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Rescooped by Jan Anema from Games: Serious and Social
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Can Serious Games bring playgrounds back to life? - ONSG

Can Serious Games bring playgrounds back to life? - ONSG | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Video games have increasingly replaced playgrounds. But are they the real enemy or are they their future? Serious Games are revolutioning the way we play!

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callooh's curator insight, June 30, 7:22 PM

The intersection of serious games and playground games

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Using Technology to Help Us Perform Better - PSFK (blog)

Using Technology to Help Us Perform Better - PSFK (blog) | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
As part of our Future of Connected Life report, here are some of our favorite examples of how the productivity hacking trend is manifesting.
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Exergaming: An Emerging Trend in Senior Health

Exergaming: An Emerging Trend in Senior Health | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Exergaming: An Emerging Trend in Senior Health http://t.co/Pb2Tm0rw...

Via Stephen P. Yang, Ph.D.
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Exergaming may offer older people cognitive benefits - Los Angeles Times

Exergaming may offer older people cognitive benefits - Los Angeles Times | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Los Angeles TimesExergaming may offer older people cognitive benefitsLos Angeles TimesExergames -- exercise combined with virtual reality -- might give a cognitive boost to older people more than regular workouts, researchers have found.

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Top 12 Israeli apps to keep you healthy

Top 12 Israeli apps to keep you healthy | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Israeli developers come to the rescue with apps for everything from monitoring blood sugar to finding the nearest cardiac catheterization lab.

Via Paul Epping
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Serious Gaming Takes Flight - The Governance Lab @ NYU

Serious Gaming Takes Flight - The Governance Lab @ NYU | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Dennis Glenn at “Chief Learning Officer” Media: “Gamification is one of the hottest topics in corporate learning today, yet we don’t entirely trust it.
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Health Games = Corporate Games? - Fitfunner

Health Games = Corporate Games? - Fitfunner | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

“Hi all: Anna here again, with some thoughts on health gaming. Fitfunner is a health game. It is designed to achieve a specific health objective (helping parents guide their kids to better health habits) using the techniques of gaming (game…Read ...”


Via Stephen P. Yang, Ph.D.
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Video games tested as treatment for dyslexia- Health News - NHS Choices

Video games tested as treatment for dyslexia- Health News - NHS Choices | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

Video games help reading in children with dyslexia," BBC News reports. The news is based on a study that found that video games could be used to treat dyslexia in children.

The results of this study warrant further investigation. However, as it included only 20 children, it is too small to draw reliable conclusions from, and many questions remain unanswered.


Via Alex Butler
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rob halkes's curator insight, March 9, 2013 7:18 AM

We are in the phase of orienting and testing ourselves with effects of serious gaming in health.

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Playing This Video Game Will Sharpen Your Mind

Playing This Video Game Will Sharpen Your Mind | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Researchers at the University of Iowa have been studying ways to reverse the effects of aging on mental agility. Their answer? Play a video game. Not just any game, mind you. Th...

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Video Game Offers Hope For Those Affected By Cancer

Video Game Offers Hope For Those Affected By Cancer | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Player beware, That Dragon, Cancer is an adventure game about hope in the face of death. Unlike similar sounding summer blockbusters though, it addresses the one loss we can't prepare for -- that we may outlive our children.

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RISE - The Multi-Media Magazine's curator insight, July 16, 2013 8:41 AM

Nice! Read more like this at http://on.fb.me/16FKXNW

Matched Media's curator insight, August 8, 2013 11:26 AM

Mobile video game offers hope at addressing the one loss we can’t prepare for — that we may outlive our children.

