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Rescooped by Jan Anema from ExerGaming
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Bitefile Exergames

Bitefile Exergames | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Of the eight articles Bitescience collected (see below), all reported positive effects of exergames on young people’s physical health.

Via Stephen P. Yang, Ph.D.
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Health Games Platforms Ready for Mainstream Adoption #gfh @gamesforhealth

Health Games Platforms Ready for Mainstream Adoption #gfh @gamesforhealth | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
By Andy Oram For the past several years, researchers have strived to create compelling games that improve behavior, reduce stress, or teach healthy responses to difficult life situations.

Via Stephen P. Yang, Ph.D.
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4 Reasons Video Games Are Good For Your Health (According To American Psychological Association)

4 Reasons Video Games Are Good For Your Health (According To American Psychological Association) | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

“A new paper in American Psychologist, the flagship journal of the American Psychological Association, looks at the positive effects of video game play. I’ve already written about the 5 reasons I’m buying my kids a Wii U this holiday season.”


Via Stephen P. Yang, Ph.D.
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Dr. Nick Graham presenting #exergaming bike for kids with CPA #gfh

Dr. Nick Graham presenting #exergaming bike for kids with CPA #gfh | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Nick Graham: Liberi exergame bike is fun game for kids with CP, social + cardio benefits @NeuroDevNet @GRAND_NCE pic.twitter.com/Qa94EWdbbI

Via Stephen P. Yang, Ph.D.
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Dr. Nick Graham presenting #exergaming bike for kids with CPA #gfh

Dr. Nick Graham presenting #exergaming bike for kids with CPA #gfh | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Nick Graham: Liberi exergame bike is fun game for kids with CP, social + cardio benefits @NeuroDevNet @GRAND_NCE pic.twitter.com/Qa94EWdbbI

Via Stephen P. Yang, Ph.D.
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Rescooped by Jan Anema from Quantified Self, Data Science, Digital Health, Personal Analytics, Big Data
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The Perfect Wearable Device – How Far Are We?

The Perfect Wearable Device – How Far Are We? | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
The Perfect Wearable Device – How Far Are We?

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Online, educational games tackle childhood obesity - Healio

Online, educational games tackle childhood obesity - Healio | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

“Online, educational games tackle childhood obesity Healio Through a combination of online social gaming and person-to-person exchanges, the startup provide families, educators and health care professionals with the means to help children aged 6 to...”


Via Stephen P. Yang, Ph.D.
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Bitefile Exergames

Bitefile Exergames | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Of the eight articles Bitescience collected (see below), all reported positive effects of exergames on young people’s physical health.

Via Stephen P. Yang, Ph.D.
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Rescooped by Jan Anema from ExerGaming
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Health Games Platforms Ready for Mainstream Adoption #gfh @gamesforhealth

Health Games Platforms Ready for Mainstream Adoption #gfh @gamesforhealth | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
By Andy Oram For the past several years, researchers have strived to create compelling games that improve behavior, reduce stress, or teach healthy responses to difficult life situations.

Via Stephen P. Yang, Ph.D.
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Rescooped by Jan Anema from Gamification
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IJsfontein - Serious gaming en gamification in het onderwijs

IJsfontein - Serious gaming en gamification in het onderwijs | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
RT @mariekemove: Leuk artikel!RT @SqulaNL: Serious gaming en gamification in het onderwijs: http://t.co/C7TjmVXG #gamification #seriousgaming...

Via Pekka Puhakka
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Tweet from @reunionesnut14

Tweet from @reunionesnut14 | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

“RT @reunionesnut14: Exergaming increase energy expenditure, Gareth Stratton @SwanseaUni #nutricion14 http://t.co/9lJDggssvF”;


Via Stephen P. Yang, Ph.D.
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Bitefile Exergames

Bitefile Exergames | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Of the eight articles Bitescience collected (see below), all reported positive effects of exergames on young people’s physical health.

Via Stephen P. Yang, Ph.D.
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Rescooped by Jan Anema from ExerGaming
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Make exercise more fun with The Fitness Games

Make exercise more fun with The Fitness Games | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
After being sidelined from running for a bit, I've been on the lookout for alternative ways to fuel my competitive fire. Enter The Fitness Games, a new app that aims to make exercise as addicting a...

