"Learning how to write a computer program is a lot like learning a new language. There are nouns, verbs, and sentences. With far fewer words than a spoken language, it may be easier too. A student of languages can pick it up just as quickly as a student of math. To help, here are a set of tools that teach computer programming."
In this new game, Classcraft, the more students do well in class, not only academically but by supporting their classmates' learning, the more they gain points by succeeding with real positive actions, such as bringing notes to an exam.
We all use Google to check if our writing is correct. We enter different phrases until we find the one that gives us most results – and this is the one we use in our own text. A smart approach, but not without its annoyances: revisiting the Google webpage breaks the flow of our writing, and its results often contain grammatical errors.
An interesting twist on varying your writing. But the comment was correct - there is a bit of a disruption to the writing process and they students need to be reminded that google is not without spelling mistakes!
For educators who are interested in using games for learning -- specifically towards developing skills as they relate to the Common Core State Standards -- here are five games students can enjoy and that we’ve found sync with standards.
So many teachers want to start using Google Apps, but don't know where to start and which are most suited for their classrooms. This list is a great starting point to share with my colleagues. There is so much more we can be sharing than we realize.
Digital Storytelling is an alternate and innovative option to the old school paper style we used to stick to. Student love the variety they can choose from and how they can customize their own based on style and preferences.
Great analogy to the older woman reading the newspaper and how much information sharing has changed. Great ideas for the classroom as well to be aware of using the technology to the fullest to boost comprehension.
"Even the best writers from among us are prone to the odd mistake. Slick Write is an online tool which helps to correct and even improve your writing on a number of levels.
"Slick Write enables you to evaluate the stylistic features and potential flaws of your work, as well as giving you the ability to identify spelling errors and grammatical mistakes. Interestingly, the tool gives you an insight into the structure of your content, breaking up paragraphs and sentences in a unique, informative way.
"You can analyse the flow of your work, and assess some of the statistics which Slick Write provides for you. When using all the features in unison, it becomes relatively easy to turn an average piece of text, and turn it into a literary masterpiece.
Many schools that have adopted one-one tablet technology struggle with the pre-requisite skills associated with moving files from app to app. This process is now called App Smashing, and when you learn how to use it to your advantage, it really does make things nice and simple. Workflow is king and the easier it is …
"A long-tested curriculum for middle schoolers that blends algebra and geometry concepts with the programming of games is getting a new boost. Bootstrap, which has been around for about six years, is teaming up with Code.org and the New York City Foundation for Computer Science Education (CSNYC) to help educators learn how to teach students algebraic and geometric concepts with computer programming.
The middle school curriculum http://bit.ly/1mvgIVV developed by Bootstrap, is free and aligns with the Common Core math standards. The organization also offers paid professional development workshops at locations around the country."
"Digital literacy, as a set of skills that students need to develop and master in order to properly use digital technologies , is an essential component of the 21st century education. Being digitally literate should not be confused with being comfortable using certain types of digital media such as social media. And as Danah Boyd argued in her book "Understanding The Social Lives of Networked Teens" http://bit.ly/1jYbePH teenagers know how how to use Facebook, but their understanding of the site’s privacy settings did not mesh with the ways in which they configured their accounts.They know how to get to Google but had little understanding about how to construct a query to get quality information from the popular search engine.
Along with learning how to conduct effective online searches comes the the second most important skill which is that of evaluating and assessing the validity of information found online. One of the versatile tools teachers can use to teach students about web content evaluation is called CRAAP . The acronym CRAAP stands for Currency, Relevance, Authority, and Purpose. CRAAP is a test developed by the University of California at Chico to help students evaluate web content ( and any other content) based on those four dimensions. Below is a public domain document, a checklist, that teachers and students can use to evaluate web content. Click here http://bit.ly/1isfRyI to download it."
lettrs is the cloud and mobile platform for powering the world’s meaningful communications. Featured in TIME, Wall Street Journal, and NPR, lettrs has become known as “the correspondence cloud” for reinventing a new digital to postal system of letter writing
Definitely an element which seems to be missing in modern technical communication. Love the personal element - teaching students to take the time and the patience to write an actual letter - instead of the quick often emotionless text.