools from language to immersive reality”
Via Fernando José Cassola Marques
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Fernando José Cassola Marques's curator insight, September 19, 11:06 AM

One of the most amazing presentations i've ever seen about Virtual Worlds, virtual reality e Imersive reality by John Lester ...

Rescooped by T@T lab from Educational Technology News
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Technology can close achievement gaps, improve learning

Technology can close achievement gaps, improve learning | eTEL | Scoop.it
"As school districts around the country consider investments in technology in an effort to improve student outcomes, a new report (link is external)from the Alliance for Excellent Education(link is external) and the Stanford Center for Opportunity Policy in Education(link is external) (SCOPE) finds that technology - when implemented properly -can produce significant gains in student achievement and boost engagement, particularly among students most at risk."
Via EDTC@UTB
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Rescooped by T@T lab from SMART HIGHER ED BLOG
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edX Launching a High School Initiative

edX Launching a High School Initiative | eTEL | Scoop.it
“ Studies show that nearly 60 percent of first-year U.S. college students are unprepared for postsecondary studies. This readiness gap between college eligibility and preparedness is costly not only to students, but also to families and institutions.”
Via Alberto Acereda, Ph.D.
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Rescooped by T@T lab from Digital Delights for Learners
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Tools for Teachers to Create and Manage Interactive Maps

Tools for Teachers to Create and Manage Interactive Maps | eTEL | Scoop.it
“Using these map creation tools you can easily create and manage interactive maps.”
Via Ana Cristina Pratas
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juanjovilar's curator insight, September 14, 12:54 PM

Herramientas para crear y gestionar mapas interactivos.

Susan Wegmann's curator insight, September 15, 9:10 AM

Several different tools for creating maps. Great use for Social Studies, Literature, etc.

Елена Гончарова's curator insight, September 18, 1:58 PM

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