"Rose Broome, founder and chief executive officer of HandUp, grew up in California's Silicon Valley, playing in computer server rooms and making backup tapes. As an undergraduate at Santa Clara University, she studied computer science and business computing as an information systems student, but then switched disciplines. Graduating with a degree in campaign management, Broome thought that it would enable her to do more community-focused work, such as public health messaging.
"I wish I had known at that time that you could make a big difference with computer science, and I'm excited to share that message with other girls," Broome says.
Featured on Google's Made with Code website is a video highlighting Broome and other women who use code to make a difference. Broome's HandUp is an online fundraising platform through which people can donate to individuals in need or to nonprofit organizations working with homeless populations.
While earning a master's in psychological research from San Francisco State University, Broome gravitated toward the statistics and data analysis part of her research, and from there made her way back to technology. "This is how I can make a big impact in the world and use the skills that I have and really love," she realized.
In June 2014, Google launched Made with Code, which aims to inspire girls to learn how to code and to expose them to the idea that coding is a means for achieving their professional aspirations."
When my 4-year-old told me the other day that she was “ready for princesses,” part of me died. Not just because the day had finally arrived when that virulent meme had infected her, but also because of how utterly powerless I was to contain it. Let me be clear: These...
Last year, Dr. Karlsson Wirebring and fellow researchers published a study that supports what many educators and parents have already suspected: students learn better when they figure things out on their own, as compared to being told what to do.
Google CS First is an online platform for creating, managing, and teaching a middle school computer science (CS) program. There are currently 72 programming explorations and lessons across nine domains (such as arts, gaming, sports, storytelling, and social media). Each lesson is ready to go out of the box and includes a minute-by-minute teacher script, student instructions, example projects, materials (with solution guides), and more. The site also features comprehensive help guides for everything from setting up and maintaining a club to tips for classroom management and discipline issues.
While not new, project-based learning has become a popular method to try and move beyond surface-level learning. Many teachers are trying to figure out the right ingredients for strong projects that interest and engage students, while helping them meet required learning targets. But implementing project-based learning well isn’t easy, especially when many teachers are more accustomed to direct instruction, when they can be sure they’ve at least touched on all the topics in the curriculum. On top of the push toward projects, some educators are also embracing maker-education, a distinct but often overlapping idea.
“There’s a lot of research out there about integrating making into project-based learning to ramp up what students are learning in the core content areas that they’re going to be tested in,” said Michael Stone, an Albert Einstein Distinguished Educator Fellow, who taught high school in Tennessee.
Following are four highly effective classroom strategies that fuse critical thinking with kinesthetic learning. Each strategy is designed to spur dialogue, get the oxygen pumping and make the lessons much more dynamic. In particular, struggling learners can benefit from these strategies as they can become frustrated and restless during challenging lessons.
The Maker Rubric is a simple way to assess the progress and growth of a student maker. This rubric was specifically developed to measure any maker project they complete, whether its 3D printing, claymation, soldering, sewing, puppetry… whatever. It is also a way to, if necessary (dependent on how your school system values grades) assign a numerical percentage to a maker project.
Are you looking for a fun, hands-on activity to teach basic programming and maker skills at home or in the classroom? Arduino, and specifically, Arduino UNO are an excellent tool to teach and apply basic electronics and robotics skills.
For years, LEGO has been at the forefront of innovative building kits for young makers and creators. Always looking for new ways to keep kids building and experimenting, LEGO has gone far beyond the static blocks we are all familiar with.
From LEGO City kits to LEGO Star Wars, LEGO Technic, and even LEGO Minecraft kits, there really is something LEGO for every age, skill level, and interest. But the jewel in the ever-growing crown of the LEGO universe just may be the addition of LEGO robotics, and the maker sensation that is the LEGO Mindstorms EV3 building kit and programming platform.
Want to create movies like Wallace and Gromit or those groovy Lego shorts on YouTube? Create beautiful stop motion animated movies anywhere instantly on your device. Everything you need is right at your fingertips. No computer needed. "It's simple to use, it's deceptively powerful, and it's tremendous fun."
When teachers know their students well, they can build strong connections that lead to better learning. Knowing students’ interests, strengths, and weaknesses help teachers tailor learning experiences for their students. Formative assessment is how teachers collect information about what students know, don’t know, and want to learn. Formative assessment takes many forms, including exit tickets, discussions, games, and quizzes. These kinds of informal assessments can also help teachers get to know their students as learners and as people.
There is a very wide variety of digital formative assessment tools that can be used for free (often charging for extra features). I’ve written a little about 15 of them below. Most of these tools work with any web browser, so they are great for laptops, computer labs, iPads, Chromebooks, tablets, and smartphones.
A meta-analysis of more than 1,000 online learning studies conducted by the U.S. Department of Education compared traditional in-person instruction, pure online courses and blended instruction. Studies that involved blended learning environments were found to have the greatest impact in improving student achievement.
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