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6 ways games can help healthcare | #Esante #Ehealth #SeriousGame #Gamification

6 ways games can help healthcare | #Esante #Ehealth #SeriousGame #Gamification | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
People often see games as bad for health but many institutions have been hard at work to make them work for us. Here are 6 ways games can help healthcare

Via Xavier Van Dieren, Miquel Bru
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Digital Healthcare

Digital Healthcare | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
games and health (How games improve health infographic http://t.co/hUpwwOoa via @pinterest #mhealth #digitalhealth #healthit #ehealth)

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4 Reasons Video Games Are Good For Your Health (According To American Psychological Association)

4 Reasons Video Games Are Good For Your Health (According To American Psychological Association) | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

“A new paper in American Psychologist, the flagship journal of the American Psychological Association, looks at the positive effects of video game play. I’ve already written about the 5 reasons I’m buying my kids a Wii U this holiday season.”


Via Stephen P. Yang, Ph.D., Jan Anema
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Rescooped by Jan Anema from Mobile Health: How Mobile Phones Support Health Care
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Eight ways the Microsoft Kinect will change healthcare | mobihealthnews

Eight ways the Microsoft Kinect will change healthcare | mobihealthnews | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

We never really know where the next game-changing innovation will come from. The smartphone started out as just that — a smarter phone. But when Apple opened up its API to developers, that open source project started to unlock the true potential of a handheld, connected touchscreen computer. Nowadays, the ability to make a phone call might just be the least important thing your smartphone does for you.

In the next few years, we might be saying something similar about the Microsoft Kinect, which has a similarly open software development kit. What began as a video game controller is rapidly becoming much more, as developers turn the power of computerized gesture recognition onto a bevy of healthcare uses.

Today, MobiHealthNews launches “Kinect the Docs: How Microsoft’s video game technology is changing healthcare,” a 30-page report on the impact of the technology on the healthcare space. In it, we discuss eight different ways people are already looking into using the Kinect to help people lead healthier lives. Here they are in brief. To get the full report, check out MobiHealthNews’s research store.

1. Fitness and Exergaming

The hands-free, full body control scheme of the Kinect makes it ideal for creating video games that get people active and moving. In addition, the Kinect’s camera can watch you move and record your movements, so it can give feedback on how much you’re moving or whether you’re doing a particular exercise correctly. The gamification possibilities for that kind of instant feedback are extensive, and research work by groups like the Mayo Clinic has shown that exergaming works for seniors as well as younger people.

2. Physical Therapy

The same feedback functionality makes the Kinect an ideal tool for at-home and in-clinic physical therapy. MobiHealthNews wrote about seven startups working in Kinect-based physical therapy in May, including West Health spin-off Reflexion Health and former game developer Respondesign. Many of those startups are now in clinical trials or even launched and working with patients.

3. Surgery Support

One of the very first healthcare use cases attempted even before Microsoft opened up the Kinect SDK was to allow surgeons to access medical imagery like X-rays without scrubbing out or having to work through an assistant. With gesture-based controls, surgeons can not only interact with static medical imagery onscreen, but can even refer to a live-feed from a flouroscopy camera. A Canadian company called GestSure is already deploying the technology in a handful of hospitals.

4. Autism Screening and Therapy

MobiHealthNews recently wrote about a project in development from Kaiser Permanente, using a Kinect game to screen young children for autism spectrum disorders. A study at the University of Minnesota also used Kinect sensors, deployed passively in a nursery, to scope out telltale signs of the condition. And autism centers like the Lakeside Center for Autism in Issaquah, Washington have found the technology just as useful for working with children who are already diagnosed.

5. Virtual Visits and Virtual Nurses

Sense.ly is using the Kinect as an advanced video camera for virtual consultations. The company hopes to reduce the resources hospitals need to commit to following up with chronic disease patients, while still reducing readmissions. The key to that cost saving is a virtual nurse, an avatar that uses Kinect gesture recognition and Nuance voice recognition to communicate with patients just like a human doctor.

6. Virtual Group Therapy

Group therapy can be helpful in the treatment of conditions like alcoholism and PTSD, but people sometimes have a hard time opening themselves up even to strangers. Using the Kinect, groups of patients could meet up virtually and truly anonymously, represented by avatars who would share their voice and body language but without an identifiable face. This technology hasn’t really been realized, but both Microsoft itself and the Pentagon have expressed interest in it.