Via Stephen P. Yang, Ph.D.
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Dr. Nick Graham presenting #exergaming bike for kids with CPA #gfh

Dr. Nick Graham presenting #exergaming bike for kids with CPA #gfh | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Nick Graham: Liberi exergame bike is fun game for kids with CP, social + cardio benefits @NeuroDevNet @GRAND_NCE pic.twitter.com/Qa94EWdbbI

Via Stephen P. Yang, Ph.D.
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Rescooped by Jan Anema from Quantified Self, Data Science, Digital Health, Personal Analytics, Big Data
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2015: The Year of Health Care for wearables

2015: The Year of Health Care for wearables | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
2015: The Year of Health Care for wearables

Via Tictrac
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New video games may improve mental health

New video games may improve mental health | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

New video games may improve mental health KING5.com It's an idea that's caught the attention of other mental health professionals as well.


Via Stephen P. Yang, Ph.D.
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Bitefile Exergames

Bitefile Exergames | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Of the eight articles Bitescience collected (see below), all reported positive effects of exergames on young people’s physical health.

Via Stephen P. Yang, Ph.D.
more...
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Rescooped by Jan Anema from Quantified Self, Data Science, Digital Health, Personal Analytics, Big Data
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The Future of You

The Future of You | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

Today, there are tens of thousands of health and fitness apps that consumers can download onto their smart phones and tablets. From tracking the calories you burn to helping manage your stress through guided meditation, these apps are proving to be popular: within the first six months of 2014, their use increased by more than 60 percent, according to one recent study.

 


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Rescooped by Jan Anema from Quantified Self, Data Science, Digital Health, Personal Analytics, Big Data
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MC10 takes the guesswork out of fitness with wearable sensors

MC10 takes the guesswork out of fitness with wearable sensors | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
There's no denying that the wearable craze is upon us, whether we like it or not. MC10 is quite familiar with employing sensors to deliver info on

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Health Games = Corporate Games? - Fitfunner

Health Games = Corporate Games? - Fitfunner | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

“Hi all: Anna here again, with some thoughts on health gaming. Fitfunner is a health game. It is designed to achieve a specific health objective (helping parents guide their kids to better health habits) using the techniques of gaming (game…Read ...”


Via Stephen P. Yang, Ph.D.
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Prospective Teachers of the 21st Century: Shoul...

Prospective Teachers of the 21st Century: Shoul... | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
“Why exergaming should be included in physical education programs? Find out here...http://t.co/HKHBgY4Kyr http://t.co/EqaHYKUphK”; (@funiefitcentrum Should exergaming be included in physical ed...

Via Stephen P. Yang, Ph.D.
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Rescooped by Jan Anema from Virtually Educated
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Virtual dementia experience for aged care workers | Australian Ageing Agenda

Virtual dementia experience for aged care workers | Australian Ageing Agenda | eSport&eHealthcenter FUN-IE-FIT | Scoop.it
Hi @ThatKevinSmith Have you read about our #Dementia Learning Centre & the #seriousgaming element http://t.co/PqeM9hGkVf

Via Aevalle Galicia
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Prospective Teachers of the 21st Century: Should exergaming be included in physical education programs?

Prospective Teachers of the 21st Century: Should exergaming be included in physical education programs? | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

“Why exergaming should be included in physical education programs? Find out here...http://t.co/HKHBgY4Kyr http://t.co/EqaHYKUphK”;


Via Stephen P. Yang, Ph.D.
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Exergaming: Improve Academics, Social Development, and Health & Fitness

www.exergamefitness.com - A reduction in misbehavior, a change in students abilities to focus in school, and other improvements in an environment where somet...


Via Stephen P. Yang, Ph.D.
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New video games may improve mental health

New video games may improve mental health | eSport&eHealthcenter FUN-IE-FIT | Scoop.it

New video games may improve mental health KING5.com It's an idea that's caught the attention of other mental health professionals as well.


Via Stephen P. Yang, Ph.D.
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