7. Aging in Place and Fall Prevention

Could a passive Kinect sensor in an elderly person’s home analyze their gait and deliver an early warning about an increase risk of falling? That’s what one startup, Atlas5D is trying to find out. So is a team at the University of Missouri, with backing from the NIH and the NSF. Fall prevention is one of the most elusive goals in mobile health, but the Kinect has shown some promise in tackling it.

8. Helping the Blind to Navigate and the Deaf to Communicate

Researchers have demonstrated the potential of the Kinect to both guide a blind person through a building, and to translate from sign language to text and speech in near-real time. One uses the camera’s ability to detect 3D objects while the other uses the software’s ability to track human hand movements. Both are far from commercialization, but they demonstrate the extraordinary potential of the technology.

Head over to the MobiHealthNews research store to pick up your copy of “Kinect the Docs: How Microsoft’s video game technology is changing healthcare.”


Via Sam Stern, dbtmobile
Jan Anema's insight:

Eight ways the Microsoft Kinect will change healthcare | mobihealthnews

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Rescooped by Jan Anema from ExerGaming
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ExerGame Lab: Exergaming Revolution (infographic)

ExerGame Lab: Exergaming Revolution (infographic) | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

Exergaming has its critics but it also has its believers. I was passed this infographic (viaHSN) covering some of the studies that show the benefits and effectiveness if using video games for fitness. Did you see your favorite exergame included?


Via Stephen P. Yang, Ph.D.
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Rescooped by Jan Anema from Bewegingsonderwijs
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Gastblog van Linda Duits: Kinderen worden slimmer van de Wii

Gastblog van Linda Duits: Kinderen worden slimmer van de Wii | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Terug een gastblog van Linda Duits van Dieponderzoek, volg haar op @dieponderzoek en @lalalalinder.


Exergaming is een samentrekking van de woorden exercise en gaming. Het begrip wordt gebr...

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Rescooped by Jan Anema from Mobile Health: How Mobile Phones Support Health Care
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Eight ways the Microsoft Kinect will change healthcare | mobihealthnews

Eight ways the Microsoft Kinect will change healthcare | mobihealthnews | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

We never really know where the next game-changing innovation will come from. The smartphone started out as just that — a smarter phone. But when Apple opened up its API to developers, that open source project started to unlock the true potential of a handheld, connected touchscreen computer. Nowadays, the ability to make a phone call might just be the least important thing your smartphone does for you.

In the next few years, we might be saying something similar about the Microsoft Kinect, which has a similarly open software development kit. What began as a video game controller is rapidly becoming much more, as developers turn the power of computerized gesture recognition onto a bevy of healthcare uses.

Today, MobiHealthNews launches “Kinect the Docs: How Microsoft’s video game technology is changing healthcare,” a 30-page report on the impact of the technology on the healthcare space. In it, we discuss eight different ways people are already looking into using the Kinect to help people lead healthier lives. Here they are in brief. To get the full report, check out MobiHealthNews’s research store.

1. Fitness and Exergaming

The hands-free, full body control scheme of the Kinect makes it ideal for creating video games that get people active and moving. In addition, the Kinect’s camera can watch you move and record your movements, so it can give feedback on how much you’re moving or whether you’re doing a particular exercise correctly. The gamification possibilities for that kind of instant feedback are extensive, and research work by groups like the Mayo Clinic has shown that exergaming works for seniors as well as younger people.

2. Physical Therapy

The same feedback functionality makes the Kinect an ideal tool for at-home and in-clinic physical therapy. MobiHealthNews wrote about seven startups working in Kinect-based physical therapy in May, including West Health spin-off Reflexion Health and former game developer Respondesign. Many of those startups are now in clinical trials or even launched and working with patients.

3. Surgery Support

One of the very first healthcare use cases attempted even before Microsoft opened up the Kinect SDK was to allow surgeons to access medical imagery like X-rays without scrubbing out or having to work through an assistant. With gesture-based controls, surgeons can not only interact with static medical imagery onscreen, but can even refer to a live-feed from a flouroscopy camera. A Canadian company called GestSure is already deploying the technology in a handful of hospitals.

4. Autism Screening and Therapy

MobiHealthNews recently wrote about a project in development from Kaiser Permanente, using a Kinect game to screen young children for autism spectrum disorders. A study at the University of Minnesota also used Kinect sensors, deployed passively in a nursery, to scope out telltale signs of the condition. And autism centers like the Lakeside Center for Autism in Issaquah, Washington have found the technology just as useful for working with children who are already diagnosed.

5. Virtual Visits and Virtual Nurses

Sense.ly is using the Kinect as an advanced video camera for virtual consultations. The company hopes to reduce the resources hospitals need to commit to following up with chronic disease patients, while still reducing readmissions. The key to that cost saving is a virtual nurse, an avatar that uses Kinect gesture recognition and Nuance voice recognition to communicate with patients just like a human doctor.

6. Virtual Group Therapy

Group therapy can be helpful in the treatment of conditions like alcoholism and PTSD, but people sometimes have a hard time opening themselves up even to strangers. Using the Kinect, groups of patients could meet up virtually and truly anonymously, represented by avatars who would share their voice and body language but without an identifiable face. This technology hasn’t really been realized, but both Microsoft itself and the Pentagon have expressed interest in it.

7. Aging in Place and Fall Prevention

Could a passive Kinect sensor in an elderly person’s home analyze their gait and deliver an early warning about an increase risk of falling? That’s what one startup, Atlas5D is trying to find out. So is a team at the University of Missouri, with backing from the NIH and the NSF. Fall prevention is one of the most elusive goals in mobile health, but the Kinect has shown some promise in tackling it.

8. Helping the Blind to Navigate and the Deaf to Communicate

Researchers have demonstrated the potential of the Kinect to both guide a blind person through a building, and to translate from sign language to text and speech in near-real time. One uses the camera’s ability to detect 3D objects while the other uses the software’s ability to track human hand movements. Both are far from commercialization, but they demonstrate the extraordinary potential of the technology.

Head over to the MobiHealthNews research store to pick up your copy of “Kinect the Docs: How Microsoft’s video game technology is changing healthcare.”


Via Sam Stern, dbtmobile
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Jan Anema's curator insight, July 30, 6:42 AM

Eight ways the Microsoft Kinect will change healthcare | mobihealthnews

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Online, educational games tackle childhood obesity - Healio

Online, educational games tackle childhood obesity - Healio | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

“Online, educational games tackle childhood obesity Healio Through a combination of online social gaming and person-to-person exchanges, the startup provide families, educators and health care professionals with the means to help children aged 6 to...”


Via Stephen P. Yang, Ph.D.
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4 Reasons Video Games Are Good For Your Health (According To American Psychological Association)

4 Reasons Video Games Are Good For Your Health (According To American Psychological Association) | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
“A new paper in American Psychologist, the flagship journal of the American Psychological Association, looks at the positive effects of video game play. I’ve already written about the 5 reasons I’m buying my kids a Wii U this holiday season.”
Via Stephen P. Yang, Ph.D.
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Rescooped by Jan Anema from Digital Health
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THE INTERNET OF THINGS (IOT) ECOSYSTEM: FOUR WAYS IT WILL IMPACT HEALTH

THE INTERNET OF THINGS (IOT) ECOSYSTEM: FOUR WAYS IT WILL IMPACT HEALTH | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

My vision of a digital health revolution is in four parts, those being:

Access to information (the internet age)Access to each other (the socialised internet)Access to ourselves (the rise of quantified self, expressed through mobile and wearable health technology)Access to everyone (the subsequent development and application of big data)

 

What is interesting is that it is really a revolution in five parts, the final one is not as noisy as the previous four. It could even be called silent, but there is good reason to believe it will be the most important for the future of medicine, healthcare and well-being. This is the connectivity to everything. 


Via Alex Butler
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Tim Mustill's curator insight, April 30, 12:00 PM

Without help this revolution will by-pass the demographic that need it most ie the unwired, co-morbid, underprivileged elderly. Thankfully there are some companies out there trying to access these stakeholders eg http://www.seespeak.co.uk/

 

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Could Video Games Be Used To Improve Youth Health? - Forbes

Could Video Games Be Used To Improve Youth Health? - Forbes | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Video games can sometimes be associated with a sedentary lifestyle and unhealthy weight gain.  A new study led by researchers at the George Washington University School of Public Health and Health Services (SPHHS) suggests that certain games could...

Via Alex Butler
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Emlyn Davies-Cole's curator insight, March 24, 10:36 AM

Video games just as good as any other Physical Education activity.

Justin Tu's curator insight, March 25, 11:36 PM

Daniel. T,  2013, 'Could Video Games be Used to Improve Youth Health?', Article of Forbes. 

Daniel explains in this article that E-games could provide more exercise than physical education for kids in middle school. The author provides that the studies from George Washington University School of Public Health and Health Services demonstrate the ability in using video games to provide an attractive energy-burning P.E.. Their research focuses on 'Exer-games', where middle school students get on the video game 'Dance Dance Revolution' and has proven to burn more calories over traditional P.E. activities. The article is useful, it provides details on how video games benefit people's fitness, however the main limitation is that Daniel's article does not provide studies or information on how this affects adult fitness through video games. It'll be further researched to discover whether video games can be a useful alternative way of exercise. 

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Video games tested as treatment for dyslexia- Health News - NHS Choices

Video games tested as treatment for dyslexia- Health News - NHS Choices | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

Video games help reading in children with dyslexia," BBC News reports. The news is based on a study that found that video games could be used to treat dyslexia in children.

The results of this study warrant further investigation. However, as it included only 20 children, it is too small to draw reliable conclusions from, and many questions remain unanswered.


Via Alex Butler
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rob halkes's curator insight, March 9, 2013 7:18 AM

We are in the phase of orienting and testing ourselves with effects of serious gaming in health.

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Brain-training video games may help reverse cognitive decline in old age

Brain-training video games may help reverse cognitive decline in old age | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

Playing brain-training video games may help reverse the natural decline in cognitive abilities among older people, according to scientists.

They found that 60-year-olds who played a custom-designed video game for 12 hours over the course of a month improved their multitasking abilities to levels better than those achieved by 20-year-olds playing the game for the first time. The subjects retained those improvements six months later.

"Through challenging your brain, you can drive plasticity and improve its function," said Adam Gazzaley of the University of California, San Francisco. His team's findings suggest the ageing brain is more "plastic" than previously thought, meaning it retains a greater ability to reshape itself in response to the environment and could therefore be improved with properly designed games.


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Sandrine P.'s comment, September 21, 2013 5:09 AM
not all video games ! (for all people...)
54mainstreetmedical's comment, September 23, 2013 7:20 AM
That's gud news:)
Harry Edwards's comment, June 8, 2:02 AM
Buy medical equipment products online , guaranteed lowest prices at online medical equipment store. We supply medical products in wholesale price across USA
Rescooped by Jan Anema from eHealth | Health 2.0 | mHealth
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Digital Agenda for Europe - European Commission

Digital Agenda for Europe - European Commission | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Video: Games and telemonitoring for stroke patients - http://t.co/Vc3of67jbl #eHealth

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Rescooped by Jan Anema from eSport&eHealthcenter FUN-IE-FIT
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Bitefile Exergames

Bitefile Exergames | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Of the eight articles Bitescience collected (see below), all reported positive effects of exergames on young people’s physical health.

Via Stephen P. Yang, Ph.D., Jan Anema
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